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Stacey

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  • Gang
    Krays
  • Location
    London UK
  • Occupation
    3d modeler for turbosquid.com
  • Interests
    gaming, creating mods and maps, wasted my life learning CLEO but no one uses it anymore

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  1. Hi awesome script, it has really helped me out. But when i set my map location it doesn't load up the gtasa-map-small.jpg and marker.tga and only comes up blank. So where do you have to extract them files to because I just extracted the whole archive to C:\...scripts/startup Also I noticed you can't set the height of the map, so in game what height is it? I've looked around in the rough location where I set the map location but I can never find it. I have created a large track and its going to take forever aligning each model one by one Please help me! Thanks <3
  2. Stacey

    Map editor

    I guess you haven't been playing MTA for a long time, or you're new to MTA. Yes, you can select world objects. Im sure when you edit a world object it creates a copy
  3. Sorry if this is a dumb question, but I'm new to moddig MTA. Is there a way to add a whole IPL and IDE into MTA as a map file? I know the answer is going to be no because its a completely different system to SA, but who knows, maybe someone created a tool to do it. Also (another dumb question) is it possible to compress my custom files into a .IMG and put it in my resource folder instead of having to add each file loosely? It can get messy when adding alot of files so being able to compress them into one file would be helpful
  4. Stacey

    Help

    they are part of the world, you will have to use a script
  5. I'm not too sure but it sounds like one of your models may be too big, open your scene in max, make sure you have the units set to generic, create a box 250x250x250 and centre it, if any model is bigger than that then there is your problem. It's not likely as that box size is pretty big, but hey it's a place to start. Let me know how you get on <3
  6. you always have to compress your textures, also using square textures like 512x512 or 1024x1024 will ensure a smoother TXD to work with
  7. have you tried testing it to see if it appears in game?
  8. LOD's are complicated to find as they do not share names or id's with their original model. Your best bet is to just leave it, it shouldn't have .col so you'll go straight through it. But if you are a perfectionist like me, then I bet this is driving you crazy! Can you not create a ramp so you jump over it instead of going through it? Or maybe add some non collidable decoration around it so it dont just look like your driving through a box, like wires, xmas lights, ect. Or as Koyi stated you can use a script to remove it but that can be complicated if you don't know how to script
  9. woops sorry about that 1st pic.. Here's what I meant...
  10. First off did you extract it to 3ds max2010/scripts/startup? or just the scripts folder? If you only put it in the scripts folder, simply open max, click on the MAXScript tab at the top and click on run script. Once you have located the script to run, click on the hammer near the create new objects tab and there it is. I advise you to put the scripts into your start up folder so that you don't have to run it every time you open max. If you have any problems let me know <3
  11. Stacey

    Map editor

    world objects cannot be selected, although they can be removed by creating a script that removes them, or if your playing offline you can remove the file from the directory
  12. how much are you going to charge people? Bitch I'll do this shit for free, get a job. It's meant to be fun but not when you get people trying to make a quick buck out of it!
  13. Stacey

    Please downgrade?

    if you had this problem while trying to join the FFS server, its solved. I had exactly the same problem but it is letting me join now <3
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