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Everything posted by _Evo_
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[Poll?]What would you like to see in a new map editor?
_Evo_ replied to Captain Cody's topic in Resources
how about custom edf? -
did you tried to use onClientPlayerQuit ? https://wiki.multitheftauto.com/wiki/OnClientPlayerQuit
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what about low ram computers? yeah, thank you..
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Disable client cache for many client lua files can be reduce fps on server? for low end pcs at least?
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function onJoin () spawnPlayer (source, -2404.00000, -598.00000, 134.64844, 0, math.random (0,288), 0, 0) -- spawns with random skin fadeCamera (source, true) setCameraTarget (source, source) end addEventHandler("onPlayerJoin", getRootElement(), onJoin)
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learn it, make it, https://wiki.multitheftauto.com
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texture replace for BUS id instead of "vehiclegrunge256" ?
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missing some files, you can try clean installation of MTASA to your server
- 4 replies
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- windows server 2008
- windows
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(and 1 more)
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As Patrick said, use runcode for this setElementVelocity(getPedOccupiedVehicle(localPlayer),0,0,5) can be /srun setElementVelocity(getPedOccupiedVehicle(localPlayer),0,0,5) or /crun setElementVelocity(getPedOccupiedVehicle(localPlayer),0,0,5)
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its pretty cool, but when bot reaches colspehere , its going again to the own position, so players can kill them easily can you try something like, when colsphere hits ped stops there and wait there? or something idk
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little suggestion :- it will be good if bot dispear when localplayer go too far from the bot, it will be good for areas then (bad english)
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<include resource="resource" /> try including other script on meta, this should work
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yeah thank you, i've just only checked that function and in wiki example isnt works well. actually Example 2 try 2nd example on wiki
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In MTASA, getBoundControls function isnt exist? or wiki example isnt works well?
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works with both, if you want if for only who wrote this command, put it on client if you want it for all players in server, just add it on serverside
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its name is crosshair, you can find it on community. https://community.multitheftauto.com/index.php?p=resources&s=list&name=crosshair&descr=&category=
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addEventHandler( "onClientRender", getRootElement(), function() setPlayerHudComponentVisible( "radar", false ) end )