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NeXuS™ last won the day on March 6 2018

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About NeXuS™

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    Hungarian Section Moderator & Scripting Section Moderator
  • Birthday December 20


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  1. Receive a warm greeting, how much do you charge for creating scripts? A Race [DM] server will open and we need a scripter, what is your price?

    For example, I would need:
    - Userpanel
    - Login Panel
    - Toptimes set
    - etc.

  2. Hali le tudnád kérlek írni, hogy a Handlingnél mi micsoda? PL:

    --setVehicleHandling(veh, "mass", 2600)
    --setVehicleHandling(veh, "turnMass", 6333.3)
    --setVehicleHandling(veh, "dragCoeff",2.0)
    --setVehicleHandling(veh, "centerOfMass", { 0.0, 0.0, -0.2})
    --setVehicleHandling(veh, "percentSubmerged", 80)
    --setVehicleHandling(veh, "tractionMultiplier", 0.95)
    --setVehicleHandling(veh, "tractionLoss", 0.70)
    --setVehicleHandling(veh, "tractionBias", 0.46)
    --setVehicleHandling(veh, "numberOfGears", 5)
    --setVehicleHandling(veh, "maxVelocity", 860)                                                       *végsebesség* Ezt tudom 
    --setVehicleHandling(veh, "engineAcceleration", 15)                                             * Gyorsulás* Ezt is xd 
    --setVehicleHandling(veh, "engineInertia", 30)
    --setVehicleHandling(veh, "driveType", "FWD")
    --setVehicleHandling(veh, "engineType", "petrol")
    --setVehicleHandling(veh, "brakeDeceleration", 3.0)                                               *fékezés* Ezt is 
    --setVehicleHandling(veh, "brakeBias", 0.80)
    --setVehicleHandling(veh, "ABS", false)
    --setVehicleHandling(veh, "steeringLock", 44.0)
    --setVehicleHandling(veh, "suspensionForceLevel", 1.5)
    --setVehicleHandling(veh, "suspensionDamping", 0.07)
    --setVehicleHandling(veh, "suspensionHighSpeedDamping", 2.0)
    --setVehicleHandling(veh, "suspensionUpperLimit", 0.20)
    --setVehicleHandling(veh, "suspensionLowerLimit", -0.12)
    --setVehicleHandling(veh, "suspensionFrontRearBias", 0.45)
    --setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0.0)
    --setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
    --setVehicleHandling(veh, "collisionDamageMultiplier", 0.43)
    --setVehicleHandling(veh, "monetary", 20000)
    --setVehicleHandling(veh, "modelFlags", 1)
    --setVehicleHandling(veh, "handlingFlags", 1)
    --setVehicleHandling(veh, "headLight", 0)
    --setVehicleHandling(veh, "tailLight", 3)
    --setVehicleHandling(veh, "animGroup", 13)


    Szóval így Köszönöm ha tudsz segíteni benne ;) :D :P  Nem túl jó az angolom köszikee

  3. If it uses downloadFile, you can use onClientFileDownloadComplete.
  4. Easy way would be using two objects. moveObject and setCameraMatrix with the object's position.
  5. Any error in the debugscript?
  6. @killingyasoon You'll have to add an event to remove the eventhandler when the player logins.
  7. NeXuS™

    Client Mission

    function DestinationB(hitPlayer) if hitPlayer == localPlayer then markerB = createMarker( -498.54946899414, 191.89947509766, 723.70001220703, "corona", 1, 0, 255, 255, 200, localPlayer ) blipB = createBlip( -498.54946899414, 191.89947509766, 723.70001220703, 0, 2.5, 0, 255, 255, 255, 0, 99999, localPlayer) addEventHandler("onClientMarkerHit", markerB, DestinationC) end end And you'll have to add this to all of your marker creations.
  8. What do you mean by "for i = 10,1"?
  9. local wallpaperDirectory = "wallpapers/" local selectedWallpaper = 1 local wallpapersTable = { "moutain", "horse", "car", "river" } function drawWallpapers() dxDrawImage(0, 0, 512, 512, wallpaperDirectory .. wallpapersTable[selectedWallpaper] .. ".png") end addEventHandler("onClientRender", root, drawWallpapers) setTimer(function() selectedWallpaper = wallpapersTable[selectedWallpaper+1] and selectedWallpaper+1 or 1 end, 5000, 0)
  10. NeXuS™

    Client Mission

    How is "DestinationA" and "DestinationB" called?
  11. NeXuS™

    [Help] Stats

    You can't. guiLabels are created when you call the function, and don't update automatically. You'll have to create a function that'd update the text accordingly to the player's health.
  12. Easy way. As you have a compiled script, this means you can add a line into it. local givenSerial = -- The player's serial who bought the script. function resourceLoad() if givenSerial == getPlayerSerial(localPlayer) then -- Loading functions end end addEventHandler("onClientResourceStart", resourceRoot, resourceLoad) This means you'll have to get their serial, when they make the purchase, and then compile the resource this way.
  13. Or you can just use fetchRemote and use the responseInfo/success part to check if his serial is in the database. I'd reconsider this resource, as this means you have to have an internet connection to be able to use the script. Are you planning to give them a compiled script, or a source code?
  14. If you have accounts associated to players, you can easily save a name using setAccountData and use setPlayerName after they logged into their account.