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yukitokun1996

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  1. Can i make the hands correct with the handbrake (or something i dont know) ? I'm sorry, my english is bad
  2. how i can make the slothbot don't kill each other ?
  3. function loadTurfs(query) local result = dbPoll(query, 0) if result then for _, row in ipairs(result) do addTurf(row["X"], row["Y"], row["Z"], row["sizeX"], row["sizeY"], row["red"], row["green"], row["blue"], row["owner"]) end end end here bro
  4. yukitokun1996

    help

    this is my code to begin war turfs: function beginWar() dbExec(db, "CREATE TABLE IF NOT EXISTS turfs(X NUMERIC, Y NUMERIC, Z NUMERIC, sizeX NUMERIC, sizeY NUMERIC, red NUMERIC, green NUMERIC, blue NUMERIC, owner TEXT)") dbQuery(loadTurfs, db, "SELECT * FROM turfs") end addEvent("beginWar", true) addEventHandler("beginWar", getRootElement(), beginWar) how i can make stop war ? sorry i bad english very munch :<
  5. this my server file : --[[ @author Karer <[email protected]> @author WUBE <[email protected]> @copyright 2011-2013 Lukasz Biegaj <[email protected]> @license Dual GPLv2/MIT @package MTA-XyzzyRP @link https://github.com/lpiob/MTA-XyzzyRP GitHub ]]-- function dogFollow(thecop, theprisoner) if not ( theprisoner and thecop ) then return end if not theprisoner then return end if not getElementData(theprisoner, "dog:moveblock") then local copx, copy, copz = getElementPosition ( thecop ) local prisonerx, prisonery, prisonerz = getElementPosition ( theprisoner ) copangle = ( 360 - math.deg ( math.atan2 ( ( copx - prisonerx ), ( copy - prisonery ) ) ) ) % 360 setPedRotation ( theprisoner, copangle ) local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery ) if getElementInterior(thecop) ~= getElementInterior(theprisoner) then setElementInterior(theprisoner, getElementInterior(thecop)) end if getElementDimension(thecop) ~= getElementDimension(theprisoner) then setElementDimension(theprisoner, getElementDimension(thecop)) end local dog = getElementData(theprisoner, "dog") -- outputDebugString(dog.stamina or "lol") if dist >= 200 then local x,y,z = getElementPosition(thecop) setElementPosition(theprisoner, x, y, z) elseif dist >= 8 and dog.stamina>=50 then setPedAnimation(theprisoner, "ped", "sprint_civi") elseif dist >= 2 then setPedAnimation(theprisoner, "ped", "run_player") else setPedAnimation(theprisoner, false) end end local zombify = setTimer ( dogFollow, 500, 1, thecop, theprisoner ) -- outputDebugString(dog.stamina) end local rasy = { [0]=310, [1]=311, [2]=312, } local rasyskiny = { [310]=0, [311]=1, [312]=2, } function reloadDog(player,msg) -- if not getElementData(player,"character") then return end local check = exports.mysql:query_fetch_assoc("SELECT * FROM lss_petsystem WHERE `char_id`='"..getElementData(player,"dbid").."'") if getElementData(player, "player:dog") then destroyElement(getElementData(getElementData(player, "player:dog"),"dog:text")) destroyElement(getElementData(player, "player:dog")) end if check and check.id then local x,y,z = getElementPosition(player) local pies = createPed(rasy[tonumber(check["rasa"])], x, y, z) setElementData(pies, "dog:owner", player) setElementData(pies, "dog", check) setElementData(player, "player:dog", pies) dogFollow(player, pies) local text = createElement("text") setElementPosition(text, x, y, z) setElementData(text, "attach", pies) setElementData(text, "addz", 1) setElementData(text, "text", (tonumber(check["nazwa"])=="BRAK" and "Pies" or "Pies - "..tonumber(check["nazwa"]))) setElementData(pies, "dog:text", text) setElementHealth(pies, tonumber(check["nasycenie"])) else return end if msg then outputChatBox("(( Pies został zespawnowany ))", player) end end function unspawnDog(player) -- if not getElementData(player,"character") then return end if getElementData(player, "player:dog") then destroyElement(getElementData(getElementData(player, "player:dog"),"dog:text")) destroyElement(getElementData(player, "player:dog")) removeElementData(player, "player:dog") end end -- addCommandHandler("dogreload", function(plr) -- if getElementData(plr, "player:dog") then