Other Languages Moderators
  • Content Count

  • Joined

  • Last visited

  • Days Won


NeXuS™ last won the day on March 6 2018

NeXuS™ had the most liked content!

Community Reputation

391 Superstar

About NeXuS™

  • Rank
    Hungarian Section Moderator & Scripting Section Moderator
  • Birthday December 20


  • Gang
  • Location
  • Occupation
  • Interests

Recent Profile Visitors

4,478 profile views
  1. NeXuS™

    Moddownloader by xXMADEXx

    If it uses downloadFile, you can use onClientFileDownloadComplete.
  2. NeXuS™

    How to move the camera.

    Easy way would be using two objects. moveObject and setCameraMatrix with the object's position.
  3. NeXuS™

    [HELP] Object and Cursor

    Any error in the debugscript?
  4. NeXuS™

    How can i make Automatic playing wallpapers

    @killingyasoon You'll have to add an event to remove the eventhandler when the player logins.
  5. NeXuS™

    Client Mission

    function DestinationB(hitPlayer) if hitPlayer == localPlayer then markerB = createMarker( -498.54946899414, 191.89947509766, 723.70001220703, "corona", 1, 0, 255, 255, 200, localPlayer ) blipB = createBlip( -498.54946899414, 191.89947509766, 723.70001220703, 0, 2.5, 0, 255, 255, 255, 0, 99999, localPlayer) addEventHandler("onClientMarkerHit", markerB, DestinationC) end end And you'll have to add this to all of your marker creations.
  6. NeXuS™

    Add row on top of gridlist

    What do you mean by "for i = 10,1"?
  7. NeXuS™

    How can i make Automatic playing wallpapers

    local wallpaperDirectory = "wallpapers/" local selectedWallpaper = 1 local wallpapersTable = { "moutain", "horse", "car", "river" } function drawWallpapers() dxDrawImage(0, 0, 512, 512, wallpaperDirectory .. wallpapersTable[selectedWallpaper] .. ".png") end addEventHandler("onClientRender", root, drawWallpapers) setTimer(function() selectedWallpaper = wallpapersTable[selectedWallpaper+1] and selectedWallpaper+1 or 1 end, 5000, 0)
  8. NeXuS™

    Client Mission

    How is "DestinationA" and "DestinationB" called?
  9. NeXuS™

    [Help] Stats

    You can't. guiLabels are created when you call the function, and don't update automatically. You'll have to create a function that'd update the text accordingly to the player's health.
  10. NeXuS™

    about connection to internet

    Easy way. As you have a compiled script, this means you can add a line into it. local givenSerial = -- The player's serial who bought the script. function resourceLoad() if givenSerial == getPlayerSerial(localPlayer) then -- Loading functions end end addEventHandler("onClientResourceStart", resourceRoot, resourceLoad) This means you'll have to get their serial, when they make the purchase, and then compile the resource this way.
  11. NeXuS™

    about connection to internet

    Or you can just use fetchRemote and use the responseInfo/success part to check if his serial is in the database. I'd reconsider this resource, as this means you have to have an internet connection to be able to use the script. Are you planning to give them a compiled script, or a source code?
  12. NeXuS™

    [help] Cheng nick

    If you have accounts associated to players, you can easily save a name using setAccountData and use setPlayerName after they logged into their account.
  13. NeXuS™

    about connection to internet

    A player cannot join your server if he has no internet connection, unless you are hosting a local server and that player is connected to your internet.
  14. NeXuS™

    about connection to internet

    I don't get what you are trying to achieve. On a local server, you'll be the only player connected to the server. If you open the ports for it, the player has to have an internet connection to join your server.
  15. NeXuS™

    [Help] Add New Weapons and New Vehicles

    It's more complicated than that. The createWeapon function doesn't create a player held weapon, but a weapon on the world. You can use models, attach it to the players body, and create a custom damage system. You'd have to create a texture that would hide the "default" weapon that the player is holding all the time. Then using that custom damage system, you'd be able to create weapons till you'd run out of usable world models that you'd overwrite.