Jump to content

Dias

Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by Dias

  1.  

     

    Security Guardian Logo

    The fully automated vulnerability scanner

    No credit cards are required to try this product.

    Shipped with a 14-day trial, cancel at any moment and without fees!

     

    Security Guardian is a cloud-based vulnerability assessment tool hosted in Switzerland. Unlike other vulnerability scanners on the market, Security Guardian does not require any installation to be used. All you have to do is enter your server's public IP address and wait until the scan is completed. A full list of vulnerabilities along with their severity score will then be returned to you with additional information needed to correct the issue. Get to know your server's vulnerabilities before hackers do!

    Here's a brief video explaining how Security Guardian works:

     

    Try our 14-day trial now at https://security-guardian.com and never worry about getting hacked again!

    Quote

    Security Guardian's biggest vulnerability assessment was made the 9th September 2017 when it discovered a massive database leak on one of Switzerland's biggest hosting centers. This meant anyone could easily access thousands of databases and their critical data. Security Guardian's employees then proceeded to inform the hosting center about this problem and helped them fix it.

     

    Thank you for your attention! :)

     

     

  2. 14 hours ago, Dziugasc said:

    Wow 400$ and very sad that youre selling it. I really like inrior system i never seen something like that and would buy it but it says only gamemode. I hope someone buys it and becomes succesful with it :)

    Only gamemode and structure means that you get the whole gamemode (Including DxDraw GUIs, custom data manager, the map, accounts, factions, etc) and the database structure needed for these resources.

  3. Hi,

    I'm currently developing a Roleplay Server based on Vice City. We've already managed to properly incorporate the map in MTA, with a quite seamless rendering distance. All this took me quite a lot of weeks to do, all the rendering and optimization is done by my own scripts, but of course this would never be as good as having native functionality to deal with all this. If this project is implemented, I'd like to see:

    • Ability to assign new IDs to objects, so we can keep most of GTA:SA's.
    • Fix the interior flickering bug which happens when you replace a lot of objects.
    • Ability to createWorldObject instead of createObject, which would behave like the SA map. 
    • Remove the object limit on the MTA streamer, causing some objects to disappear when there are a lot of them streamed in.
    • Optimize the speed of model, texture and collision replacement

     

    That's pretty much it, Thank you for considering this!

    • Like 2
  4. I'm attempting to replace the entire Vice City map only using MTA. It does work flawlessly, the objects are replaced properly, also spawned in the right places but there seems to be some sort of MTA limitation. It seems not to be able to replace after 2000+ objects (I use a loop). After this sort of limit is reached, my client crashes and it gives me the error "MTA could not load ID(x) [ x = some id)

    Does anybody know of this limitation? Is there a maximum ammount of objects we can replace by new ones in MTA?

    Edit: I halted the loop to not go further of that said ID, and I successfuly manage to replace the first island of Vice City with no problems.

×
×
  • Create New...