Mathias Lui

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About Mathias Lui

  • Rank
    Rat
  • Birthday 21/04/00

Details

  • Gang
    Westside Empire
  • Location
    Germany
  1. Ou okay I will take a look at that, too ^^
  2. Idk how this bump system works, but I did not realize that. I realized, that the post was very old after I replied, though. Maybe this information was useful to someone else reading this thread.
  3. You can set it to 200 and as long as you fly below the clouds, you can see the whole map
  4. Hello world, I wanted to ask if somebody knows how to add new objects to MTA? Like 3d objects? If I e.g. modeled a house and wanted to import it into my server? I heard that you can do that hardly with replacing an existing object in your game files. But I want to add a new one, so my game files are not modded, so that it is just a resource. Hopefully someone can help me MathiasLui
  5. Lol how did you do that? I'm only an advanced beginner.. I don't do guis yet. This looks awesome!
  6. And how did he do this now? Because I have 3d Models, which I wanna have in my server, not my game, but as a resource. Did you now replace any object to get this object in the game? Or how?
  7. Hey world. I wanted to make a script which gives a desired player a desired amount of money. like /pay player money.. but when I try this with myself, like /pay myself money, it will just give me money, and not subtract it first. So i have 100$, I do /pay myself 100, and then I have 200$ So I don't know any further. Here's my full code with comments... [lua] function pay(playerSource, cmd, player, amount) local playermoney = getPlayerMoney(playerSource) --Don't know why I wrote this but when I deactivate this line, it makes no difference local x, y, z = getElementPosition(playerSource) --get Position of the paying Player local x1, y1, z1 = getElementPosition(getPlayerFromName(player)) --get Position of player who will recieve the money local dist = getDistanceBetweenPoints3D(x, y, z, x1, y1, z1) --gets distance between the two players local playermoney = getPlayerMoney(playerSource) --gets Money of the paying Player local targetmoney = getPlayerMoney(getPlayerFromName(player)) --gets Money of the player who will recieve the money local amount = tonumber(amount) --makes the amount typed in to a number. Amount is the money amount if not player or not amount then --if player or amount wasnt typed in there is a warning message outputChatBox("Usage: /pay Name Amount", playerSource, 255, 0, 0) else --if everything is typed in correctly... if (playermoney >= amount) then --if you have at least as much money as you wanna pay if (dist <= 10) then --and you are maximum 10 meters away from the recieving player setPlayerMoney(playerSource, playermoney-amount) --here's the problem. This should take the desired amount of money away setTimer(function() end, 1000, 1) --and this should be a pause, but it does nothing. btw Is there an easy way to make a pause of 1 second? setPlayerMoney(getPlayerFromName(tostring(player)), targetmoney+amount) --gives the recieving player the desired amount of money outputChatBox(getPlayerName(playerSource).." gave you "..amount.." $!", getPlayerFromName(player), 0, 255, 0) --message to inform both players outputChatBox("You gave "..player.." "..amount.." $!", playerSource, 0, 255, 0) --also just a message else --if the player is not in range to the other player there is a warning message (below) outputChatBox("The desired player is not in range.", playerSource, 255, 0, 0) --just warning message end --ends the distance if-statement else --if you haven't got at least as much money as you wanna pay there is a warning message, which also works (below) outputChatBox("You don't have enough money.", playerSource, 255, 0, 0) --just warning message end --ends playermoney if-statement end --ends typing correctly if-statement end --ends the whole pay function addCommandHandler("pay", pay) --command. Usage /pay target money [/lua] The meta isn't the problem. Just a server sided script. hope you can help me!
  8. That's a good idea. I didn't have that in mind. Just...I'm not familiar with timers, for loops and repeat and while loops. There aren't any good tutorials out there on the net.
  9. Thanks guys. After a bit I found it out myself and then I realized someone has answered. Thanks guuuys
  10. Hello Community, I hope this is in the right section. I wanted to ask you if you like this resource I made, or if you have any improvement suggestions. This is one of my first scripts. Here's the link: https://community.multitheftauto.com/in ... s&id=13524 would be great if you would take some minutes and test it. regards Mathias Lui
  11. Hi, how can I check, if a player is currently in the chatbox? e.g. I made a tiny script where the mouse cursor is showing when pressing the m or ralt key, or I made a script where you can jump with the vehicle by pressing z. but all these things also happen when typing Z or M in the chatbox. And I don't want them to jump when they type Z
