koragg

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koragg last won the day on December 17 2017

koragg had the most liked content!

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About koragg

  • Rank
    Crime Partner
  • Birthday 11/02/1997

Details

  • Gang
    [SiK] Speed is King
  • Location
    Sofia, Bulgaria
  • Occupation
    Racer
  • Interests
    (: Android, Mountain Biking, GTA SA & Selena Gomez :)

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  1. koragg

    File contains error

    Try with another one just to see if the same error will appear. If it doesn't the dff has something that MTA doesn't like. If the same error appears even on another dff then I have no clue.
  2. koragg

    File contains error

    The .dff file is corrupted. Try another mod.
  3. koragg

    [HELP] Custom maps route on radar (minimap)

    I tried the "gps" default resource as well as a 3rd party one, but they both draw lines only using gta sa default map roads. Idk how to make it work with custom roads, as was the OP from the topic I linked's suggestion. :\
  4. koragg

    [HELP] Custom maps route on radar (minimap)

    Yup, I don't mind even if it's super ugly. I prefer function over fashion Will take a look, thanks. Also the default 'gps' resource might help.
  5. Hey there, been a while since I worked on MTA but decided I'd look around for a way to make this happen since I'm in summer vacation now. Here goes: Is there a way to show the route of custom maps which are not made on the default GTA SA map but somewhere in the sea and just consist of airport roads and such? I found a topic from 6 years ago which seems to be about what I'm looking for, or at least the first post in it surely is: As you see, I want to draw lines or in some way show where the road is on these custom maps as it's pretty unfair when people who've played the map hundreds of times know every single turn by hard but the average player keeps hitting trees, falling in the water, etc as there is no radar (it only shows water since that's where the custom map is located at) for them to look at as there is on normal city maps. I don't think there's such a resource already made but if there is, a link to it would be welcomed. Otherwise some ideas and code snippets (or complete code xd) are also welcomed.
  6. koragg

    [HELP] Web Scoreboard

    Sorry for the huge bump but almost 1 year later this thing still annoys. Anyone found a way to remove the login prompt yet?
  7. koragg

    Disable hud/radar, and start after login

    removeEventHandler("onClientRender", root, draw) Replace 'draw' with your dxDraw function's name.
  8. koragg

    Scoreboard ,How to active the flags

    Try my scoreboard resource: https://www.mediafire.com/file/bk1ipa4vhq1swal/scoreboard.zip
  9. koragg

    mta minimized script

    Here's a script I made long ago: https://community.multitheftauto.com/index.php?p=resources&s=details&id=13712 Use its code for the minimize thing and getRealTime() and its functions to show the time and everything via outputChatBox.
  10. koragg

    Get HUD radar position

    You could just draw everything and make it look good on your resolution then use this: https://forum.mtasa.com/topic/96776-tut-scaling-drawinggui-elements-for-all-resolutions/
  11. koragg

    What is the default login system?

    Try this: https://wiki.multitheftauto.com/wiki/OnPlayerCommand It has a string parameter which is the command name. So just check if the executed command is either login or register and use cancelEvent() Not tested though, just an idea
  12. koragg

    Gold Unique bodywork for car?!

    Check how this is made and edit it for your needs: https://www.mediafire.com/file/emwel4ayeobp8sp/vehiclepaintjob.zip
  13. koragg

    why vehicle or object not visible in other interior

    What bad english? You didn't say anything. Gave no code at all! Are we magicians or some mind readers? Please look at the rules topic for the proper way of asking for help around here.
  14. If you won't integrate the things to some website then there's nothing stopping you from using the default MTA functions. Easier and can do pretty much anything.