Dias

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Everything posted by Dias

  1. I don't know anything about this server but I know the one who created it will deliver some very high-quality content and RP. Good luck!
  2. The fully automated vulnerability scanner No credit cards are required to try this product. Shipped with a 14-day trial, cancel at any moment and without fees! Security Guardian is a cloud-based vulnerability assessment tool hosted in Switzerland. Unlike other vulnerability scanners on the market, Security Guardian does not require any installation to be used. All you have to do is enter your server's public IP address and wait until the scan is completed. A full list of vulnerabilities along with their severity score will then be returned to you with additional information needed to correct the issue. Get to know your server's vulnerabilities before hackers do! Here's a brief video explaining how Security Guardian works: Try our 14-day trial now at https://security-guardian.com and never worry about getting hacked again! Thank you for your attention!
  3. I did this for VC:RP. Contact me for more information.
  4. Updated the sale: Reduced price from $400 to $129 (70% off). Removed ownership contract PayPal is now an accepted payment method
  5. This is 2+ years of work.
  6. Only gamemode and structure means that you get the whole gamemode (Including DxDraw GUIs, custom data manager, the map, accounts, factions, etc) and the database structure needed for these resources.
  7. Vice City Roleplay is an entirely new roleplaying experience made completely from scratch utilizing MTA's latest script features in currently in Closed Beta. Our service exhibits a wide array of features, ranging from common functionalities such as factions and vehicle dealerships to a unique vehicle sound system based off of RPM with manual and automatic gear shifting or a slot based inventory system. The server is set in current day Vice City and due to the entire map being hosted on the server, players can connect and play without having to install a single client-side modification. The server tailors to your needs by giving players the ability to adjust the object streaming distance to their own preferences. The core features are listed below: Roleplay in Vice City. An entirely new script: Scripted from the ground up. Multi-faction system: Players can be in 3 factions at the same time, whilst each faction provides 5 sub-divisions. Unrestricted faction ranks: Each member of a faction can have a unique rank set to them. Jobs-system: Players can make money in a simple way by working jobs, such as thrash masters or taxi drivers. Business-system: Players can start their own business and link jobs to them, meaning you can hire people to your business as thrash masters who will collect garbage. A slot-based inventory-system. Makes players able to expand their inventories using backpacks, which they can drop on the ground whilst the contents of it save. A right click menu allows players to interact with the objects in their inventory such as equipping different types of body armor. A Health System that calculates damage and simulates pain, and bleeding effects based off of the type of injuries such as cuts, blunt trauma, and even the caliber of a bullet. A Suppression system which makes firefights even more intense and realistic. An in-depth weapon-system which utilizes an entire library of firearms, magazines, and calibers where firearms can be named after real-life counterparts and will be displayed using the correct image in the inventory. Magazine compatibility checks ensure that the correct magazines can only be used in compatible weapon systems. Interior System: Enter interiors without delay or lag, even when entering interiors located in San Andreas. Or create your own using our Interior Builder. Place each wall or floor individually and in different sizes, making the perfect interior for your character. Furniture System: After you purchase or create your own interior, you can purchase furniture and model your home to your own liking. Texture System: Makes players able to texture anything from a Wall, Floor, Couch or Television, using a library provided by the server, or their own by simply putting in a link. A Vehicle System that uses custom vehicle sounds and calculates RPM, allowing cars to use any sound in our library independently whilst also giving players to option to purchase automatic or manual transmission vehicles. An MDC System that integrates both a dispatch and a web-interface, allowing easy callsign distribution, dispatching and accessing of reports. As states the features listed above are our core systems, meaning there's much more for players to enjoy and much more will be added as the server development progresses. Below you can go through some of our media and updates released in the past. Vice City Roleplay Teaser #1 Interior Building Timelapse Teaser #2 Sale Rules & Information Private Message Offers Only (@Dias) Payments by PayPal No maintenance contracts Full Game mode & Database structure are included in this sale
  8. Good evening everyone, Vice City Roleplay release date has just been announced! More information can be found on the link below: https://forums.vc-rp.net/topic/2167-vcrp-status-update/
  9. Hey guys, We've just released our second teaser in anticipation of the server's release. Make sure you check it out below!