  12. Hi, I wanted to make a script, which saves the money from a player, if he logs out or leaves, and then sets the money to 0. When he logs in again he should get the money back. With my first method it worked. I just saved the money amount in a text file. Now, I tried it with setAccountData, but there is one little Error. My first (working) script: function playerQuit() local playeracc = getPlayerAccount( source ) if (playeracc) and not isGuestAccount(playeracc) then local playername = getPlayerName( source ) local playercash = tostring(getPlayerMoney( source )) local fileHandle = fileCreate( "bankaccounts/"..playername..".txt" ) if fileHandle then fileWrite( fileHandle, playercash ) fileClose( fileHandle ) end end setPlayerMoney( source, 0 , true ) end function playerLogin() local playername = getPlayerName( source ) local playeracc = getPlayerAccount( source ) if (playeracc) and not isGuestAccount(playeracc) then local playername = getPlayerName( source ) local fileHandle = fileOpen( "bankaccounts/"..playername..".txt" ) local filesize = fileGetSize( fileHandle ) local money = fileRead( fileHandle, filesize ) setPlayerMoney( source, tonumber(money), true ) fileClose( fileHandle ) end end addEventHandler( "onPlayerLogin", getRootElement(), playerLogin ) addEventHandler( "onPlayerQuit", getRootElement(), playerQuit ) addEventHandler( "onPlayerLogout", getRootElement(), playerQuit ) my 2nd (not working) script: function playerQuit() local playeracc = getPlayerAccount( source ) if (playeracc) and not isGuestAccount(playeracc) then local playername = getPlayerName( source ) local playercash = getPlayerMoney( source ) setAccountData(playeracc, "cash", playercash) end setPlayerMoney( source, 0 , true ) end function playerLogin() local playername = getPlayerName( source ) local playeracc = getPlayerAccount( source ) if (playeracc) and not isGuestAccount(playeracc) then local playername = getPlayerName( source ) local money = getAccountData(playeracc, "cash") setPlayerMoney( source, tonumber(money), true ) end end addEventHandler( "onPlayerLogin", getRootElement(), playerLogin ) addEventHandler( "onPlayerQuit", getRootElement(), playerQuit ) addEventHandler( "onPlayerLogout", getRootElement(), playerQuit ) The error is in line 18. It says, it setPlayerMoney, expected a number in argument 2, but got nil. But I saved it as a number, didn't I? And also I wrote tonumber. would appreciate help. Mathias Lui
  13. It is. Here's the meta.xml:
  14. Hi, i created a train, which drives along the tracks, but when I try to get in, it respawns, and I don't want players to get into this vehicle. Also the train only spawns, or drives, when in draw distance, so when I leave, get back, the train continues driving. But only when it is in somebodys draw distance. How can I change that?
  15. Hey. I wanted to make a script, which looks, if a file with the player's name already exists. usage: /setlicence playername 1/0 playername = target, which we wanna give (1) or remove (0) the driving licence. If a file with his name exists in this folder, there comes a fitting message. My script is serverside, and gives no errors... but I don't get a message, if it worked, and I can't delete or add my driving licence either... how = 0 or 1 function setLicence( playerSource, command, target, how ) how = how if how then targetsource = getPlayerFromName(target) adminname = getPlayerName(playerSource) accountName = getAccountName(getPlayerAccount(playerSource)) if isObjectInACLGroup("user."..accountName , aclGetGroup("Admin")) then if (fileExists(":wangcars/licences/"..target..".txt")) then local fileHandle = fileOpen(":wangcars/licences/"..target..".txt") if fileHandle then end end if (fileExists(":wangcars/licences/"..target..".txt")) and (how == 1) then outputChatBox( "The player already has a driving licence.", playerSource, 255, 0, 0 ) elseif (fileExists(":wangcars/licences/"..target..".txt")) and (how == 0) then fileDelete(fileHandle) outputChatBox("You deleted the driving licence of "..target".", playerSource, 0, 255, 0 ) outputChatBox("Your driving licence has been deleted by "..adminname.."!", targetSource, 255, 0, 0 ) elseif not (fileExists(":wangcars/licences/"..target..".txt")) and (how == 1) then fileHandle = fileCreate(":wangcars/licences/"..target..".txt") fileWrite(fileHandle, "--Got a driving licence by an admin--") fileClose(fileHandle) outputChatBox("You gave the player "..target.." a driving licence.", playerSource, 0, 255, 0 ) outputChatBox("You got a driving licence from "..adminname, targetsource, 0, 255, 0 ) elseif not (fileExists(":wangcars/licences/"..target..".txt")) and (how == 0) then outputChatBox("The player already hasn't got a driving licence.", playerSource, 255, 0, 0 ) end else outputChatBox("It is not confirmed, that you are an admin.", playerSource, 255, 0, 0 ) end else outputChatBox("Please enter a number. 1 = yes, 0 = no", playerSource, 255, 0, 0 ) end end addCommandHandler( "setlicence", setLicence )