Code;
local x, y = guiGetScreenSize()
local myRenderTarget = dxCreateRenderTarget(20, 20, true)
local offset = 0
function lobby()
if myRenderTarget then
---Start using render target....
dxSetRenderTarget( myRenderTarget ) ---Start drawing on it.
dxSetRenderTarget() --Stop Drawing on it.
dxDrawRectangle(252, 205, 532, 291, tocolor(0, 0, 0, 155), false)
dxDrawRectangle(759, 205, 19, 291, tocolor(255, 255, 255, 123), false)
dxDrawRectangle(262, 205, 19, 291, tocolor(255, 255, 255, 123), false)
dxDrawText("TEST", 291, 213+offset, 749, 486, tocolor(255, 255, 255, 255), 1.00, "sans", "left", "top", false, false, false, false, false)
--//Scrolling bar....
dxDrawRectangle(262, 205+offset, 19, 35, tocolor(240, 98, 4, 251), false)
end
end
addEventHandler("onClientRender", root, lobby)
function scrollUP()
offset = offset - 20
end
function scrollDOWN()
offset = offset + 20
end
bindKey("mouse_wheel_up","down",scrollUP)
bindKey("mouse_wheel_down","down",scrollDOWN)
DxDrawRectangle It brings the field.