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HUNGRY:3

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Posts posted by HUNGRY:3

  1.   
    addEventHandler( "onClientPlayerStuntFinish", getRootElement( ), 
    function() 
    addEventHandler("onClientRender",root,lol) 
    end 
    ) 
        function lol( stuntType, stuntTime, distance ) 
            dxDrawText("You finished stunt: " .. stuntType ..", Time: " .. tostring( stuntTime ).. ", Distance: " .. tostring( distance ), screenW * 0.2219, screenH * 0.7935, screenW * 0.8839, screenH * 0.8963, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false); 
        end 
      
    

  2.   
      
    function blahblah(thePlayer) 
            setElementData(thePlayer, "normalSkin",getElementModel(thePlayer)) 
            setElementModel(thePlayer,280) 
            giveWeapon(thePlayer,22,100) 
            giveWeapon(thePlayer,3,1) 
    end 
    addCommandHandler("duty",blahblah) 
      
    function offduty(thePlayer) 
    setElementModel(thePlayer,getElementData(thePlayer,"normalSkin")) 
    takeWeapon(thePlayer,22) 
    takeWeapon(thePlayer,3) 
    end 
    addCommandHandler("offduty",offduty) 
    

  3.   
    local avaible_skin = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true } 
      
    function blahblah(thePlayer,_,id) 
        if ( avaible_skin[tonumber(id)] ) then 
            setElementData(thePlayer, "normalSkin",getElementModel(thePlayer)) 
            setElementModel(thePlayer,id); 
            return true; 
        end 
        return false; 
    end 
    addCommandHandler("duty",blahblah) 
      
    function offduty(thePlayer) 
    setElementModel(thePlayer,getElementData(thePlayer,"normalSkin")) 
    end 
    addCommandHandler("offduty",offduty) 
    

  4.         function unlockHouse() 
            if button6 == source then 
             guiSetEnabled(button4, true) 
             guiSetEnabled(button5, true) 
      
      outputChatBox("House Unlocked", 246, 8, 
                  end 
                            end 
      
                 addEventHandler("onClientGUIClick", button6, unlockHouse, false) 
    

  5. i really don't understand xD

      
    function mute () 
    setElementData(source, "ttt", getElementData(source, "ttt")+ 1) 
    end 
    addEventHandler("onPlayerMute", root, mute) 
      
    function unmute() 
        setElementData(source, "ttt",getElementData(source, "ttt")- 1) 
    end 
    addEventHandler("onPlayerUnmute", root, unmute) 
    

  6. not sure what do you mean but try this lol

    function poop () 
    setElementData(source, "ttt", (getElementData(source, "ttt") or 0) + 1) 
    end 
    addEventHandler("onPlayerMute", getRootElement(),poop) 
    

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