xRGamingx

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About xRGamingx

  • Rank
    Mark
  • Birthday 26/10/1994

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    AoS//
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    [url=http://www.game-state.com/158.69.138.68:22103/][img]http://www.game-state.com/158.69.138.68:22103/350x20_325BE3_23D923_000000_0019D9.png[/img][/url]
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    [url=http://www.game-state.com/158.69.138.68:22103/][img]http://www.game-state.com/158.69.138.68:22103/350x20_325BE3_23D923_000000_0019D9.png[/img][/url]

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  1. xRGamingx

    JResources

    Very nice broth , Great Job
  2. xRGamingx

    IRC-IRC

    Thanks broth , I already did it by connecting to #Rizon-. But I want to know how to make the connection with Discord
  3. xRGamingx

    IRC-IRC

    Someone who can give me help with the irc? I'm trying to make it work but I do not set it up. I have the socket charger in the modules folder-.- Then he used the irc start and he throws this error at me INFO: could not start the irc resource, the sockets module isn't loaded! INFO: try to start the resource again to retry Start up of resource irc cancelled by script Stopping irc
  4. xRGamingx

    Gui Editbox

    Search for dxDrawLine and remove that line Or post the client side of your code to see and delete it
  5. Do you want to have a total of all the MBs downloaded? If it is what you are looking for, I recommend you use table> table.sort
  6. xRGamingx

