Bryan321

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About Bryan321

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  1. Olá pessoal, Estou com um painel de Ranking de Drift, e gostaria de retirar os codigos HEX dos nicks na qual aparecem na lista, tentei pelo getPlayerFromNamePart e também tentei fazer um string.gsub, porém nenhuma das duas opções funcionou Imagem da Situação: https://imgur.com/a/JAY9u client local screenWidth,screenHeight = guiGetScreenSize() local score = 0 local combo = 0 local multiplier = 1 local failDrift = false local size = 2 local fps = getFPSLimit() local vehicle local inVehicle = false local multipliers = { {100000,5}, {50000,4}, {25000,3}, {10000,2}, {0,1}, } local textX = screenWidth/2 local textY = screenHeight/4 local lineY = 45 local textScale = 2 local red = tocolor(255,0,0) local green = tocolor(255,140,0) local font = "default-bold" local alignX = "center" local alignY = "center" local gui = {} local allowedType = { ["Automobile"] = true, ["Quad"] = true, ["Monster Truck"] = true, } local forcedEvents = { ["onClientElementDestroy"] = true, ["onClientPlayerWasted"] = true, } local function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1 %2') if ( k==0 ) then break end end return formatted end local function checkVehicleHandling() local flags = getVehicleHandling(vehicle)["handlingFlags"] if (bitAnd( flags, 32 ) == 32) or (bitAnd( flags, 64 ) == 64) then return true end end local function driftEnd (endscore,endcombo) local oldBestDrift = getElementData (localPlayer,"Best Drift") or 0 local oldTotalDrift = getElementData (localPlayer,"Total Drift") or 0 score = 0 combo = 0 if endscore ~= 0 then setElementData(localPlayer,"Total Drift",math.floor(endscore+oldTotalDrift)) setElementData(localPlayer,"Last Drift",math.floor(endscore)) end if endscore > oldBestDrift then setElementData(localPlayer,"Best Drift",endscore) end if endscore >= 2000 then triggerServerEvent("onDriftEnd",localPlayer,endscore) triggerEvent("onClientDriftEnd",localPlayer,endscore) end end local function calculateAngle () if not allowedType[vehicle.vehicleType] then return 0,0 end if not isVehicleOnGround(vehicle) then return 0,0 end if failDrift then return 0,0 end local vx,vy,vz = getElementVelocity(vehicle) local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local speed = (vx^2 + vy^2 + vz^2)^(0.5) local modV = math.sqrt(vx*vx + vy*vy) local cosX = (sn*vx + cs*vy)/modV if modV <= 0.2 then return 0,0 end if cosX > 0.966 or cosX < 0 then return 0,0 end return math.deg(math.acos(cosX))*0.5,speed end local function updateFPS(msSinceLastFrame) fps = (1 / msSinceLastFrame) * 1000 end local function resetFail() failDrift = false showScore=false end local function onCollide(attacker) if attacker or failDrift then return end failDrift = true driftEnd(0,0) setTimer(resetFail,2000,1) end local function drawMeter () if isWorldSpecialPropertyEnabled("hovercars") then return end if checkVehicleHandling() then return end if localPlayer.vehicle ~= vehicle then removeEventHandler("onClientVehicleDamage",vehicle,onCollide) removeEventHandler("onClientElementDestroy",vehicle,checkVehicle) removeEventHandler("onClientPlayerWasted",localPlayer,checkVehicle) removeEventHandler("onClientRender",root,drawMeter) removeEventHandler("onClientPreRender", root, updateFPS) vehicle=nil inVehicle=false checkVehicle() return end local angle,speed = calculateAngle() if isTimer (resetTimer) and angle ~= 0 then killTimer(resetTimer) showScore = true if comboReady then combo = combo + 1 comboReady = false end end if angle == 0 then if not isTimer(resetTimer) then comboReady = true resetTimer = setTimer (function() if score == 0 then return end driftEnd (score,combo) score = 0 combo = 0 showScore = false end,1300,1) end end local gameSpeed = getGameSpeed() for k,v in ipairs(multipliers) do local pointsNeeded,multi = unpack(multipliers[k]) if score > pointsNeeded then multiplier = multi break end end local fpsMultiplier = 100/fps local angleScore = angle/2 local speedScore = speed*3 local driftScore = angleScore*speedScore local addScore = math.floor(driftScore*multiplier) local gameSpeedFixedScore = math.floor(gameSpeed*addScore) score = score + math.floor(fpsMultiplier*gameSpeedFixedScore) if showScore then local color = (failDrift and red or green) dxDrawText ("Pontos de Drift x"..tostring(combo),textX,0,textX,textY-lineY,color,textScale,font,alignX,alignY) dxDrawText (score,textX,0,textX,textY,color,textScale,font,alignX,alignY) end end function checkVehicle(vehicleEntered) local isForcedFalse = forcedEvents[eventName] ~= true if localPlayer.inVehicle == inVehicle and isForcedFalse then return end local tempVehicle = vehicleEntered or getPedOccupiedVehicle(localPlayer) local seat = getPedOccupiedVehicleSeat(localPlayer) inVehicle = ((seat == 0 and allowedType[tempVehicle.vehicleType]) and (isForcedFalse and localPlayer.inVehicle or false) or false) if inVehicle and seat==0 then vehicle = tempVehicle addEventHandler("onClientVehicleDamage",vehicle,onCollide) addEventHandler("onClientElementDestroy",vehicle,checkVehicle) addEventHandler("onClientPlayerWasted",localPlayer,checkVehicle) addEventHandler("onClientRender",root,drawMeter) addEventHandler("onClientPreRender", root, updateFPS) elseif not inVehicle and vehicle then removeEventHandler("onClientVehicleDamage",vehicle,onCollide) removeEventHandler("onClientElementDestroy",vehicle,checkVehicle) removeEventHandler("onClientPlayerWasted",localPlayer,checkVehicle) removeEventHandler("onClientRender",root,drawMeter) removeEventHandler("onClientPreRender", root, updateFPS) vehicle=nil end end local function loadRecords(records,maxPosition,myAcc) guiSetText(gui.window,"Top "..tostring(maxPosition).." drifters") guiGridListClear(gui.list) local guestID = 0 for position,record in ipairs(records) do local player,score,name,isGuest = record.username,record.score,record.playername,record.isGuest if isGuest == "true" then guestID=guestID+1 if myAcc == "guest" then myAcc = hash("sha512",getPlayerSerial()) end end local row = guiGridListAddRow(gui.list,"#"..tostring(position).." "..name,(isGuest == "true" and "guest_"..tostring(guestID) or player),convertNumber(score)) if player == myAcc then guiGridListSetItemColor(gui.list,row,gui.namecolumn,255,255,255,255) guiGridListSetItemColor(gui.list,row,gui.usercolumn,255,255,255,255) guiGridListSetItemColor(gui.list,row,gui.scorecolumn,255,255,255,255) end end end local function toggleGUI() local isVisible = guiGetVisible(gui.window) if isVisible then guiSetVisible(gui.window,false) showCursor(false) else guiSetVisible(gui.window,true) showCursor(true) end end local function initScript() addEvent("onClientDriftEnd",false) addEvent("Drift:loadRecords",true) gui.window = guiCreateWindow(0.35,0.15,0.3,0.7,"",true) gui.list = guiCreateGridList(0,0.05,1,0.95,true,gui.window) gui.namecolumn = guiGridListAddColumn(gui.list,"Jogador",0.4) gui.usercolumn = guiGridListAddColumn(gui.list,"Login",0.3) gui.scorecolumn = guiGridListAddColumn(gui.list,"Pontos",0.2) guiGridListSetSortingEnabled(gui.list,false) guiSetVisible(gui.window,false) bindKey("F5","down",toggleGUI) checkVehicle() addEventHandler("Drift:loadRecords",localPlayer,loadRecords) addEventHandler("onClientPlayerVehicleEnter",localPlayer,checkVehicle) addEventHandler("onClientPlayerVehicleExit",localPlayer,checkVehicle) triggerServerEvent("Drift:scriptLoaded",localPlayer) end addEventHandler("onClientResourceStart",resourceRoot,initScript) server local connection local driftRecords = {} local loadedClients = {} local recordListMaxPosition = 50 local excludedUsernames = -- Add accountnames of who you want to blacklist from ranking, like to prevent players tracking (undercover) admins through F5 (current nick + username) { ["Adminusername1"] = true, ["Test2"] = true, } local function comp(a,b) return a.score > b.score end function getPlayerFromNamePart(name) if name then for i, player in ipairs(getElementsByType("player")) do if string.find(getPlayerName(player):lower(), tostring(name):lower(), 1, true) then return player end end end return false end local function checkDriftRecord(score) if not client.account then return end if excludedUsernames[client.account.name] then return end local acc = (client.account.name~="guest" and client.account.name or hash("sha512",client.serial)) local name = client.name local oldJSON = toJSON(driftRecords) local isGuest = tostring(isGuestAccount(client.account)) if driftRecords[#driftRecords] == nil or (score > driftRecords[#driftRecords].score or #driftRecords < recordListMaxPosition) then local existingPosition = false for position,record in ipairs(driftRecords) do if record.username == acc then existingPosition = position break end end if existingPosition and score > driftRecords[existingPosition].score then driftRecords[existingPosition].score = score