hi guys
my problem all radar and all closhap when I am writing the command /show
i need only delete the hillarea and hillRadar for when turfcol = true
hillArea = {
{1436.6826171875, -2940.1494140625, 13.546875, 500,500,500},
{1436.6826171875, -2640.1494140625, 13.546875, 500,500,500},
{1436.6826171875, -2340.1494140625, 13.546875, 500,500,500},
{1436.6826171875, -640.1494140625, 13.546875, 500,500,500}
}
hillRadar = {
{1262.2802734375, -2769.48828125, 300, 300, 171, 175, 174, 80},
{1262.2802734375, -2469.48828125, 300, 300, 92, 46, 2, 80},
{2762.2802734375, -2169.48828125, 200, 300, 255, 0, 143, 80}
}
turfCol = nil
hillRadars = nil
function maketurf (thePlayer)
if turfcol == nil and hillRadars == nil then
for i,v2 in ipairs(hillArea) do
turfCol = createColCuboid(unpack(v2))
end
for i,v1 in ipairs(hillRadar) do
hill = createRadarArea(unpack(v1))
end
turfCol = true
hillRadars = true
else
local allturfs = getElementsByType("radararea")
local allcols = getElementsByType("colshape")
for i, v2 in ipairs(allturfs) do
destroyElement(v2)
end
for i, v1 in ipairs(allcols) do
destroyElement(v1)
end
turfCol = nil
hillRadars = nil
end
end
addCommandHandler("show", maketurf)