destroyElement(getElementData(plr, "player:dog")) end -- reloadDog(plr) -- end) --skrypt na tworzenie pieskow do oswojenia local wildDog = {} local wildDogsPos = { {1200.3642578125, -1329.6904296875, 13.3984375, 10}, {1200.3642578125, -1329.6904296875, 13.3984375, 280}, {1200.3642578125, -1329.6904296875, 13.3984375,260.3}, {1200.3642578125, -1329.6904296875, 13.3984375,225.2}, {1200.3642578125, -1329.6904296875, 13.3984375,62.6}, {1200.3642578125, -1329.6904296875, 13.3984375,66.1}, } local function respawnDogs() if #getElementsByType("ped",resourceRoot)>50 then return end for k,v in ipairs(wildDogsPos) do if math.random(1,5) == 1 then local cs=createColSphere(v[1],v[2],v[3],10) local ec=#getElementsWithinColShape(cs) destroyElement(cs) if (ec==0) then wildDog[k] = createPed(math.random(310,312), v[1], v[2], v[3]) setElementData(wildDog[k], "dog:wild", true) setElementRotation(wildDog[k], 0, 0, v[4]) local text = createElement("text") setElementPosition(text, v[1], v[2], v[3]+1) setElementData(text, "text", "Dziki pies") setElementData(wildDog[k], "dog:text", text) setElementFrozen(wildDog[k], true) end end end end function menu_oswajanie(args) triggerEvent("onDogOswajanie", args.dog, args.player) end addEvent("onDogOswajanie", true) addEventHandler("onDogOswajanie", getRootElement(), function(player) local check = exports.mysql:query_fetch_assoc("SELECT * FROM lss_petsystem WHERE `char_id`="..getElementData(player,"dbid").."") if check and check.id then outputChatBox("(( Masz już psa! ))", player) return end local szansa=math.random(1,2) if szansa==1 then --zlapal triggerEvent('sendAme', player, getPlayerName(player).." đã bắt thành công và đeo vòng cổ cho thú hoang.", 5, 10, true) exports.mysql:query_free("INSERT INTO lss_petsystem SET `char_id`='"..tonumber(getElementData(player,"dbid")).."', `nazwa`='BRAK', `rasa`='"..rasyskiny[getElementModel(source)].."' ") reloadDog(player) else triggerEvent('sendAme', player, getPlayerName(player).." próbuje bezskutecznie złapać psa, który ucieka.",5, 10, true) end destroyElement(getElementData(source, "dog:text")) if source and getElementType(source) then destroyElement(source) end exports.global:takeItem(player, 165, 1) end) respawnDogs() setTimer(respawnDogs, 1200000, 0) for k,v in ipairs(getElementsByType("player")) do removeElementData(v, "player:dog") end addEventHandler("onPlayerQuit", getRootElement(), function() unspawnDog(source) end) local function getCharacterName(plr) -- local character=getElementData(plr,"character") --if not character then return "Nieznana osoba" end local zamaskowany=getElementData(plr,"zamaskowany") if zamaskowany then return "Zamaskowana osoba" end return character.imie.." "..character.nazwisko end local function polecenie_say(plr, msg) local characterName=getCharacterName(plr) local x,y,z=getElementPosition(plr) local strefa=createColSphere(x,y,z,50) local gracze=getElementsWithinColShape(strefa, "player") for i,v in ipairs(gracze) do if (getElementInterior(v)==getElementInterior(plr) and getElementDimension(v)==getElementDimension(plr)) then local x2,y2=getElementPosition(v) if (getDistanceBetweenPoints2D(x,y,x2,y2)<=10) then outputChatBox( characterName .. " wydaje polecenie psu: " .. msg, v, 255, 255, 255, true) end end end destroyElement(strefa) end addEvent("onDogCommand", true) addEventHandler("onDogCommand", getRootElement(), function(cmd,nasycenie,add1) local nasycenie = tonumber(nasycenie) if cmd == "Spawn" then if getElementData(source, "player:dog") then return end reloadDog(source,true) elseif cmd == "Unspawn" then if not getElementData(source, "player:dog") then return end unspawnDog(source) outputChatBox("(( Pies został zunspawnowany ))", source) elseif cmd == "P: Daj głos!" then local pies = getElementData(source, "player:dog") if not pies then return end local pies_name = getElementData(pies, "dog").nazwa=="BRAK" and "" or getElementData(pies, "dog").nazwa if nasycenie <= 30 then triggerEvent('sendAme', pies, "Brzuch psa "..pies_name.." burczy z głodu", 5, 10, true) return end polecenie_say(source, "daj głos!") triggerClientEvent("dog_polecenie", source, "P: Daj