    Webmap

    What is the error? webmap or resourcebrowser
  7. Sorry :O , He is my friend and he understands me..but I must not use my language in this session.... Let us correct and better help what real people ask for bye ...
  8. https://wiki.multitheftauto.com/wiki/SetElementDimension Dimension eso te servirá mucho . https://wiki.multitheftauto.com/wiki/CreateObject Crear el Objecto https://wiki.multitheftauto.com/wiki/SetElementInterior Interior saludos ... el tema es que aprendas , solo fijate las opciones que tienes que usar
  9. @Solidsnake14 you who know this system.
  10. Hello friend, I'm having a problem with a xXmadeXx resource. I have passed the resource to my phone system the problem is that when I give my phone open and then I give the modsystem icon, nothing comes out... setTimer ( function ( ) function alertMessage ( message, r, g, b ) outputChatBox ( message, r, g, b ) -- you can change this to an export or whatever.. end local data = getElementData ( localPlayer, "PlayerIpAddress" ) if ( string.sub ( data, 1, 7 ) == "192.168" ) then clientToIp = ipv4IP else clientToIp = serverIp end httpModDirectory = "http://"..clientToIp..downloadDirectory ---local sx, sy = guiGetScreenSize ( ) local button = { } modsfondo[1] = guiCreateGridList(0.00, 0.00, 1.00, 1.00, true, JordanPad)---FONDO--- tab2[2] = guiCreateTabPanel(0.00, 0.00, 1.00, 1.00, true, JordanPad) --tab2 tablistas= guiCreateTab("Mods Opcionales", tab2[2]) mods = guiCreateGridList(0.00, 0.00, 1.00, 0.91, true, tablistas) guiGridListSetSortingEnabled ( mods, false ) guiGridListAddColumn(mods, "Nombre", 0.3) guiGridListAddColumn(mods, "Activado.", 0.3) guiGridListAddColumn(mods, "Descargado.", 0.3) button['setstat'] = guiCreateButton(0.38, 0.91, 0.24, 0.09, "Activar Mod", true, tablistas) button['dl'] = guiCreateButton(0.00, 0.91, 0.38, 0.09, "Descargar Mod", true, tablistas) button['del'] = guiCreateButton(0.62, 0.91, 0.38, 0.09, "Eliminar Mod", true, tablistas) guiSetFont( button['setstat'], "default-bold-small") guiSetFont( button['dl'], "default-bold-small") guiSetFont( button['del'], "default-bold-small") ---button['exit'] = guiCreateButton(423, 324, 127, 35, "Exit", false, modsfondo[1]) guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], true ) guiSetEnabled ( button['del'], true ) local enabledMods = { } local downloadingFiles = { } addCommandHandler ( "vehmods", function ( ) --------------COMAND local x = not guiGetVisible ( tab2[1] ) guiSetVisible ( tab2[1], x ) showCursor ( x ) refreshModList ( ) end ) addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == button['exit'] ) then executeCommandHandler ( 'vehmods' ) elseif ( source == button['dl'] ) then local row, col = guiGridListGetSelectedItem ( mods ) if ( row ~= -1 and col ~= 0 ) then local name = guiGridListGetItemText ( mods, row, 1 ) if ( not downloadingFiles[name] and not modExists ( name ) ) then downloadMod ( name ) alertMessage ( "Downloading the "..name.." mod!", 0, 255, 0 ) guiSetEnabled ( source, false ) downloadingFiles[name] = true else alertMessage ( "You already have this mod.. It may still be downloading.", 255, 0, 0 ) guiSetEnabled ( button['dl'], false ) if ( modExists ( name ) ) then guiSetEnabled ( button['setstat'], false ) guiSetEnabled ( button['del'], false ) guiSetText ( button['setstat'], "Enable Mod" ) end end end elseif ( source == button['del'] ) then local r, c = guiGridListGetSelectedItem ( mods ) local t, t2 = guiGridListGetItemText ( mods, r, 1 ), guiGridListGetItemText ( mods, r, 2 ) if ( t2 == "No" ) then alertMessage ( "Deleting the "..t.." mod.", 255, 0, 0 ) guiSetEnabled ( source, false ) guiSetEnabled ( button['setstat'], false ) guiSetEnabled ( button['dl'], true ) guiGridListSetItemText ( mods, r, 3, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, r, i, 255, 0, 0 ) end deleteMod ( t ) else alertMessage ( "Please disable the mod before deleting it.", 255, 0, 0 ) end elseif ( source == mods ) then local row, col = guiGridListGetSelectedItem ( source ) if ( row ~= -1 and col ~= 0 ) then local t = guiGridListGetItemText ( mods, row, 1 ) guiSetText ( button['setstat'], "Enable Mod" ) if ( modExists ( t ) ) then guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], false ) guiSetEnabled ( button['del'], true ) else guiSetEnabled ( button['setstat'], false ) guiSetEnabled ( button['dl'], true ) guiSetEnabled ( button['del'], false ) end if ( enabledMods[t] ) then guiSetText ( button['setstat'], "Disable Mod" ) guiGridListSetItemText ( mods, row, 2, "Si", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end else guiGridListSetItemText ( mods, row, 2, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end end else guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], true ) guiSetEnabled ( button['del'], true ) end if ( downloadingFiles[t] ) then guiSetEnabled ( button['dl'], false ) end elseif ( source == button['setstat'] ) then if ( not isPedInVehicle ( localPlayer ) ) then local row, col = guiGridListGetSelectedItem ( mods ) if ( row ~= -1 and col ~= 0 ) then local t = guiGridListGetItemText ( mods, row, 1 ) if ( enabledMods[t] ) then setModEnabled ( t, false ) else setModEnabled ( t, true ) end end else alertMessage ( "Please get out of your vehicle to use this function.", 255, 0, 0 ) end end end ) function modExists ( name ) if ( name and moddinglist[name] and not downloadingFiles[name] ) then local dff = moddinglist[name][1] local txd = moddinglist[name][2] if ( fileExists ( "mods/"..dff ) ) then if ( moddinglist[name][4] and fileExists ( "mods/"..txd ) ) then return true elseif ( not moddinglist[name][4] ) then return true end else if ( fileExists ( 'mods/'..txd ) ) then fileDelete ( 'mods/'..txd ) end end end return false end function downloadMod ( name ) if ( name and moddinglist[name] ) then local dff = moddinglist[name][1] local txd = moddinglist[name][2] if ( fileExists ( "mods/"..dff ) ) then fileDelete ( "mods/"..dff ) end if ( fileExists ( "mods/"..txd ) ) then fileDelete ( "mods/"..txd ) end downloadingFiles[name] = true local f = fetchRemote ( httpModDirectory.."