enzo99
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Hola que tal como andan miren yo ando necesitando tipo una gui para cuando un jugador entre a mi server le aparesca una ventana que tenga para activar y descativar tan mod por ejemplo los autos reales que tengo en mi sv o skins y armas } dejo un link con una foto mas somenos algo si quiero file:///C:/Users/Euro%20Case/Desktop/mta-screen_2017-01-29_17-15-19.png soy medio nuevo en esto pero si alguien aunque sea me pudiera ayudar con algun que otro comando para ir haciendole algo almenos se los agradeceria
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local posiciones = { {915.23016, -1235.21667, 17.21094}, {2032.97852, -1415.29419, 16.99219}, {2429.28003, -2466.19263, 13.63142}, {703.99664, -1482.42444, 5.46875}, {1533.02673, 750.30219, 11.02344}, {1885.90002, 2288.90771, 10.82031}, {2573.03003, 1240.09570, 10.8203}, {2621.66309, 2344.75195, 10.82031}, {-2291.14380, 113.37203, 35.31250}, {-2186.23608, 698.36279, 53.89063}, {-1984.88074, 305.35388, 35.17188}, {-2648.71777, 18.41634, 6.13281} } function spawn1() local randoma = unpack ( posiciones [ math.random ( #posiciones ) ] ) spawnPlayer(source, randoma, 0, 0) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn1", true) addEventHandler("spawn1", root, spawn1) function spawn2() spawnPlayer(source, 1960.51489, -1244.04102, 19.95162, 0, 100) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn2", true) addEventHandler("spawn2", root, spawn2) function spawn3() spawnPlayer(source, 1567.95557, -1894.80115, 13.56010, 0, 258) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn3", true) addEventHandler("spawn3", root, spawn3) function spawn4() spawnPlayer(source, 2487.00610, -1647.35779, 14.07031, 0, 106) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn4", true) addEventHandler("spawn4", root, spawn4) function spawn5() spawnPlayer(source, 284.75937, 1977.66284, 17.64063, 0, 287) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn5", true) addEventHandler("spawn5", root, spawn5) function spawn6() spawnPlayer(source, 2259.12915, -1092.52771, 42.64063, 0, 165) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn6", true) addEventHandler("spawn6", root, spawn6) function spawn7() spawnPlayer(source, 1497.12366, -1659.82898, 14.04688, 0, 284) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn7", true) addEventHandler("spawn7", root, spawn7) function civilian() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Civilian", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(241, 0, 0, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100x Colt 45", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100x Shotgun", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("400x Uzi", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("300x AK 47", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("30x Rifle", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("30x Rifle", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 1", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end function crusader() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Crusader", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(255, 255, 0, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100 Armour", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Shovel", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("400x Silenced", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100x Sawad-off", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("200x Tec-9", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("300x Rifle", sW*0.5592972181551977, sH*0.6491458333333333, sW*0.7379209370424597, sH*0.6958333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 2", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end function mexican() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Mexican", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(255, 20, 147, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Chainsaw", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100x Deagle", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("600x AK-47", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("50x Shotgun", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("15x Molotov", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("600x Flamethrower", sW*0.5592972181551977, sH*0.6491458333333333, sW*0.7379209370424597, sH*0.6958333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 3", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end function robber() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Robber", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(255, 127, 0, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Bat", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("400x Colt", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("30x Combat Shotgun", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("300x Tec-9", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("150x AK-47", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("600x Spraycan", sW*0.5592972181551977, sH*0.6491458333333333, sW*0.7379209370424597, sH*0.6958333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 4", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end function army() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Army", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(35, 35, 142, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Katana", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100x Deagle", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("500x M4", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Rocket Launcher", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("30x Satchel", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 5", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end function secret() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Secret Service Agent", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(0, 245, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Katana", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100x Colt 45", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("400x MP5", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("300x Sniper", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("15x Grenade", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 6", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end function secret() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Secret Service Agent", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(0, 245, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Katana", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("100x Colt 45", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("400x MP5", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("300x Sniper", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("15x Grenade", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 6", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end function cop() local sW, sH = guiGetScreenSize() dxDrawRectangle(sW*0.5490483162518302, sH*0.28125, sW*0.2452415812591508, sH*0.5331273792093704, tocolor(0, 0, 0, 182), true) dxDrawText("Cop", sW*0.5592972181551977, sH*0.2942708333333333, sW*0.7379209370424597, sH*0.359375, tocolor(0, 255, 0, 120), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("50 Armour", sW*0.5592972181551977, sH*0.3723958333333333, sW*0.7379209370424597, sH*0.4270833333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("1x Nightstick", sW*0.5592972181551977, sH*0.4270833333333333, sW*0.7379209370424597, 0.4817708333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("400x Colt 45", sW*0.5592972181551977, sH*0.4817708333333333, sW*0.7379209370424597, sH*0.5364583333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("30x Shotgun", sW*0.5592972181551977, sH*0.5364583333333333, sW*0.7379209370424597, sH*0.5911458333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("300x MP5", sW*0.5592972181551977, sH*0.5911458333333333, sW*0.7379209370424597, sH*0.6458333333333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Skin: 6", sW*0.5592972181551977, sH*0.6888020833333333, sW*0.7379209370424597, sH*0.7434895833333333, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Ciudad: Los Santos", sW*0.5592972181551977, sH*0.7565104166666667, sW*0.7379209370424597, sH*0.8111979166666667, tocolor(255, 255, 255, 255), 2.00, "default", "left", "top", false, false, true, false, false) end addEventHandler("onClientResourceStart", root, function() muestra = createPed(0, 1492.42236, -1407.00012, 23.61719) setCameraMatrix(1491.48572, -1402.52332, 23.61719, 1491.42236, -1407.00012, 23.61719) addEventHandler("onClientRender", root, civilian) end) addEventHandler("onClientPlayerWasted", localPlayer, function() muestra = createPed(0, 1492.42236, -1407.00012, 23.61719) setCameraMatrix(1491.48572, -1402.52332, 23.61719, 1491.42236, -1407.00012, 23.61719) addEventHandler("onClientRender", root, civilian) end) function cambio() if (getElementModel(muestra) == 0) then setElementModel(muestra, 100) removeEventHandler("onClientRender", root, civilian) addEventHandler("onClientRender", root, crusader) elseif (getElementModel(muestra) == 100) then setElementModel(muestra, 258) removeEventHandler("onClientRender", root, crusader) addEventHandler("onClientRender", root, mexican) elseif (getElementModel(muestra) == 258) then setElementModel(muestra, 106) removeEventHandler("onClientRender", root, mexican) addEventHandler("onClientRender", root, robber) elseif (getElementModel(muestra) == 106) then setElementModel(muestra, 287) removeEventHandler("onClientRender", root, robber) addEventHandler("onClientRender", root, army) elseif (getElementModel(muestra) == 287) then setElementModel(muestra, 165) removeEventHandler("onClientRender", root, army) addEventHandler("onClientRender", root, secret) elseif (getElementModel(muestra) == 165) then setElementModel(muestra, 284) removeEventHandler("onClientRender", root, secret) addEventHandler("onClientRender", root, cop) end end bindKey("arrow_r", "down", cambio) function volver() if (getElementModel(muestra) == 100) then setElementModel(muestra, 0) addEventHandler("onClientRender", root, civilian) removeEventHandler("onClientRender", root, crusader) elseif (getElementModel(muestra) == 258) then setElementModel(muestra, 