local markers = {
{296.20737, -37.42688, 1001.51563, 1},
{312.10248, -165.32639, 999.60101, 6},
{288.38971, -106.55548, 1001.51563, 6},
{277.55972, -37.21804, 1001.60779, 1},
{292.98145, -103.60979, 1008.27344, 6},
{293.52847, -80.34721, 1001.51563, 4},
{293.24643, -115.71572, 1008.27344, 4},
{312.62921, -149.50658, 1007.67291, 6},
{308.24817, -140.86179, 999.60156, 7},
}
function markerscreate ()
for index, value in ipairs ( markers ) do
local mx,my,mz,mi = unpack( markers[index] )
mar = createMarker (mx, my, mz-1, "cylinder", 1.5, 255, 255, 255, 180)
setElementInterior (mar, mi, mx, my, mz-1)
end
end
addEventHandler( "onClientResourceStart", resourceRoot, markerscreate )
function markerhit()
if ( source == mar) then
guiSetVisible (ammowin, true)
showCursor (true)
end
end
addEventHandler( "onClientMarkerHit", resourceRoot, markerhit )
ammowin = guiCreateWindow(351, 132, 590, 482, "Ammunations Shop", false)
guiWindowSetSizable(ammowin, false)
pistol = guiCreateButton(10, 27, 116, 40, "Pistol\n10,000 $", false, ammowin)
pistolammo = guiCreateButton(162, 27, 116, 40, "Pistol Ammo\n5$ / ammo", false, ammowin)
Desert = guiCreateButton(10, 77, 116, 40, "Desert Eagle\n25,000 $", false, ammowin)
desertammo = guiCreateButton(162, 77, 116, 40, "Desert Eagle Ammo\n7$ / ammo", false, ammowin)
shotgun = guiCreateButton(10, 126, 116, 40, "Shotgun\n40,000 $", false, ammowin)
shotgunammo = guiCreateButton(162, 126, 116, 40, "Shotgun Ammo\n9$ / ammo", false, ammowin)
sawnoffshotgun = guiCreateButton(10, 176, 116, 40, "Sawn-Off Shotgun\n35,000 $", false, ammowin)
swanshotgunammo = guiCreateButton(162, 176, 116, 40, "Sawn-Off Ammo\n8$ / ammo", false, ammowin)
combatshotgun = guiCreateButton(10, 226, 116, 40, "Combat Shotgun\n40,000 $", false, ammowin)
combatammo = guiCreateButton(162, 226, 116, 40, "Combat Ammo\n9$ / ammo", false, ammowin)
Uzi = guiCreateButton(10, 276, 116, 40, "Uzi\n30,000 $", false, ammowin)
uziammo = guiCreateButton(162, 276, 116, 40, "Uzi Ammo\n6$ / ammo", false, ammowin)
MP5 = guiCreateButton(10, 326, 116, 40, "MP5\n30,000 $", false, ammowin)
tec9ammo = guiCreateButton(162, 376, 116, 40, "TEC-9 Ammo\n6$ / ammo", false, ammowin)
TEC9 = guiCreateButton(10, 376, 116, 40, "TEC-9\n25,000 $", false, ammowin)
ak47 = guiCreateButton(303, 27, 116, 40, "AK-47\n60,000 $", false, ammowin)
m4 = guiCreateButton(303, 77, 116, 40, "M4\n60,000 $", false, ammowin)
countryrifle = guiCreateButton(303, 127, 116, 40, "Country Rifle\n70,000 $", false, ammowin)
sniperrifle = guiCreateButton(303, 176, 116, 40, "Sniper Rifle\n90,000 $", false, ammowin)
miniigun = guiCreateButton(303, 226, 116, 40, "Minigun\n1,000,000 $", false, ammowin)
MP5ammo = guiCreateButton(162, 326, 116, 40, "MP5 Ammo\n7$ / ammo", false, ammowin)
ak47ammo = guiCreateButton(443, 27, 116, 40, "AK-47 Ammo\n11$ / ammo", false, ammowin)
m4ammo = guiCreateButton(443, 76, 116, 40, "M4 Ammo\n11$ / ammo", false, ammowin)
countryrifleammo = guiCreateButton(443, 127, 116, 40, "Country Rifle Ammo\n15$ / ammo", false, ammowin)
sniperrifleammo = guiCreateButton(443, 177, 116, 40, "Sniper Rifle Ammo\n15$ / ammo", false, ammowin)
minigunammo = guiCreateButton(443, 227, 116, 40, "Minigun Ammo\n3$ / ammo", false, ammowin)
close = guiCreateButton(152, 426, 268, 34, "Close", false, ammowin)
grenade = guiCreateButton(303, 326, 266, 40, "Grenade\n1,000$ / grenade", false, ammowin)
teargas = guiCreateButton(303, 277, 266, 39, "Tear Gas\n1,100$ / tear gas", false, ammowin)
satchel = guiCreateButton(303, 376, 266, 40, "Satchel\n1,000 $ / satchel", false, ammowin)
guiSetVisible (ammowin, false)
why the gui don't get shown ?