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StinGeR_93

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  1. Wow, now it's working I'm using FileZilla to transfer files. It selects transfer mode automatically by default. I've selected binary mode and uploaded san_andreas file and now the resource works perfectly. Thanks a lot!
  2. Okay, here's zip archive with the folder, that you need to put into 'resources' folder. Then you should launch 'npchlc_traffic' resource in order to reproduce its error. An editor error appears after several actions: - Launch 'npchlc_traffic_editor' resource - Enter the command: /trafficname san_andreas - Then enter: /trafficload ZIP archive: http://s000.tinyupload.com/index.php?fi ... 1826792644
  3. It worked. Now console shows the error while loading paths in npchlc_traffic: [2015-11-01 22:39:32] Starting npchlc_traffic [2015-11-01 22:39:32] Starting npc_hlc [2015-11-01 22:39:32] Starting server_coldata [2015-11-01 22:39:32] ERROR: [resplay]/[traffic]/npchlc_traffic/traffic.lua:5: [resplay]/[traffic]/npchlc_traffic/load_paths.lua:98: attempt to index field '?' (a nil value) [2015-11-01 22:39:32] npchlc_traffic restarted successfully The 98th line is: if (ll ~= 0) or (rl == 0) then node_conns[n2][n1] = new_id end The same with editor: [2015-11-01 22:42:51] Loaded 29
  4. Hi. I want to use 'npchlc_traffic' resource on my server. But the problem is that it doesn't work correctly at least at Linux public server. I was testing it on my PC (OS Windows) and it works perfectly there. But when I launch it on Linux server - it doesn't load paths correctly. The resource finishes initialization every time at the same line and server writes in console, that 'npchlc_traffic' started successfully without loading paths. And there are no NPCs appearing on the server. I've tried to load paths through 'npchlc_traffic_editor' resource. The server on my PC loads them perfecly.
  5. 5 сентября 2015 года был открыт игровой сервер проекта ResPlay. На данный момент игровой мод сервера находится на стадии LS beta и из городов доступен только Лос-Сантос. Разработка новой версии уже началась. Сам игровой режим представляет собой гибрид RPG и DM. Игра на сервере основана на системе уважения государства и криминального мира. От репутации игрока зависят его возможности: на какую работу он может устроиться, какое оружие доступно для покупки и т. д. Доступно 14 различных видов работ: от мойщика улиц до военного. Заработанные деньги можно тратить на машины, дома и бизнес. Хочется от
  6. Hi. I'm trying to compile ml_base project on Fedora x64. There was no problem with compiling it for 32-bit. But I need to make a library for 64-bit server. And I get this while compiling: ./ml_base.o: relocation R_X86_64_32 against ".rodata" can not be used when making a shared object; recompile with -fPIC ./ml_base.o: error adding symbols: Bad value I've tried to compile it with -fPIC flag, but server log says, that server can't find required .so files while launching ml_base.so library. What should I do to compile it properly?
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