5150

Members
  • Content Count

    322
  • Joined

  • Last visited

Community Reputation

9 Neutral

About 5150

  • Rank
    Prankster
  • Birthday May 31

Details

  • Gang
    Psycho Mans Gang
  • Location
    California, USA
  • Occupation
    mapper, script editor, .txd editor, former leader of the well-known PMG Team, and owner of the 5150 all-english servers on MTA.

Recent Profile Visitors

1,136 profile views
  1. sorry for the bump but its only a good idea in theory. technically speaking it'd be a huge project and a nightmare (to try all at once anyway). there are limitations in games like this because either the developers havent found a way to make it more powerful yet, or its not possible yet. i'm sure as long as MTA stays active, it will keep evolving and getting much more advanced.
  2. this is more of a scripting question, i would try posting a support topic in the scripting section. it IS possible, but i couldn't walk you through it
  3. this sounds like more of a scripting problem, you'll need to check that. as for SAMP maps, be cautious. since they use custom models, it may not be reading all of the objects
  4. So some time ago, G&T released their G&T custom world map, which consisted of two small islands made with a mix of custom models and GTA objects. Being friends with Tails from G&T, he gave me permission to redesign and use his map for a roleplay server (that is now closed, unfortunately). We completely overturned the map and models, redoing nearly everything there was to do. This map took over a year to make and is my pride and joy of mapping. Model changes from the original G&T map: Map changes from the original G&T map: More changes were made aside from these, but since i dont have a change-log on hand i can only type from memory. Heres a preview video and some random in-game screenshots. hope you guys enjoy. Thanks to the following people for major and minor map contributions: (only tagging tails as i dont know if the others have MTA forums accounts) @Tails Rafael Scottish Rebel Tbattle I3D Screenshots:
  5. i know this thread is old but i found it by searching online, so maybe this will help others that search online. These objects are indeed mappable objects, but theyre what i like to call irrelevant objects. ones that have no collision, are very hard to work with, and cant really be used with anything; just all- around useless objects. As tails said (hi @Tails 👋) try searching for "wire" or "billboard" and "board" for those objects. but if you would like to remove them, you can do one of two things. The harder of the two would be to edit your .map file to make the problem object into a removeWorldObject manually, but youll need the exact position and object ID for that. the second option would be to make a short script to remove the object forcefully. This is an example that was found online to remove all the night time building window lights from the server, as they can interfere with custom mapping. im sure this can be edited to include what you need
  6. Actually just figured it out. for anyone else wondering, the grass was a shader attached to the world object. so by deleting the world object and creating a mapped one of the same ID it removed the grass
  7. (bumped since i pushed it down replaying to several other topics at once)
  8. go to your mta folder/server/mods/deathmatch/resources and find the map you saved. take that whole folder (should be 4 files) and move it to the same filepath but on your server, not your computer
  9. probably late by now but searching "bball" will bring up a large flat concrete piece. object 8661 is the same object but smaller. object 12814 is the same thing but dirt
  10. 5150

    i need help

    this would be more of a scripting question. you could script something to remove most of the map, then delete the bridges and fill the holes with another land object
  11. some SAMP objects arent compatible in MTA, it may be you tried to convert a samp-only object
  12. you can do it without modeling as well if youre good with mapping. ive seen it done
  13. Hey there, so ive looked far and wide on dev prineside and the map editor itself to try to find these objects to remove it from blueberry farm. does anyone happen to know these objects or have any removeWorldObject lines for them? keep in mind i only want to delete the two types of grass (short around the field, and long on the field) pictured in the image, and only for the radius of the farm.
  14. https://community.multitheftauto.com/?p=resources&s=details&id=16261 https://community.multitheftauto.com/?p=resources&s=details&id=16262 intentional community page spam resource DONE