driftRecords[existingPosition].playername = name elseif not existingPosition then table.insert(driftRecords,{username=acc,score=score,playername=name,isGuest=isGuest}) end else return end table.sort(driftRecords,comp) if #driftRecords > recordListMaxPosition then for position=recordListMaxPosition+1,#driftRecords do driftRecords[position]=nil end end if oldJSON == toJSON(driftRecords) then return end for player,_ in pairs(loadedClients) do triggerClientEvent(player,"Drift:loadRecords",player,driftRecords,recordListMaxPosition,player.account.name) end connection:exec("DELETE FROM records") for position,record in ipairs(driftRecords) do connection:exec("INSERT INTO records VALUES (?,?,?,?)",record.username,record.playername,record.score,record.isGuest) end end local function recheckPlayer() triggerClientEvent(source,"Drift:loadRecords",source,driftRecords,recordListMaxPosition,source.account.name) end local function resetPlayer() loadedClients[source] = nil end local function clientLoaded() if source~=client then return end triggerClientEvent(client,"Drift:loadRecords",client,driftRecords,recordListMaxPosition,client.account.name) addEventHandler("onDriftEnd",client,checkDriftRecord) loadedClients[client] = true addEventHandler("onPlayerLogin",client,recheckPlayer) addEventHandler("onPlayerLogout",client,recheckPlayer) addEventHandler("onPlayerQuit",client,resetPlayer) end local function initScript() connection = Connection("sqlite",":/drift.db") connection:exec("CREATE TABLE IF NOT EXISTS records (username TEXT, playername TEXT, score NUMBER, isGuest TEXT)") local handle = connection:query("SELECT * FROM records") driftRecords = handle:poll(-1) addEvent("Drift:scriptLoaded",true) addEvent("onDriftEnd",true) addEventHandler("Drift:scriptLoaded",root,clientLoaded) for _,v in ipairs({"Best Drift","Total Drift","Last Drift"}) do exports["scoreboard"]:addScoreboardColumn(v) end end addEventHandler("onResourceStart",resourceRoot,initScript) Gostaria de apesar retirar os códigos hex dos nicks, e deixar apenas o name
  2. Ainda continuou dando o mesmo erro no debugscript, Coloquei o elemento antes do destroyElement, e finalmente parou de dar esse erro function DestroyVeiculo () if Drzika[source] then destroyElement(Drzika[source]) end end Mesmo Assim, muito obrigado pelo ajuda DNL!
  3. Olá, Estou com o seguinte problema, á cada vez que um player morre dentro do veiculo, aparece a seguinte mensagem no debugscript WARNING: \carro.lua:20: Bad argument @'destroyElement' [Expected element at argument 1, got nil] Porem na tal linha o argumento já está setado para source Gostaria de saber como posso resolver isso local Veiculo = { 411,411} Drzika = {} function CreateVehicle (source) if getElementData (source, "Pegou", true) then outputChatBox ('#ffffff*#BF6F14Aguarde 20 Segundos para Pegar um Carro Novamente.',source,255,255,255,true) return end if isElement(Drzika[source]) then destroyElement (Drzika[source]) Drzika[source] = nil end local x,y,z = getElementPosition (source) local Cars = Veiculo[math.random(#Veiculo)] Drzika[source] = createVehicle (Cars,x,y,z) warpPedIntoVehicle (source,Drzika[source]) --outputChatBox ('#000000[ #00bfffVEICULO#000000 ] - #FFFFFF'..getPlayerName(source)..' #6C6C6CPegou um Carro digitando #00bffa/carro', root, 255, 255, 255, true) setElementData (source, "Pegou",true) setTimer (setElementData, 20000, 1, source, "Pegou", false) end addCommandHandler ("carro", CreateVehicle) function DestroyVeiculo () destroyElement (Drzika[source]) end addEventHandler ("onPlayerLogout", root, DestroyVeiculo) addEventHandler ("onPlayerQuit", root, DestroyVeiculo) addEventHandler ("onPlayerWasted", root, DestroyVeiculo)
  4. Olá Estou fazendo um admin mensagem, e gostaria de deixar ele setado para uma acl, mas está dando um erro na qual não estou conseguindo resolver: ERROR: script\server.lua:4: attempt to concatenate local 'player' (a nil value) function adminmensagem(player,commandName, ...) local player imsg = table.concat({...}, " ") if isObjectInACLGroup ( "user." .. player, aclGetGroup ( "Console" ) ) then if imsg and imsg ~= "" then triggerClientEvent("dxTextMostrar",getRootElement(),getPlayerName(player)..":#FFFFFF "..imsg) setTimer ( triggerClientEvent, 5000, 1, "dxTextEsconder",getRootElement() ) else outputChatBox("#FFF000[AVISO]#FFFFFFDigite uma mensagem!",player,255,255,255,true) end end end addCommandHandler("stg", adminmensagem) Agradeço desde já e aguardo resposta!
