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Slothman

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Everything posted by Slothman

  1. which would mean that if someone was to make a modular achievement system that players could plug into their server for various gamemodes, that someone would have the gratitude of a lot of server owners.
  2. i just decided to upload the resource updates to community. https://community.multitheftauto.com/ind ... ls&id=3249
  3. id do the check onrender, for smoothness sake. good luck with your parkour script! (that's what it sounds like you are making) if you want some help with walljumping, i have an improved version of my released script can share if you contact me.
  4. to make a player revivable, onclientdamage, if the damage is enough to kill the player, then cancel it and induce a different pretend death using player animations. you could have players "fake" their deaths with this method as well, which could make for some interesting gameplay in something like stealth. if you want the corpse of a player to still be there after a player respawns, replace the player corpse with a ped of the same skin and position, set the death animation (you can even set the progress of the animation to the end to make it as seamless as possible). The only visible side effect to these would be that the corpse would not fade to blue in infrared mode.
  5. I'm a big fan of all your scripts. Bone_attach and particle_effects have been very useful.
  6. This topic is to answer the common questions asked in the server, and to give a place for people to report bugs in the script. SERVER FEATURES -Players get to pick up to 4 super powers to play with, and a theme modifier. -Players can fight each other, or fight random crimes around the city. -Random crimes are placed around the city such as muggings, and gang attacks -Players can go to the police station to be given missions (only current available mission is to go on patrol) LIST OF POWERS OFFENSE POWERS Claws - Punching will cause claws to pop out of your hands that will slice your enemies and create claw marks on the enemy screen. Double clicking the aim button will cause you to lunge forward, slashing through anyone in the way. Beam attack - Double clicking the aim button fires a beam of energy, Automatically locking onto the closest enemy within your sight. This has a different effect for each theme: Fire - A heat beam comes out of your eyes, lighting the enemy on fire temporarily Ice - Ice beams fire out of your hands, trapping your enemy within a frozen block of ice temporarily. Science - A bolt of electricity flies from your hand, zapping your enemy. Magic - A cone of magic emits from your mind, temporarily transforming your enemy into a random object. Throw Stuff - Pick up Objects such as trees, garbage, poles, benches, mailboes, etc by walking up to them and double clicking aim. Hurl the object at your enemies by double clicking aim again. Boomerang - Double click and hold the Aim button to pull out your boomerang and aim it. Release the aim button to throw. You can bounce it off up to 2 walls before it will return to you. Energy Ball - Double click and hold the Aim button to charge up and aim a ball of energy. Release aim to launch. The longer you charge, the faster and more powerful the blast. Double Sword - Double Click aim to perform a spinning move, slicing anyone standing close to you and sending them flying into the air. When not in your hands, the swords stay attached to your back, ready to be used again. Dash Attack - Double click aim will make you launch yourself forwards, tossing any players or cars that are in your path high into the air. DEFENSE POWERS Healing factor - While standing still, Your player will slowly regain health. Armor Regeneration - While standing still, Armor will slowly regenerate. Invisibility - After being attacked, you will turn invisible temporarily, confusing your enemies. Shield - By blocking (holding aim and jump buttons) you will raise a barrier that protects you from some attacks. Bullet Dodge - When an enemy fires bullets at you, you quickly dodge their fire for several seconds. This power needs to recharge after each use. Durability - Immune from environmental damage, like Falling or drowning. TRANSPORT POWERS Sky Surfing - Press the transport button to summon a surf board customized for your theme. Flying it can be tricky, but it's the fastest way to travel. Teleportation - Hold the transport button down to aim an arrow key that points to where you will teleport to once the transport key is released. The longer you hold the button, the further you can teleport. Grapple Hook - Press the Transport button to pull out your grapple gun, aim it and fire, you will be pulled directly to where you fired. If used with wall climbing power, you can press the transport button to toggle between climbing and grapple. Super Jump - Hold the jump key to launch yourself in the air for a super high and far jump. Don't worry abut falling, you will automatically land softly. Grav