  10. New Status Update! https://forums.vc-rp.net/index.php?/topic/1354-vcrp-status-update-29/
  11. Vice City Roleplay is an entirely new roleplaying experience made completely from scratch utilizing MTA's latest script features in currently in Closed Beta. Our service exhibits a wide array of features, ranging from common functionalities such as factions and vehicle dealerships to a unique vehicle sound system based off of RPM with manual and automatic gear shifting or a slot based inventory system. The server is set in current day Vice City and due to the entire map being hosted on the server, players can connect and play without having to install a single client-side modification. The server tailors to your needs by giving players the ability to adjust the object streaming distance to their own preferences. Our core features are listed below, but as time passed and development continues, you can expect much more content even after the server's release. Roleplay in Vice City. An entirely new script: Scripted from the ground up. Multi-faction system: Players can be in 3 factions at the same time, whilst each faction provides 5 sub-divisions. Unrestricted faction ranks: Each member of a faction can have a unique rank set to them. Jobs-system: Players can make money in a simple way by working jobs, such as thrash masters or taxi drivers. Business-system: Players can start their own business and link jobs to them, meaning you can hire people to your business as thrash masters who will collect garbage. A slot-based inventory-system. Makes players able to expand their inventories using backpacks, which they can drop on the ground whilst the contents of it save. A right click menu allows players to interact with the objects in their inventory such as equipping different types of body armor. A Health System that calculates damage and simulates pain, and bleeding effects based off of the type of injuries such as cuts, blunt trauma, and even the caliber of a bullet. A Suppression system which makes firefights even more intense and realistic. An in-depth weapon-system which utilizes an entire library of firearms, magazines, and calibers where firearms can be named after real-life counterparts and will be displayed using the correct image in the inventory. Magazine compatibility checks ensure that the correct magazines can only be used in compatible weapon systems. Interior System: Enter interiors without delay or lag, even when entering interiors located in San Andreas. Or create your own using our Interior Builder. Place each wall or floor individually and in different sizes, making the perfect interior for your character. Furniture System: After you purchase or create your own interior, you can purchase furniture and model your home to your own liking. Texture System: Makes players able to texture anything from a Wall, Floor, Couch or Television, using a library provided by the server, or their own by simply putting in a link. A Vehicle System that uses custom vehicle sounds and calculates RPM, allowing cars to use any sound in our library independently whilst also giving players to option to purchase automatic or manual transmission vehicles. An MDC System that integrates both a dispatch and a web-interface, allowing easy callsign distribution, dispatching and accessing of reports. As states the features listed above are our core systems, meaning there's much more for players to enjoy and much more will be added as the server development progresses. Below you can go through some of our media and updates released in the past. Vice City Roleplay Teaser #1 Interior Building Timelapse Teaser #2 Status Updates You can find all of our Status Updates on our forums with no registration required at: https://forums.vc-rp.net/index.php?/forum/12-news-announcements/ Additionally, you can visit our own Wikipedia page for a more detailed explanation of our project's features: https://wiki.vc-rp.net/index.php/Main_Page Joining the Server Forums: https://forums.vc-rp.net/ MTA Server: mtasa://164.132.201.51:22003 (Closed Beta Participants Only) Teamspeak: 51.255.165.214 Discord: https://discord.gg/kpaJHft
  12. Hi, I'm currently developing a Roleplay Server based on Vice City. We've already managed to properly incorporate the map in MTA, with a quite seamless rendering distance. All this took me quite a lot of weeks to do, all the rendering and optimization is done by my own scripts, but of course this would never be as good as having native functionality to deal with all this. If this project is implemented, I'd like to see: Ability to assign new IDs to objects, so we can keep most of GTA:SA's. Fix the interior flickering bug which happens when you replace a lot of objects. Ability to createWorldObject instead of createObject, which would behave like the SA map. Remove the object limit on the MTA streamer, causing some objects to disappear when there are a lot of them streamed in. Optimize the speed of model, texture and collision replacement That's pretty much it, Thank you for considering this!
  13. Very nice system. I wonder where you found those awesome looped sounds? I've searched everywhere for them but can't seem to find them on the web.
  14. Hi, I wish to set a LOD to a spawned-in object (with createObject) and only want it to be set as an LOD and disappear if the player is near it. Is there a MTA function for that?
  15. I found the culprit, coroutine should've been bigger
  16. Sorry for double post, meanwhile I'll just drop this here... http://puu.sh/lFyEL/091c435fa8.png
  17. I wonder if that'll lag players with lower rigs, replacing the dff, col and txd of say.. 20 or 50 objects that just got streamed in is quite a slap on processing and render.
  18. I'm using routines for that already. The problem is that MTA seems not to be able to replace further more than those 2000 objects.
  19. I'm attempting to replace the entire Vice City map only using MTA. It does work flawlessly, the objects are replaced properly, also spawned in the right places but there seems to be some sort of MTA limitation. It seems not to be able to replace after 2000+ objects (I use a loop). After this sort of limit is reached, my client crashes and it gives me the error "MTA could not load ID(x) [ x = some id) Does anybody know of this limitation? Is there a maximum ammount of objects we can replace by new ones in MTA? Edit: I halted the loop to not go further of that said ID, and I successfuly manage to replace the first island of Vice City with no problems.