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5150

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Everything posted by 5150

  1. Please read this post regarding SAAW - It is now under new ownership!
  2. Hello everyone, I'm incredibly excited to announce some big changes that's come to everyone's favorite World War 2 TDM server! Back when this server first began I remember playing with my friends and having an amazing time - and over the years although Einheit got busy and could not dedicate as much time to server work, the gameplay held up and people continued to have a great time. I eventually extended my offer to help as a moderator or administrator to keep the server clean and ended up contributing in that way until today. As I stated, unfortunately Einheit got busy and was not able to continue giving the project the love and attention - but recently I did some thinking and wanted to do more: Einheit and I - amidst our usual DM conversations - privately came to an agreement for him to sell the server and all related properties to me. Now with this being said, I am very aware of the time, effort, and love he put into this from-scratch project and how much it matters to him. He has been the sole owner and developer on this project since the beginning with only a couple admins and mods to helpfully watch the server from time to time (looking at you @*UndecomingMedic9). I think in order to preserve this server properly and ensure it doesn't end up like many other servers we've seen eventually shut down, It's important for someone with the time, interest, and motivation to take control of it. A bit of background about me - I'm nearly 27 years old and from the US, I joined MTA in 2013 with it being nearly the first online-multiplayer game I've ever played (although I didn't even know the forums existed until two years later haha). I started on freeroam and eventually moved to English roleplay, owning and helping with some servers there while still keeping some enjoyment in freeroam on and off. I'm a huge history guy focusing more around WW1 and WW2 but very much enjoy learning about any past conflicts. I'm currently in the US military doing what I love and aside from that, just trying to live life. So I guess everyone's next question is what's going to happen from here? I'll start with saying nothing in SAAW is going to get worse - It's only going to get better with time. Personally I'm not to best developer on MTA and Einheit was certainly better than me regarding that, but I'm still capable enough to make good things happen with little to no error given the right amount of time. On the player side, the only two things that will change is the IP (which will be attached to this post, announced in our Discord when it's ready, and appended to the original server's name to redirect people in-game) and the fact that development will finally continue. On the development side, in the long scale of things I'm hoping to: Eventually move to MySQL for certain data (while making sure current players don't lose their existing stats/hours/etc) in hopes to move away from the mass amount of element data used Redesign a bit of user interaction such as the login/title screen and potentially some light in-game hud as well Convert several of the maps to utilize the createBuilding function once out of nightly Improve some current features to the best of my ability Address existing bugs and see what can be done to remedy them Create new features given some ideas I've had from players/friends that will fit well in-game More, as time goes on Some final notes: All current staff on the server will remain in their same positions for the time being, but may be replaced if I notice they haven't logged into the new server months after its release. Einheit will remain a permanent staff member The new SAAW will be a server managed under my multi-game community, Monky Gaming Community. Aside from a War Thunder squadron and Minecraft server, this community owns Monky Gaming MTA and San Andreas: A Singleplayer Experience. Our Discord is https://discord.gg/WtRCWSjJuM Interested in helping or have suggestions? Join our Discord and send me a message there or drop suggestions in our suggestions channel Thank you @Einheit-101 for trusting me to keep the project alive and well, and thanks for creating it in the first place If anyone has any questions, comments or concerns please feel free to comment them or send me a message and I will answer to the best of my ability The original SAAW forum post: (To be slightly edited later to encompass this post) A cool feature video made by @Didi:
  3. this resource exists on community https://community.multitheftauto.com/index.php?p=resources&s=details&id=3560
  4. i guess im late to this, but you can simply edit this in your map editor. i changed my code so only ACL admins can open existing map saves. you can alternatively make it so you need to be an admin to log into the server or press certain buttons
  5. this is due to texture mapping and not code. download the default CJ skin file and paste the face over that file where CJs face is, then upload.
  6. replace the commandhandler line above the function with this bindKey(player, "ENTER KEY HERE", "down", I suggest you get visual studio code for coding and install the MTA LUA extension in it. this will tell you the syntax of functions as you type them and is very handy. the syntax is also available on the wiki. To add the bindkey you would add the required syntax before that function replacing the commandhandler since both commands and binds require a handler function (the long function you have written