głos!") elseif cmd == "P: Zostań!" then local pies = getElementData(source, "player:dog") if not pies then return end local pies_name = getElementData(pies, "dog").nazwa=="BRAK" and "" or getElementData(pies, "dog").nazwa if nasycenie <= 20 then triggerEvent('sendAme', pies, "Brzuch psa "..pies_name.." burczy z głodu", 5, 10, true) return end polecenie_say(source, "zostań!") setElementData(pies, "dog:moveblock", true) setElementFrozen(pies, true) setPedAnimation ( pies, "JST_BUISNESS", "girl_02", -1, false, false ) -- setPedAnimation(pies, "INT_OFFICE", "OFF_Sit_Idle_Loop", -1, true, false) elseif cmd == "P: Do nogi!" then local pies = getElementData(source, "player:dog") if not pies then return end local pies_name = getElementData(pies, "dog").nazwa=="BRAK" and "" or getElementData(pies, "dog").nazwa if nasycenie <= 20 then triggerEvent('sendAme', pies, "Brzuch psa "..pies_name.." burczy z głodu", 5, 10, true) return end polecenie_say(source, "do nogi!") setElementData(pies, "dog:moveblock", false) setElementFrozen(pies, false) setPedAnimation(pies, false) elseif cmd == "Zmiana nazwy" then local pies = getElementData(source, "player:dog") if not pies then return end exports.mysql:query_free("UPDATE lss_petsystem SET `nazwa`="..add1.." WHERE `char_id`="..getElementData(source, "dbid").."") unspawnDog(source) setTimer(reloadDog,50, 1, source,true) end end) local function dog_glod() --glod pieskow ;c for k,v in ipairs(getElementsByType("ped")) do if getElementModel(v) == 310 or getElementModel(v) == 311 or getElementModel(v) == 312 then if getElementData(v, "dog:owner") then --glod dog = getElementData(v, "dog") dog.nasycenie = ((dog.nasycenie)-1)<0 and 0 or ((dog.nasycenie)-1) setElementData(v, "dog", dog) exports.mysql:query_free("UPDATE lss_petsystem SET `nasycenie`=nasycenie-1 WHERE `char_id`='"..getElementData(getElementData(v, "dog:owner"),"dbid").."' ") setElementHealth(v, dog.nasycenie) if dog.nasycenie <= 0 then --zabijamy psa :( triggerEvent('sendAme', v, "Pies "..dog.nazwa.." umiera z głódu.", 5, 10, true) exports.mysql:query_free("DELETE FROM lss_petsystem WHERE `char_id`='"..getElementData(getElementData(v, "dog:owner"),"dbid").."' ") unspawnDog(getElementData(v, "dog:owner")) end end end end end setTimer(dog_glod, 240000, 0) -- setTimer(dog_glod, 5000, 0)
  6. ok , this my full code : addEventHandler("onClientResourceStart", resourceRoot, function() local txd = engineLoadTXD("dog.txd" ) engineImportTXD(txd, 310) local dff = engineLoadDFF("dog.dff", 310) engineReplaceModel(dff, 310) local txd = engineLoadTXD("pitbull.txd" ) engineImportTXD(txd, 311) local dff = engineLoadDFF("pitbull.dff", 311) engineReplaceModel(dff, 311) local txd = engineLoadTXD("rottweiler.txd" ) engineImportTXD(txd, 312) local dff = engineLoadDFF("rottweiler.dff", 312) engineReplaceModel(dff, 312) end) setTimer(function() --HAU HAU HAU ;3 for k,v in ipairs(getElementsByType("ped")) do if math.random(1,5)==1 then if getElementModel(v) == 310 then if getElementData(v, "dog:text") then local smp3 = playSound3D("szczekanie.mp3", 0, 0, 0) setElementInterior(smp3, getElementInterior(v)) setElementDimension(smp3, getElementDimension(v)) attachElements(smp3, v) end end end end end, 8000, 0) petsystem = { button = {}, window = {}, label = {}, combobox = {}, edit = {} } petsystem.window[1] = guiCreateWindow(0.43, 0.42, 0.23, 0.32, "", true) guiWindowSetSizable(petsystem.window[1], false) petsystem.combobox[1] = guiCreateComboBox(0.05, 0.15, 0.91, 0.6, "--WYBIERZ--", true, petsystem.window[1]) petsystem.label[2] = guiCreateLabel(0.04, 0.25, 0.92, 0.55, "Rasa: Wilczur\nNasycenie: 100%\nKondycja: 50/50\n", true, petsystem.window[1]) petsystem.button[1] = guiCreateButton(0.05, 0.75, 0.45, 0.10, "Wydaj polecenie", true, petsystem.window[1]) petsystem.button[2] = guiCreateButton(0.51, 0.75, 0.45, 0.10, "Zamknij", true, petsystem.window[1]) petsystem.edit[1] = guiCreateEdit(0.05, 0.86, 0.91, 0.139, "Imie-PREMIUM", true, petsystem.window[1]) guiSetEnabled(petsystem.edit[1], false) guiLabelSetHorizontalAlign(petsystem.label[2], "center", false) guiLabelSetVerticalAlign(petsystem.label[2], "center") guiSetVisible(petsystem.window[1], false) showCursor(false) function