koragg

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koragg last won the day on December 17 2017

koragg had the most liked content!

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About koragg

  • Rank
    Crime Partner
  • Birthday 11/02/1997

Details

  • Gang
    [SiK] Speed is King
  • Location
    Sofia, Bulgaria
  • Occupation
    Racer
  • Interests
    (: Android, Mountain Biking, GTA SA & Selena Gomez :)

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  1. koragg

    setVehiclePlateText partially works

    We've all been like this haha. Things would break on their own and then get fixed on their own. Mystery
  2. koragg

    [HELP] Web Scoreboard

    I finally fixed it! From here: https://wiki.multitheftauto.com/wiki/Resource_Web_Access#Calls_from_the_HTTP_web_interface I had to set all occurrences of "<right name="general.http" access="true"></right>" to true and also had to add it for all ACL groups. Now works like a charm No annoying login anymore.
  3. koragg

    IRC-IRC

    Never did it myself (not yet at least) but this looks like a nice tutorial:
  4. koragg

    IRC-IRC

    Seems like you've put the sockets module in the wrong place. Have a look at this: https://wiki.multitheftauto.com/wiki/Modules/Sockets Notice that the location is different for 32bit and 64bit systems. Also remember that if your server is on a Windows machine you should get the .dll file. If it's on Linux - you need the .so one. And add the line mentioned in the above post to your mtaserver.conf file. Good luck
  5. koragg

    Check if resource is a map clientside?

    Just realized. Can't I make this work with events? Seems easier tbh. Will try checking if it's a map by triggering a server event and then triggering a client event from the server event which would make the client know if it's a map or not. If this doesn't work I'll try the above^
  6. koragg

    [REL] Health regeneration (player/vehicle)

    It never amazes me how much if else i have to use for even the simplest resource haha. I like having everything green so ignoring warnings is not an option for me as well nice work bro
  7. Sadly the service ended a few days ago. Thanks to anyone who trusted us during those years, hope we were useful
  8. koragg

    Check if resource is a map clientside?

    Will do but probably in December as I'm attacked by tests almost every day in university now
  9. Hey guys, Recently I tried to fix one bug in my ghost spectate resource but I need to check if a resource is indeed a map or not clientside. I know that the mapmanager has a serverside function which does this but I need a clientside way so I can use onClientResourceStop handler on resources that are maps. Otherwise the code shouldn't work if I restart a normal script for example.
  10. koragg

    File contains error

    Try with another one just to see if the same error will appear. If it doesn't the dff has something that MTA doesn't like. If the same error appears even on another dff then I have no clue.
  11. koragg

    File contains error

    The .dff file is corrupted. Try another mod.
  12. koragg

    [HELP] Custom maps route on radar (minimap)

    I tried the "gps" default resource as well as a 3rd party one, but they both draw lines only using gta sa default map roads. Idk how to make it work with custom roads, as was the OP from the topic I linked's suggestion. :\
  13. koragg

    [HELP] Custom maps route on radar (minimap)

    Yup, I don't mind even if it's super ugly. I prefer function over fashion Will take a look, thanks. Also the default 'gps' resource might help.
  14. Hey there, been a while since I worked on MTA but decided I'd look around for a way to make this happen since I'm in summer vacation now. Here goes: Is there a way to show the route of custom maps which are not made on the default GTA SA map but somewhere in the sea and just consist of airport roads and such? I found a topic from 6 years ago which seems to be about what I'm looking for, or at least the first post in it surely is: As you see, I want to draw lines or in some way show where the road is on these custom maps as it's pretty unfair when people who've played the map hundreds of times know every single turn by hard but the average player keeps hitting trees, falling in the water, etc as there is no radar (it only shows water since that's where the custom map is located at) for them to look at as there is on normal city maps. I don't think there's such a resource already made but if there is, a link to it would be welcomed. Otherwise some ideas and code snippets (or complete code xd) are also welcomed.