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andreiwow2

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Everything posted by andreiwow2

  1. Hey guys, I'd like to make an accessory system where people could attach hats and glasses and other things to them but I heard that this may cause stuttering, the server that this is aimed for has around 120+ players, do you have any ideas how to do this without performance issues?
  2. And can you show me the working example of what I've been trying to do please? What should I modify at my code, sorry but I understand better from examples.
  3. Hey guys, I've done this: <meta> <info author="Andrei" description="Pay phone script" version="0.7" name="PayPhones"/> <script src="main.lua" type="server" /> <script src="client.lua" type="client" /> <min_mta_version server="1.1.1-9.03328" /> </meta> Server file: addCommandHandler("payphone", function(sourcePlayer) for i=1, payLength do if isElementInRange(sourcePlayer, payphones["PosX"..i], payphones["PosY"..i], payphones["PosZ"..i], 1) then triggerClientEvent(sourcePlayer, "onPayPhone", sourcePlayer) end end end ) Client file: addEvent("onPayPhone", true) function displayPayPhone(sourcePlayer) phoneWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Pay Phone", true ) end addEventHandler("onPayPhone", sourcePlayer, onPayPhone) Nothing happens when I type /payphone
  4. Oh wait, so you say to have the client in a different lua file? Woah... and how do I use the variables from a file to another one? Like if I display the window in the client.lua, how do I pass information to the server file to use it later, for example, if the player calls someone
  5. Can you tell me where to find the debug, because with client nothing works and nothing is displayed in console This also works, but I still get the "attempt to call global 'guiCreateWindow'" error
  6. so now you tell me to use shared? with shared, my script works, but not the gui I get the "attempt to call global 'guiCreateWindow' error with client, nothing works.
  7. Can't I just have server and client in same resource? if I use type="client" nothing works...
  8. Why would it work in the cmd and not in the loop if it was otherwise? <script src="main.lua" type="shared" />
  9. I've done this function assignPayPhones (res) local checkNumberQuery = dbQuery(handler, "SELECT * FROM PayPhoneOW") local result, num_affected_rows, last_insert_id = dbPoll ( checkNumberQuery, -1 ) payphones = {} payLength = 0 for _, row in ipairs (result) do for column, value in pairs ( row ) do end payphones["ID".._] = row["ID"]; payphones["PosX".._] = row["PosX"]; payphones["PosY".._] = row["PosY"]; payphones["PosZ".._] = row["PosZ"]; payphones["Number".._] = row["Number"]; payLength = payLength + 1 end end addEventHandler("onResourceStart", getRootElement(), assignPayPhones) and it works I just want to have the values of each payphone saved so I can use them later without doing a query.
  10. This code is working: function testCmd(sourcePlayer) local phoneWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Pay Phone", true ) local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, phoneWindow ) local mainTab = guiCreateTab( "Phone", tabPanel ) end addCommandHandler("testcmd", testCmd) But this code is not working: function displayPayPhone(sourcePlayer) for i=1, payLength do if isElementInRange(sourcePlayer, payphones["PosX"..i], payphones["PosY"..i], payphones["PosZ"..i], 1) then local phoneWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Pay Phone", true ) local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, phoneWindow ) local mainTab = guiCreateTab( "Phone", tabPanel ) end end end addCommandHandler("payphone", displayPayPhone) Error:
  11. I want to save the data of every payphone so I can use it later, for example to get the pos of a payphone to see if the player is near any payphone..
  12. for i=1, 3 do if isElementInRange(sourcePlayer, payphones["PosX"..i], payphones["PosY"..i], payphones["PosZ"..i], 5) then outputChatBox("There is a payphone near you") else outputChatBox("There is no pay phone near you") end end Error:
  13. So... I am used to samp enums that looks like this: enum ePlayerInfo { name, type, Float:lastX, Float:lastY, Float:lastX, }; // to store the player info new gPlayerInfo[MAX_PLAYERS][ePlayerInfo]; public function onPlayerConnect(player) { gPlayerInfo[player][name] = getPlayerName(player); gPlayerInfo[player][type] = 0; } Simple But how do I do that with tables? For example table = {} table["name"] = MyName -- this will assign MyName to key name, right? But how do I set an ID to that key so I can identify it later... for example if I have this loop for _, row in ipairs (result) do for column, value in pairs ( row ) do end payphones[_]["PosX"] = row["PosX"]; payphones[_]["PosY"] = row["PosY"]; payphones[_]["PosZ"] = row["PosZ"]; outputChatBox(payphones[_]["PosX"]) end _ - is the loop increment first loop should assign PosX, PosY and PosZ to ID 1 and so on... 2, 3... payphones[1]["PosX"] should return the posx of the first item... payphones[2]["PosX"] should return the posx of the second item... how do I do this... because it doesn't work this way.. I get this error: "attempt to index field '?' (a nil value)"
  14. I fixed it with the second query, that was the issue
  15. Hey guys, this is my query: local createPPQuery = dbQuery(handler, "INSERT INTO PayPhoneOW VALUES (`PosX`,`PosY`,`PosZ`,`Number`)", x, y, z, phonenumber) dbFree(createPPQuery) The error is "Column count doesn't match value count at row 1" if I add ID infront of PosX and also a value for it infront of 'x' then it will work, but ID is auto increment and I don't want to set any value for it when I insert, what is the workaround? Also 'x', 'y' and 'z' along with the 'phonenumber' doesn't insert anything in the db but if I print them they are okay. Should the query be like this maybe? local createPPQuery = dbQuery(handler, "INSERT INTO `PayPhoneOW` (`PosX`,`PosY`,`PosZ`,`Number`) VALUES (?,?,?,?)", x, y, z, phonenumber) if so, then they should update the wiki and add such an example too because I had to guess it myself...
  16. Hey guys, I get the following error: "payphone\main.lua:23: dbPoll failed; You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version and for the right syntax to use near 'WHERE Number = 906366 at line 1" This is the code: local checkNr = dbQuery(handler, "SELECT * FROM PayPhoneOW LIMIT 1 WHERE Number = ".. phonenumber) local result, num_affected_rows, last_insert_id = dbPoll ( checkNr, -1 ) outputChatBox(tostring(num_affected_rows)) Fixed... LIMIT 1 was infront of WHERE... sorry....
  17. And how do I get the result from dbPoll? Like if I want to print the USERNAME
  18. Hey guys, I've checked the wiki but I don't really understand it, my question is, how do I print or store the result of a query? For example. dbQuery( myCallback, handler, "SELECT * FROM USERS LIMIT 1" ) How do I store the values in a table for exame? userInfo = {}; Also, when should I use ; and when not? Because I see so many examples, some use ; and others doesn't... I've tried this: function createPayPhone() handler = dbConnect( "mysql", "dbname=somedb;host=x.x.x", "someuser", "somepass", "share=1" ) if ( not handler ) then outputDebugString("Unable to connect to the MySQL server") else outputChatBox("Connected") local check = dbQuery(, handler, "SELECT * FROM USERS LIMIT 1" ) local result = dbPoll (check, 2000) for _, row in ipairs ( result ) do for column, value in pairs ( row ) do end outputChatBox(row["USERNAME"]) end end end addCommandHandler("testcon", createPayPhone) but nothing happens when I type the command. #FIXED, the issue was a misplaced " , "!
  19. andreiwow2

    Versions

    When will be next big version? Also why are few people on MTA than on SAMP it has more features.. 70% of mta servers are empty..
  20. andreiwow2

    New objects

    How to get the new objects in MTA editor? like colored lights, billard i think it is named, and the 0.3.7 objects
  21. I suggest to make the maximum size to 150x150, they are not big and they look nice at that size...
  22. This happens to me too... My antivirus is AVG.
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