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Tengen

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Everything posted by Tengen

  1. Nevermind, problem solved, the solution is to compare each value from table, not all together
  2. Recording = false Millisecond = 0 EventTable = {} EventID = 1 ControlTable = { "fire", "next_weapon", "previous_weapon", "forwards", "backwards", "left", "right", "zoom_in", "zoom_out", "change_camera", "jump", "sprint", "look_behind", "crouch", "action", "walk", "aim_weapon", "conversation_yes", "conversation_no", "group_control_forwards", "group_control_back", "enter_exit", "vehicle_fire", "vehicle_secondary_fire", "vehicle_left", "vehicle_right", "steer_forward", "steer_back", "accelerate", "brake_reverse", "radio_next", "radio_previous", "radio_user_track_skip", "horn", "sub_mission", "handbrake", "vehicle_look_left", "vehicle_look_right", "vehicle_look_behind", "vehicle_mouse_look", "special_control_left", "special_control_right", "special_control_down", "special_control_up" } function ToggleRecording(Key) if (Key == "F3") then if not (Recording) then Millisecond = 0 EventTable = {} EventID = 1 Recording = true outputChatBox("Recording Started!") end else if (Recording) then Recording = false Millisecond = 0 EventTable = {} EventID = 1 outputChatBox("Recording Stopped!") end end end bindKey("F3", "down", ToggleRecording) bindKey("F4", "down", ToggleRecording) function onClientPreRender() if (Recording) then Millisecond = Millisecond + 1 local CheckTable = {} for ID, Control in ipairs(ControlTable) do CheckTable[ID + 1] = getControlState(Control) end local AcquiredTable = EventTable[EventID - 1] if (AcquiredTable) then CheckTable[1] = AcquiredTable[1] if not (AcquiredTable == CheckTable) then AddToTable(CheckTable) end else AddToTable(CheckTable) end outputChatBox(tostring(EventID)) end end addEventHandler("onClientPreRender", root, onClientPreRender) function AddToTable(NewTable) NewTable[1] = Millisecond EventTable[EventID] = NewTable EventID = EventID + 1 end I can't figure out why the two compared tables always return as different (false) = line 44
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