100) addEventHandler("onClientRender", root, crusader) removeEventHandler("onClientRender", root, mexican) elseif (getElementModel(muestra)) == 106 then setElementModel(muestra, 258) addEventHandler("onClientRender", root, mexican) removeEventHandler("onClientRender", root, robber) elseif (getElementModel(muestra)) == 287 then setElementModel(muestra, 106) addEventHandler("onClientRender", root, robber) removeEventHandler("onClientRender", root, army) elseif (getElementModel(muestra)) == 165 then setElementModel(muestra, 287) addEventHandler("onClientRender", root, army) removeEventHandler("onClientRender", root, secret) elseif (getElementModel(muestra)) == 284 then setElementModel(muestra, 165) addEventHandler("onClientRender", root, secret) removeEventHandler("onClientRender", root, cop) end end bindKey("arrow_l", "down", volver) function Modelos() if (getElementModel(muestra) == 0) then triggerServerEvent("spawn1", localPlayer) destroyElement(muestra) setCameraTarget(getLocalPlayer()) removeEventHandler("onClientRender", root, civilian) removeEventHandler("onClientRender", root, crusader) removeEventHandler("onClientRender", root, mexican) removeEventHandler("onClientRender", root, robber) removeEventHandler("onClientRender", root, army) removeEventHandler("onClientRender", root, secret) removeEventHandler("onClientRender", root, cop) elseif (getElementModel(muestra) == 100) then triggerServerEvent("spawn2", localPlayer) destroyElement(muestra) setCameraTarget(getLocalPlayer()) removeEventHandler("onClientRender", root, civilian) removeEventHandler("onClientRender", root, crusader) removeEventHandler("onClientRender", root, mexican) removeEventHandler("onClientRender", root, robber) removeEventHandler("onClientRender", root, army) removeEventHandler("onClientRender", root, secret) removeEventHandler("onClientRender", root, cop) elseif (getElementModel(muestra) == 258) then triggerServerEvent("spawn3", localPlayer) destroyElement(muestra) setCameraTarget(getLocalPlayer()) removeEventHandler("onClientRender", root, civilian) removeEventHandler("onClientRender", root, crusader) removeEventHandler("onClientRender", root, mexican) removeEventHandler("onClientRender", root, robber) removeEventHandler("onClientRender", root, army) removeEventHandler("onClientRender", root, secret) removeEventHandler("onClientRender", root, cop) elseif (getElementModel(muestra) == 106) then triggerServerEvent("spawn4", localPlayer) destroyElement(muestra) setCameraTarget(getLocalPlayer()) removeEventHandler("onClientRender", root, civilian) removeEventHandler("onClientRender", root, crusader) removeEventHandler("onClientRender", root, mexican) removeEventHandler("onClientRender", root, robber) removeEventHandler("onClientRender", root, army) removeEventHandler("onClientRender", root, secret) removeEventHandler("onClientRender", root, cop) elseif (getElementModel(muestra) == 287) then triggerServerEvent("spawn5", localPlayer) destroyElement(muestra) setCameraTarget(getLocalPlayer()) removeEventHandler("onClientRender", root, civilian) removeEventHandler("onClientRender", root, crusader) removeEventHandler("onClientRender", root, mexican) removeEventHandler("onClientRender", root, robber) removeEventHandler("onClientRender", root, army) removeEventHandler("onClientRender", root, secret) removeEventHandler("onClientRender", root, cop) elseif (getElementModel(muestra) == 165) then triggerServerEvent("spawn6", localPlayer) destroyElement(muestra) setCameraTarget(getLocalPlayer()) removeEventHandler("onClientRender", root, civilian) removeEventHandler("onClientRender", root, crusader) removeEventHandler("onClientRender", root, mexican) removeEventHandler("onClientRender", root, robber) removeEventHandler("onClientRender", root, army) removeEventHandler("onClientRender", root, secret) removeEventHandler("onClientRender", root, cop) elseif (getElementModel(muestra) == 284) then triggerServerEvent("spawn7", localPlayer) destroyElement(muestra) setCameraTarget(getLocalPlayer())
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createTeam setPlayerTeam setTeamName eso en donde lo deveria poner? en el resource?
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gracias men pero lo malo que no lo voy a lograr hacer por que no entiendo mucha va casi nada pero gracias igual
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no, solamente tengo el default y no sabes que tengo que hacer para que aparescan?
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me lo paso un amigo por face pero es este https://community.multitheftauto.com/ind ... ls&id=8054 ojala me puedas ayudar
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son todos igual a ese pero son muchos por eso pongo 1 como ejemplo
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function spawn1() local randoma = unpack ( posiciones [ math.random ( #posiciones ) ] ) spawnPlayer(source, randoma, 0, 0) setPlayerMoney ( source, 1000 ) fadeCamera (source, true) setTimer ( fadeCameraDelayed, 5000, 1, source ) setCameraTarget (source, source) giveWeapon ( source, 31, 100) giveWeapon ( source, 29, 90) giveWeapon ( source, 34, 10) end addEvent("spawn1", true) addEventHandler("spawn1", root, spawn1)