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_Evo_

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  1. did you tried to use onClientPlayerQuit ? https://wiki.multitheftauto.com/wiki/OnClientPlayerQuit
  2. what about low ram computers? yeah, thank you..
  3. _Evo_

    what's worng

    what is the error on debug?
  4. Disable client cache for many client lua files can be reduce fps on server? for low end pcs at least?
  5. function onJoin () spawnPlayer (source, -2404.00000, -598.00000, 134.64844, 0, math.random (0,288), 0, 0) -- spawns with random skin fadeCamera (source, true) setCameraTarget (source, source) end addEventHandler("onPlayerJoin", getRootElement(), onJoin)
  6. learn it, make it, https://wiki.multitheftauto.com
  7. texture replace for BUS id instead of "vehiclegrunge256" ?
  8. missing some files, you can try clean installation of MTASA to your server
  9. _Evo_

    Moon??

    there none xd, ill check it out nop thats not with size,
  10. _Evo_

    Moon??

    Moon is disappeared from server any idea how to get it back?
  11. As Patrick said, use runcode for this setElementVelocity(getPedOccupiedVehicle(localPlayer),0,0,5) can be /srun setElementVelocity(getPedOccupiedVehicle(localPlayer),0,0,5) or /crun setElementVelocity(getPedOccupiedVehicle(localPlayer),0,0,5)
  12. its pretty cool, but when bot reaches colspehere , its going again to the own position, so players can kill them easily can you try something like, when colsphere hits ped stops there and wait there? or something idk
  13. little suggestion :- it will be good if bot dispear when localplayer go too far from the bot, it will be good for areas then (bad english)
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