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koragg last won the day on December 17 2017

koragg had the most liked content!

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About koragg

  • Rank
    Crime Partner
  • Birthday 11/02/1997


  • Gang
    [SiK] Speed is King
  • Location
    Sofia, Bulgaria
  • Occupation
  • Interests
    (: Android, Mountain Biking, GTA SA & Selena Gomez :)

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  1. [HELP] Custom maps route on radar (minimap)

    I tried the "gps" default resource as well as a 3rd party one, but they both draw lines only using gta sa default map roads. Idk how to make it work with custom roads, as was the OP from the topic I linked's suggestion. :\
  2. [HELP] Custom maps route on radar (minimap)

    Yup, I don't mind even if it's super ugly. I prefer function over fashion Will take a look, thanks. Also the default 'gps' resource might help.
  3. Hey there, been a while since I worked on MTA but decided I'd look around for a way to make this happen since I'm in summer vacation now. Here goes: Is there a way to show the route of custom maps which are not made on the default GTA SA map but somewhere in the sea and just consist of airport roads and such? I found a topic from 6 years ago which seems to be about what I'm looking for, or at least the first post in it surely is: As you see, I want to draw lines or in some way show where the road is on these custom maps as it's pretty unfair when people who've played the map hundreds of times know every single turn by hard but the average player keeps hitting trees, falling in the water, etc as there is no radar (it only shows water since that's where the custom map is located at) for them to look at as there is on normal city maps. I don't think there's such a resource already made but if there is, a link to it would be welcomed. Otherwise some ideas and code snippets (or complete code xd) are also welcomed.
  4. [HELP] Web Scoreboard

    Sorry for the huge bump but almost 1 year later this thing still annoys. Anyone found a way to remove the login prompt yet?
  5. Disable hud/radar, and start after login

    removeEventHandler("onClientRender", root, draw) Replace 'draw' with your dxDraw function's name.
  6. Scoreboard ,How to active the flags

    Try my scoreboard resource: https://www.mediafire.com/file/bk1ipa4vhq1swal/scoreboard.zip
  7. mta minimized script

    Here's a script I made long ago: https://community.multitheftauto.com/index.php?p=resources&s=details&id=13712 Use its code for the minimize thing and getRealTime() and its functions to show the time and everything via outputChatBox.
  8. Get HUD radar position

    You could just draw everything and make it look good on your resolution then use this: https://forum.mtasa.com/topic/96776-tut-scaling-drawinggui-elements-for-all-resolutions/
  9. What is the default login system?

    Try this: https://wiki.multitheftauto.com/wiki/OnPlayerCommand It has a string parameter which is the command name. So just check if the executed command is either login or register and use cancelEvent() Not tested though, just an idea
  10. Gold Unique bodywork for car?!

    Check how this is made and edit it for your needs: https://www.mediafire.com/file/emwel4ayeobp8sp/vehiclepaintjob.zip
  11. why vehicle or object not visible in other interior

    What bad english? You didn't say anything. Gave no code at all! Are we magicians or some mind readers? Please look at the rules topic for the proper way of asking for help around here.
  12. If you won't integrate the things to some website then there's nothing stopping you from using the default MTA functions. Easier and can do pretty much anything.
  13. race ends hunter reached.

    OK then, new approach. Remove the code you put at the end of the file and put this instead: function onResStart() setTimer(function() for i, player in ipairs(getElementsByType("player")) do local veh = getPedOccupiedVehicle(player) if veh then if getElementModel(veh) == 425 then triggerEvent("timesUpPalServer", root) end end end end, 50, 0) end addEventHandler("onResourceStart", resourceRoot, onResStart) When the race resource starts an infinite timer will be started which checks if a player's vehicle is with ID 425 (Hunter) every 50 milliseconds and if it is - ends the race.
  14. race ends hunter reached.

    Even if you send it i can't test it as i don't have mta installed atm. Should work, by console i hope you mean the /debugscript 3 window as F8 won't show any errors.