centerWindow(center_window) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(center_window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(center_window,x,y,false) end centerWindow(petsystem.window[1]) local function dog_refresh_skills() guiEditSetMaxLength(petsystem.edit[1], 12) guiComboBoxClear(petsystem.combobox[1]) guiComboBoxAddItem(petsystem.combobox[1], "Spawn") guiComboBoxAddItem(petsystem.combobox[1], "Unspawn") local dog = getElementData(getElementData(localPlayer, "player:dog"), "dog") if getElementData(localPlayer, "premium") then guiSetEnabled(petsystem.edit[1], true) guiComboBoxAddItem(petsystem.combobox[1], "Zmiana nazwy") else guiSetEnabled(petsystem.edit[1], false) end -- guiSetEnabled(petsystem.edit[1], true) guiComboBoxAddItem(petsystem.combobox[1], "Zmiana nazwy") local s_dajglos = dog.skill_dajglos==1 and true or false local s_zostan = dog.skill_zostan==1 and true or false local s_donogi = dog.skill_donogi==1 and true or false if s_dajglos then guiComboBoxAddItem(petsystem.combobox[1], "P: Daj głos!") end if s_zostan then guiComboBoxAddItem(petsystem.combobox[1], "P: Zostań!") end if s_donogi then guiComboBoxAddItem(petsystem.combobox[1], "P: Do nogi!") end end local rasy = { [0]="Wilczur", [1]="Pitbull", [2]="Rottweiler", } local function dog_refresh_info() local dog = getElementData(getElementData(localPlayer, "player:dog"), "dog") guiSetText(petsystem.label[2], string.format("Rasa: %s\nNasycenie: %s/100\nKondycja: %s/50\n", rasy[dog.rasa], dog.nasycenie, dog.stamina)) end addCommandHandler("mypet", function() if (not getElementData(localPlayer, "player:dog")) then triggerServerEvent("onDogCommand", localPlayer, "Spawn") else dog_refresh_skills() dog_refresh_info() guiSetVisible(petsystem.window[1], true) showCursor(true) dog_tick = getTickCount() end end) addEventHandler("onClientGUIClick", petsystem.button[1], function() if (getTickCount()-dog_tick) < 500 then return end dog_tick = getTickCount() local item = guiComboBoxGetSelected(petsystem.combobox[1]) local selected = guiComboBoxGetItemText(petsystem.combobox[1], item) if selected == "--WYBIERZ--" then return end if selected == "Spawn" or selected == "Unspawn" then triggerServerEvent("onDogCommand", localPlayer, selected) elseif selected == "Zmiana nazwy" then outputDebugString(guiGetText(petsystem.edit[1])) triggerServerEvent("onDogCommand", localPlayer, selected, 0, guiGetText(petsystem.edit[1])) else local dog = getElementData(getElementData(localPlayer, "player:dog") or false, "dog") or false triggerServerEvent("onDogCommand", localPlayer, selected, dog.nasycenie or 0) end end, false) addEventHandler("onClientGUIClick", petsystem.button[2], function() guiSetVisible(petsystem.window[1], false) showCursor(false) end, false) addEvent("dog_polecenie", true) addEventHandler("dog_polecenie", getRootElement(), function(cmd) if cmd == "P: Daj głos!" then local sound = playSound3D("szczekanie.mp3", 0, 0, 0) setElementInterior(sound, getElementInterior(getElementData(source, "player:dog"))) setElementDimension(sound, getElementDimension(getElementData(source, "player:dog"))) attachElements(sound, getElementData(source, "player:dog")) end end) the error in line 101
  7. there another way? i want put it in my GUI sorry , my english is bad
  8. i have this error : bad argument #2 to 'format' this is my code : local function dog_refresh_info() local dog = getElementData(getElementData(localPlayer, "player:dog"), "dog") guiSetText(petsystem.label[2], string.format("Rasa: %s\nNasycenie: %s/100\nKondycja: %s/50\n", rasy[dog.rasa], dog.nasycenie, dog.stamina)) end
  9. i want start my function : function resetDailyQuest(thePlayer) setElementData(thePlayer,"dailyquest", 0) end on 0:00 , i need a full example , can you help me ?
  10. does it start my function in 00:00 AM ?
  11. i need a function settimer , so that for new day i mean : function resetDailyQuest(thePlayer) setElementData(thePlayer,"dailyquest", 0) end -- i need settimer for it reset on new day my english is bad , thanks
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