/"..dff, function ( data, err, name, dff, txd ) if ( err == 0 ) then local f = fileCreate ( "mods/"..dff ) fileWrite ( f, data ) fileClose ( f ) if ( moddinglist[name][4] ) then fetchRemote ( httpModDirectory.."/"..txd, function ( data, err, name, name2 ) if ( err == 0 ) then local f = fileCreate ( "mods/"..name ) fileWrite ( f , data ) fileClose ( f ) alertMessage ( name2.." mod has been downloaded. You can now activate it.", 0, 255, 0 ) downloadingFiles[name2] = false for i=0,guiGridListGetRowCount ( mods ) do local t = guiGridListGetItemText ( mods, i, 1 ) if ( t == name2 ) then guiGridListSetItemText ( mods, i, 3, "Si", false, false ) local row, col = guiGridListGetSelectedItem ( mods ) if ( row == i ) then guiSetText ( button['setstat'], "Enable Mod" ) guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], false ) guiSetEnabled ( button['del'], true ) end break end end else alertMessage ( "Error "..err.." for resource "..getResourceName(getThisResource())..". Please report it to an admin.", 255, 0, 0 ) deleteMod ( name ) downloadingFiles[name] = false end end, "", false, txd, name ) else alertMessage ( name.." mod has been downloaded. You can now activate it.", 0, 255, 0 ) downloadingFiles[name] = false for i=0,guiGridListGetRowCount ( mods ) do local t = guiGridListGetItemText ( mods, i, 1 ) if ( t == name ) then guiGridListSetItemText ( mods, i, 3, "Si", false, false ) ----- 0, 255, 255 for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 255 ) end local row, col = guiGridListGetSelectedItem ( mods ) if ( row == i ) then guiSetText ( button['setstat'], "Enable Mod" ) guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], false ) guiSetEnabled ( button['del'], true ) end break end end end else alertMessage ( "Error "..err.." for resource "..getResourceName(getThisResource())..". Please report it to an admin.", 255, 0, 0 ) deleteMod ( name ) downloadingFiles[name] = false end end, "", false, name, dff, txd ) end end function deleteMod ( name ) local m1_dl = false local m2_dl = false if ( name and moddinglist[name] and modExists ( name ) ) then local txd, dff = moddinglist[name][2], moddinglist[name][1] if ( fileExists ( "mods/"..txd ) ) then if ( not fileDelete ( "mods/"..txd ) ) then return alertMessage ( "Failed to delete the "..name.." mod. Please reconnect.", 255, 0, 0 ) end m1_dl = true end if ( fileExists ( "mods/"..dff ) ) then fileDelete ( "mods/"..dff ) m2_dl = true end end return m2_dl and m1_dl end function setModEnabled ( t, state, msg ) if ( t and moddinglist[t] ) then row = 0 if ( msg == nil ) then msg = true end for i=0,guiGridListGetRowCount ( mods ) do if ( guiGridListGetItemText ( mods, i, 1 ) == t ) then row = i break end end local dff, txd, id = unpack ( moddinglist[t] ) if ( modExists ( t ) ) then if ( state == false and enabledMods[t] ) then engineRestoreModel ( id ) enabledMods[t] = false guiSetText ( button['setstat'], "Enable Mod" ) guiGridListSetItemText ( mods, row, 2, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end if ( msg ) then alertMessage ( t.." Mod Disabled!", 0, 255, 0 ) end else if ( moddinglist[t][4] ) then local txd1 = engineLoadTXD ( "mods/"..txd ) if ( not txd1 ) then alertMessage ( "Failed to load the mod. Try re-downloading it.", 255, 0, 0 ) --return false end if ( not engineImportTXD ( txd1, id ) ) then alertMessage ( "Failed to enable the mod. Try re-downloading it.", 255, 0, 0 ) --return false end end local dff = engineLoadDFF ( "mods/"..dff, id ) if ( not dff ) then alertMessage ( "Failed loading the mod model. Try re-downloading it.", 255, 0, 0 ) --return false end if ( not engineReplaceModel ( dff , id ) ) then alertMessage ( "Failed to replace the mod model. Try re-downloading it", 255, 0, 0 ) --return false end enabledMods[t] = true if ( msg ) then alertMessage ( t.." mod enabled!", 0, 255, 0 ) end guiSetText ( button['setstat'], "Disable Mod" ) guiGridListSetItemText ( mods, row, 2, "Si", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end --return true end end if ( enabledMods[t] ) then guiSetText ( button['setstat'], "Disable Mod" ) guiGridListSetItemText ( mods, row, 2, "Si", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end else guiGridListSetItemText ( mods, row, 2, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end end return true end return false end function refreshModList( ) guiGridListClear ( mods ) for i, v in pairs ( moddinglist ) do local row = guiGridListAddRow ( mods ) local exists = "No" if ( modExists ( i ) ) then exists = "Si" end local enabled = "No" if ( enabledMods[i] ) then enabled = "Si" end guiGridListSetItemText ( mods, row, 1, tostring ( i ), false, false ) guiGridListSetItemText ( mods, row, 2, tostring ( enabled ), false, false ) guiGridListSetItemText ( mods, row, 3, tostring ( exists ), false, false ) guiGridListSetItemData ( mods, row, 1, { v[1], v[2], v[3] } ) if ( enabled == "No" ) then for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end else for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end end end setTimer ( refreshModList, 120000, 0 ) end --setTimer ( refreshModList, 2000, 1 ) addEventHandler ( "onClientResourceStop", resourceRoot, function ( ) local file = xmlCreateFile ( '@save.xml', 'data' ) for i, v in pairs ( moddinglist ) do local child = xmlCreateChild ( file, 'mod' ) xmlNodeSetAttribute ( child, 'name', i ) xmlNodeSetAttribute ( child, 'enabled', tostring ( isset ( enabledMods[i] ) ) ) end xmlSaveFile ( file ) xmlUnloadFile ( file ) end ) function toboolean ( input ) local input = string.lower ( tostring ( input ) ) if ( input == 'true' ) then return true elseif ( input == 'false' ) then return false else return nil end end function isset ( value ) if ( value ) then return true end return false end end, 500, 1 ) and for the panel to appear I must use the xXMadeXx panel command,,I want the panel to open as soon as I click on the modsystem icon resource: modsys
  11. xRGamingx

