TorNix~|nR

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    474
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About TorNix~|nR

  • Rank
    Hustler
  • Birthday 03/09/2000

Details

  • Gang
    Zombie Attack
  • Location
    Tunisia
  • Occupation
    Zombie Attack Founder

Recent Profile Visitors

3,680 profile views
  1. TorNix~|nR

    elementType

    Thank you so much!
  2. TorNix~|nR

    elementType

    Hello guys, I wanted to ask where is the problem in this? I'm getting debug expected argument... how can I fix it? local veh = (getElementType(source) == "vehicle") if veh and isVehicleDamageProof(veh) == false then help please!
  3. TorNix~|nR

    getElementsByType

    Thank you!
  4. TorNix~|nR

    getElementsByType

    hello guys, please I'm wondering why isn't this working for index,thisPlayer in pairs(getElementsByType("player") or getElementsByType("ped")) do nothing found on debug, but only ped works but player not help please?
  5. TorNix~|nR

    Map

    I know, I want to remove it completely, how?
  6. TorNix~|nR

    Map

    Hello guys, please is there anyway to remove these texts from the map (F11) ?
  7. TorNix~|nR

    killmessages position

    Problem solved!
  8. TorNix~|nR

    killmessages position

    hello guys, I'm wondering how to change the killmessages position from right to left I changed all aligns on gui.lua, but it didn't work any help please?
  9. TorNix~|nR

    Jetpack Weapon

    Thanks
  10. TorNix~|nR

    Jetpack Weapon

    Hello guys, please I need help I want to allow using the Combat Shotgun ID: 27 to jetpack like other weapons like Pistol, UZI.. etc help please
  11. TorNix~|nR

    Engine Switch

    I'm sorry I didn't see the reply, even the problem is still on xd :( I tested this code on local and it's working, but when I test it on my server it won't work, only the engine, help please addEvent("engenieSwitch", true) addEventHandler("engenieSwitch", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then if (getVehicleEngineState (vehicle) == true) then setVehicleEngineState (vehicle, false) setVehicleOverrideLights(vehicle, 1) elseif (getVehicleEngineState (vehicle) == false) then setVehicleEngineState (vehicle, true) setVehicleOverrideLights(vehicle, 2) else end end end)
  12. TorNix~|nR

    Object Preview

    @Ren_712
  13. TorNix~|nR

    Object Preview

    Thank you it's working, but when I open the panel, every 50 milliseconds the ped automatically disappear, this is the problem you can see the image, it appears and suddenly disappears every time I open the panel Code: local x, y, z = getCameraMatrix() local sx, sy = guiGetSize(GUIEditor.staticimage[1], false) local skin = createPed(getElementModel(localPlayer), x, y, z) local view = exports.object_preview:createObjectPreview(skin, 0, 0, 200, 0, 0, sx, sy, false, false, true) setTimer(function ( ) exports.object_preview:saveRTToFile(view, "gui_skin.png") guiStaticImageLoadImage(GUIEditor.staticimage[1], "gui_skin.png") exports.object_preview:destroyObjectPreview(view) destroyElement(skin) end, 50, 1) Image:
  14. TorNix~|nR

    Object Preview

    is it that hard? any help please?
  15. TorNix~|nR

    Object Preview

    I used this resource ( object_preview ), the ped is showed but when I save it on png, it saves but saves empty this is the resource on community https://community.multitheftauto.com/index.php?p=resources&s=details&id=11836 any help please? this is the code local x, y, z = getCameraMatrix() local sx, sy = guiGetSize(GUIEditor.staticimage[1], false) local skin = createPed(getElementModel(localPlayer), x, y, z) local view = exports.object_preview:createObjectPreview(skin, 0, 0, 200, 0, 0, sx, sy, false, false, true) exports.object_preview:saveRTToFile(view, "gui_skin.png") exports.object_preview:destroyObjectPreview(view) destroyElement(skin) guiStaticImageLoadImage(GUIEditor.staticimage[1], "gui_skin.png")