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Bacchus

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Everything posted by Bacchus

  1. Ok it's working, thank you. But, is there a way to hide (with setGuiAlpha) an edit box but display the characters that have been entered into this edit box? Because when I set the alpha of the edit box to 0, I can't see the characters typed. Thanks,
  2. What do you mean by disabled or active?
  3. Hello guys, I created an edit box but in fact I can't write anything on it (when I press keys on my keyboard nothing is displayed) button = guiCreateEdit( 0.3823, 0.4383, 0.2146, 0.0611, "", true ) Regards,
  4. Hello guys, I'm currently working on a login window made with dxFunctions. However, I would like to know how can I manage to create an edit box with the dX functions. Regards,
  5. I think it's not compatible with OS X ... Do you have any other way to play MTA on OS X ?
  6. Hello guys, I have decided to install MTA on my Mac using CrossOver. I have succeeded to launch the installation executable but then I am blocked at this moment http://i.imgur.com/zE2iEnZ.png And the progress bar doesn't progress at all! Do you know how can I handle this issue? Thanks, Regards
  7. Sorry to double post but in this video : we can see that there is way more clothes than on the original game ...
  8. But on SA-MP it's possible to add some, I'm right (just to know)
  9. Ok thank you. But you confirm that we can't add new objects like on SA-MP but just replace them?
  10. Are you sure we can't add custom objects? Could someone confirm?
  11. Ok thanks And also do you know if its possible to add new clothes to those https://wiki.multitheftauto.com/wiki/CJ ... rt_%280%29 or do I have to replace them if I want custom clothes?
  12. Hello guys, I have the project to duplicate CJ's model to create a black woman, a white woman and a white man, and a latino man and a latino woman. I would like to know whether it's possible to : - Duplicate CJ's model in order to have 6 different skins but with the CJ's model and so to be able to change their clothes etc - If it's not possible, can we change CJ's face and texture and make it visible for all the players of the server? Thank you Regards
  13. Hello guys, Thanks for your answers. In fact I would like to know if its possible to create a system like this : Each player have the CJ skin and I would like to apply different clothes / accessories to all the players. Thereby, a player with CJ skin would have a black shirt but another player with CJ skin would have a red hoodie for instance. Is it possible for all the players to see the difference between all of the different CJ skins ?
  14. This is used to import new skin etc but to replace a part of CJ's body it's possible you think?
  15. Hey guys, I have watched this video : And I was wondering if it was possible to change the "face" of CJ skin ? Because since 0:11 in the video we can see that the player is changing the face of the character. Regards,
  16. Hey, Problem solved. In fact, I put the addEventHandler( "onClientGUIClick") inside the function that creates the window.
  17. Hello, I have created a GUI Window and I would like to test the onClientGUIClick event but when I click on the button, nothing happen : Client Side -- Auteur : Bacchus -- Script : Connexion (client ) -- Version : 1.0 -- Constantes local GUIEditor = { button = {}, window = {}, edit = {}, label = {} } -- Création de la fenêtre de connexion function create_connection_windows() GUIEditor.window[1] = guiCreateWindow(0.42, 0.40, 0.18, 0.16, "Connexion au serveur", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.label[1] = guiCreateLabel(0.06, 0.14, 0.88, 0.23, "Mot de passe", true, GUIEditor.window[1]) guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[1], "center") GUIEditor.edit[1] = guiCreateEdit(0.06, 0.39, 0.89, 0.19, "", true, GUIEditor.window[1]) guiEditSetMasked(GUIEditor.edit[1], true) GUIEditor.button[1] = guiCreateButton(0.06, 0.71, 0.87, 0.25, "Connexion", true, GUIEditor.window[1]) guiSetVisible( GUIEditor.window[1], false ) end -- Afficher la fenêtre de connexion function connection_windows() create_connection_windows() guiSetVisible( GUIEditor.window[1], true ) showCursor( true ) guiSetInputEnabled( true ) end addEvent( "onPlayerAttemptToConnect", true ) addEventHandler( "onPlayerAttemptToConnect", localPlayer, connection_windows ) -- Tentative de connexion ... function trying_to_connect( button, state ) outputChatBox( "test", localPlayer ) end addEventHandler( "onClientGUIClick", GUIEditor.button[1], trying_to_connect, false ) Server side -- Auteur : Bacchus -- Script : Authentification -- Version : 1.0 -- Constantes local connection = exports.db:getDatabase() addEventHandler( "onPlayerJoin", getRootElement(), function() local query = dbQuery( connection, "SELECT * FROM account WHERE username = ?", getPlayerName( source ) ) local result, num_affected_rows, last_insert_id = dbPoll( query, -1 ) if num_affected_rows >= 1 then triggerClientEvent( source, "onPlayerAttemptToConnect", source ) else triggerClientEvent( source, "onUnregAccount", source ) end end ) In fact, the window appears, but when I click on "Connexion" button, nothing happens. (It should send a "test" message to the client in fact) Do you know where's the bug? Regards,
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