Bike - Press transport button to summon a bike, then Press it again to toggle the bike's gravity control in order to drive up walls and across ceilings. You need to let this power recharge, or you may find yourself falling off a wall unexpectedly. Flight - Temporarily disabled due to crashing issue. PASSIVE POWERS Wall Climb - Jump towards a vertical surface, then press jump again while still in the air. You will stick to the wall and can use the up/down/left/right controls to climb. Press jump again to dismount, or climb to the floor or up to a ledge. Wall Jump - Press jump while in the air and facing a vertical surface and you will launch yourself up and away. Great for getting to rooftops from alleyways, evading enemy fire, or just looking cool. Super Sprinting - Keep running and you will get a large burst of super speed. Great for swimming too. This power must recharge. KungFu - Double Tap the Jump button and you will deliver a powerful kick that will send anyone in range flying up into the air. Knockout Punch - Punching an enemy results in them being stunned, blinded, and unable to retaliate for a short time. THEMES Fire - emits a trail of flames whenever using powers. Ice themed enemies get reduced damage. Ice - emits a trail of snow whenever using powers. fire themed enemies get reduced damage. Magic - emits a trail of magic effects whenever using powers. Science themed enemies get reduced damage. Science - emits a trail of sparks whenever using powers. magic themed enemies get reduced damage. Frequently Asked Questions Q: How do I use my transport power? A: You must bind a key to "transport" for example: "/bind r transport" will make your r button the transport button. Q: How do I use ______ Power? A: Read the power information above Q: Can I be an Admin? A: No, and stop asking. Q: How do I change powers? A: Die and respawn, or type "menu theme true" in console (this might be removed later)
  7. read the resource, it describes the mission well. chemtrails btw, is the name conspiracy nuts give the lines left by jet engines in the sky (actually called contrails) the theory is that the government/illuminati/reptillians/freemasons/robot masters are dumping chemicals on the population for nefarious purposes.
  8. there are a few ways to make a ped follow someone. the 2 best ways are to either set the animation of a ped to make it walk, or set its control states. you just have to keep it facing the right way by setting its angle. If you need to, I have 3 resourced in community that do this. zombies uses aimations to move the peds, slothbot uses controlstates, and legalsystem has a part that forces players to follow you, but the principle is the same for peds.
  9. what makes the ped stop moving when it reaches the coords? what if something pushes the ped onroute? needs a bit more.
  10. Because my gun IS fight.
  11. they do have object id's, though I'm not sure what you would want to use them for. 1316 - loop 1317- cylinder 1318 - arrow 1559 - cone
  12. There is an issue currently with binary ipl objects not returning ids with that function. http://bugs.mtasa.com/view.php?id=7003
  13. I would endorse a proper fix for stealth, maybe a gui improvement. It's something i've procrastinated with for so long, It would be a relief for someone to take over that burdon.
  14. I heard that there's a huge abandoned gator farm in an old subway station below the streets of new york, now that's an mta rumor. (mass transit authority)
  15. it looks really polished, very nice job.
  16. Slothman

    Parkour

    I did release a walljump script in community that is sort of parkour-ish. The custom animations in those vids can't be used in mta though. Its possible to fake the flips using existing animations and some creative scripting (glue the player to an object, rotate the object to simulate a flip)
  17. yes, there are other meme scripts, but this one works the best that i've seen.
  18. do this: setElementData( thePlayer, "zombie", true ) and the zombies will treat you as one of their own.
  19. It has nothing to do with a zombies resource, since this is slothbot and extrahealth that's running. I tested it, and I'm not seeing any effect from extrahealth. the script reacts with an error if its used incorrectly, but otherwise i'm not seeing any effect. since the resource is made by Benxamix2, and since the script is compiled so i cant see why its not working, I propose you ask him.
  20. you start by hiring the zombie as a temp and letting it work up the corporate ladder.
  21. lets see the line that you spawn the bot and set its team.
  22. https://community.multitheftauto.com/index.php?p= ... ils&id=672 fixed team detection, new version uploaded. i see what the problem is for setbotattackenabled. for some reason, i wait a bit of time to set certain aspects of the bot after it spawns. so to stop the bot from being able to shoot, do this: setTimer ( call, 400, 1,getResourceFromName("slothbot"), "setBotAttackEnabled",thebot,false ) that should work
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