  7. Hello everyone - the time has come where I've decided to put my Kota Islands map up for sale. Between real life bills and the flawed logic of me keeping this map to myself forever, it just didn't make sense not to post this This is a custom Islands map designed for heavy roleplay completed by me in 2019. It was made using a very basic freeroam design from G&T which was then redesigned, remodeled and remapped. It took a full year to remake and uses models for the ground/mountains, and MTA mapping for everything else. Everything is ready for roleplay - minus a roleplay script of course. I have an old showcase post I'll link below that gives more info and screenshots on the map, I'll also link our old showcase video from 2019. As for price, I'm open to offers but am starting around $150 USD. Exclusivity to own is first-come-first-serve and will cost extra. I will also set up your roleplay code to this map for an additional charge if you choose. I will not respond to low offers due to the time and effort that was put into this. Please send me a message on discord (.5150) or a forum PM with any questions, offers or more screenshots and I'll respond as soon as I can. Original Showcase Post: Showcase Video:
  8. these are great for the owl gamemode's clothing/skin system, as default owl allows you to upload your own skin txd images to customize your character
  9. A new discord server made just for English roleplay players! Here's a new discord for all past, present and future English roleplayers to come hang out, talk about memories or whatever, and find the most current servers to play on. news will be posted about what's going on in the community often and I will soon be writing a history of English RP. We encourage anyone to join whether you still play MTA or will never touch the game again. Our goal is to collectively group the English community into a central hub to continue keeping this community alive, even when there may not be servers open at the time or everyone may not play anymore. After all, you never know what friends you'll reconnect with there To be clear, this discord is not for any specific server, its simply just a central hub for all English RPers. servers will be posted there though so players can find places to play We're also looking for a couple more basic mods there, preferably people that have been around MTA roleplay since like 2014-2015 or earlier https://discord.gg/kMmsn2gXVD
  10. please edit this to be in the LUA code format, its very painful to read as plain text
  11. first, this code isnt formatted using the LUA code formatting and its very hard to read. But otherwise, it looks like you're only taking a value of one cigarette away from the player. remove the '1' from takeitem and it should work (i think, i havent tested it). If not, I'd have to look further into it
  12. addCommandHandler("discord", function() local link = "https://discord.gg/SFBUHknpxy" if setClipboard(link) then outputChatBox("Copied to clipboard: #FFFFFF"..link, 187,187,187, true) end end, false) you can change the output message and color codes however you need. this will copy the discord link to your clipboard when you type /discord and send a confirmation message in your chat If you join that discord and send me a DM, I can teach you some more about scripting. always nice to see new people getting into coding for MTA. good luck
  13. would really have to see the script to give a more accurate answer, but if it's a list of objects to delete you'll have to find every single object within that region and remove them from the list. If it's radius based just adjust the radius properly to only fit within the regions you want to delete. Sorry I couldn't be any more help.
  14. https://convertffs.com/ When converting, make sure you're not using any samp-exclusive objects in your mapping. those will not convert into .map
  15. Are you asking how to create a dependency in order to open your phone? You'd use an if/then statement to specify the requirement before the code to activate the phone. As an example with the owl code here, you can see you require "itemValue" to be able to activate the phone. You can simply add any check you want within that if/then statement and it will require that check before opening. If you're using owl code, you can use "exports.global:hasItem(...)" to check if the player has what you're looking for
  16. 20 years now, wow. Shame R* ended up the way they are now and chose not to endorse MTA when times were simpler - what could've been...
  17. I've been curious about this as well, but they're unlikely to be transparent about that. My only guess is The sole owner(s) make enough income in real life to support it. Otherwise, they've managed to self-contain all their hosting and keep costs minimal. The platform is open source, so as far as im aware (i havent dove very deep into it) no one is getting paid to develop - its simply just at free will. Again I'm sure I'm wrong somewhere along the line though.
  18. Visit the Discord to find other servers still worth playing on
  19. this project has since been abandoned and relaunched through a parent community. Here's the new IP and Discord: mtasa://135.148.32.184:22003 https://discord.gg/SFBUHknpxy
  20. So for the life of me i can't figure out why the textures on these LOD models wont replace, everything in the code looks right and loads with no errors. the dffs and cols replace fine and the textures replace properly for the main model, but for the LODs the textures don't work. what am i missing?
  21. 5150

    Blip dimensions

    they dont automatically refresh when you change dimensions
  22. 5150

    Blip dimensions

    i ended up having to do it like this, because doing local blip = createBlip for every single blip only spawned the first blip. without structuring it in a table they each need an individual number doing for _, blip in ipairs wouldnt count all of them
  23. 5150

    Blip dimensions

    one more question, sorry. I'm trying to get the blips to automatically refresh once you get set to another dimension. i tried onClientElementDimensionChange but no luck it seems
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