    Text

    Look My code carshopWindow = guiCreateWindow(0.01, 0.22, 0.39, 0.58, "CarShop", true) guiSetVisible(carshopWindow, false) guiSetAlpha(carshopWindow, 1) guiWindowSetSizable(carshopWindow, false) carGridList = guiCreateGridList(0.02, 0.06, 0.47, 0.80, true, carshopWindow) guiGridListSetSelectionMode(carGridList, 0) carColumn = guiGridListAddColumn(carGridList, "Car", 0.4) costColumn = guiGridListAddColumn(carGridList, "$", 0.4) local cars = { ["Level1"] = { ------------------TEXT TEX ERROR .. {481, 50000},-- BMX {509, 50000},-- bike {529, 55000},-- Willard {492, 60000},-- Gleenwood {421, 60000},-- Whasington {466, 65000},-- Glendale {422, 65000},-- Bobcat {600, 70000},-- Picador {578, 70000},-- DFT-30 {582, 70000},-- Newsvan {410, 71000},-- Manana {489, 75000},-- Rancher {474, 75000},-- Hermes } for i, v in ipairs(cars) do local carName = getVehicleNameFromModel(v[1]) local row = guiGridListAddRow(carGridList) guiGridListSetItemText(carGridList, row, 1, carName, false, true) guiGridListSetItemText(carGridList, row, 2, tostring(v[2]), false, true) end
  12. xRGamingx

    Text

    How can I put a text in the middle of this list of cars? I think I'm putting the wrong text --Level1 and Level2 ---I need to put this name, Example: carshopWindow = guiCreateWindow(0.01, 0.22, 0.39, 0.58, "CarShop", true) guiSetVisible(carshopWindow, false) guiSetAlpha(carshopWindow, 1) guiWindowSetSizable(carshopWindow, false) carGridList = guiCreateGridList(0.02, 0.06, 0.47, 0.80, true, carshopWindow) guiGridListSetSelectionMode(carGridList, 0) carColumn = guiGridListAddColumn(carGridList, "Car", 0.4) costColumn = guiGridListAddColumn(carGridList, "$", 0.4) local cars = { {"Level1"} ------------------TEXT TEX {481, 50000},-- BMX {509, 50000},-- bike {529, 55000},-- Willard {492, 60000},-- Gleenwood {"Level2"} ------------------TEXT TEX {421, 60000},-- Whasington {466, 65000},-- Glendale {422, 65000},-- Bobcat {600, 70000},-- Picador {578, 70000},-- DFT-30 {582, 70000},-- Newsvan {410, 71000},-- Manana {489, 75000},-- Rancher {474, 75000},-- Hermes {491, 75000} -- Virgo
  13. Hola amigo , te esta diciendo todo el log:: Sigue los pasos 1)-- Anda a esta ubicación y abre el archivo main.lua >> WARNING: players/main.lua(Line 379) [Server] setPedFrozen y remplaza esto setPedFrozen por esta--> setElementFrozen. 2)-- Anda a esta ubicación y abre el archivo main.lua >> WARNING: players/main.lua(Line 46) [Client] showPlayerHudComponent y remplaza esto showPlayerHudComponent por esta--> setPlayerHudComponentVisible sigue los pasos por cada linea , fijate que te esta diciendo lo que tienes que hacer amigo , solo tienes que reemplazar . cualquier cosa hablame en privado y te ayudo