  5. Gostaria de saber como faço e quais as funções para adicionar um dxDrawText para ficar acima da cabeça, tipo uma NameTag, só que eu gostaria de deixar ela acima da cabeça dos players que são setados nas acls por exemplo. Admin - escrito Admin acima da cabeça e da Nametag do jogador. E também gostaria de saber como faço para calcular e achar a posiçao correta(left,right) pra ficar o texto?
  6. Olá Roots. Não Amigo, o conteudo eu peguei deste tópico neste fórum: http://mtaz.wikiforum.net/t3647-nova-pr ... ase-alarme o próprio autor da script postou. eu perguntei para o próprio sobre isso, mas como é um tópico mais antigo não obtive resposta até o momento.
  7. Olá! eu peguei uma resource em um site de proteção de base, na qual estou precisando, eu peguei a script mas ela não funciona de jeito nenhum, tentei editar e tals para ver se conseguia funcionar, mas nada, a proteção simplesmente não funciona/ativa nas coordenadas selecionadas no caso eu testei em coordenadas diferentes, testei para grupo e para acl, ambas não funcionaram EnabledAlarm = true ColCuboid = false --------------------------------------- CONFIGS -------------------------------------------- RestricLocation["location1"] = {2153.12451,-1761.95825,13.54556} -- Local 1 RestricLocation["location2"] = {2195.95605,-1818.96802,13.1796} -- Local 2 TeleportLocation = {2186.80249,-1711.85938,13.34949} -- Local de TP GroupName = "PM" -- Nome da Gang ou Grupo ACL GroupNameBy = 2 -- 1 para Gang, e 2 para ACL MsgInvasao = "Voce Precisa ser do [PM] para poder entrar!" EnableVehicleGodMode = true -- Habilitar HabilitarAdmin = false -- Todos admins vao poder entrar na base GodMode = false -- Ao entrar na área protegida, habilita GodMode NaoAtirar = false -- Ao entrar na área protegida, não podera atirar --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox ( msg, iplayer, 255, 0, 0, true ) end function EnterPlace ( theElement ) local veh = getPedOccupiedVehicle(theElement) local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then return end end if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then sendMsg(theElement,MsgInvasao) if veh then setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) else setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) end sendMsgOwners(theElement) elseif getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,true) end end function ExitPlace ( theElement ) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement, "fire", true) toggleControl(theElement, "vehicle_fire", true) toggleControl(theElement, "vehicle_secondary_fire", true) toggleControl(theElement, "aim_weapon", true) end if getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel( PlayerID ) if GroupNameBy == 1 then if ( getElementData ( PlayerID , "gang" ) == GroupName ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end else local accName = getAccountName ( getPlayerAccount ( PlayerID ) ) if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end end end function ResourceStart( ) LoadLocations() CreateCollision() end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart) function LoadLocations() local RX, RY, RZ, WRX, WRX, WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ ) if ColCuboid then addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace ) addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace ) else outputDebugString("Erro, verifique: location1 e location2") end end function ResourceStop( ) destroyElement ( ColCuboid ) end addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop) function sendMsgOwners( PlayerID ) local connectedPlayers = getElementsByType ( "player" ) for i, aPlayer in ipairs(connectedPlayers) do if(PlayerHaveLevel (aPlayer) == true) then sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !") end end end function SetVehicleGodMode( VehicleID, godEoD ) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof (VehicleID, godEoD ) end end Gostaria de saber qual seria o erro na script para que ele não esteja funcionando Agradeço desde já!
  8. sim '-', já vi isso em alguns servidores, achei ótimo, para eventos e tals ninguem sair na vantagem, mas nem que seja um comando/função para deixar o script/código apenas para a dimensão 0.
  9. Olá Tenho uma duvida, acredito que seja até simples, e é algo que procurei em vários lugares e não achei. Gostaria de saber qual função/Comando ou até a script mesmo caso for possível e caso haja na comunidade. Gostaria de colocar algumas resources do meu servidor (carro,moto, armas, skin, teleporte) e até a própria freeroam, para que ela se desativase automaticamente ao mudar de dimensão (1 á 3), para que ninguem tivesse "vantagem" em eventos que seriam feitos em outras dimensões. Peço desculpas caso tenha feito o tópico na area errada, Aguardo resposta.
  10. Era esse o erro mesmo. fiz isso e resolveu! Muito Obrigado.
  11. Opa, tudo bem com vocês?? Começei á pouco tempo á aprender mais sobre .lua, mas ainda sou muito novato nisso e gostaria de uma pequena ajuda nessa simples script. A script é para o BOPE, para pegar só quem é do bope um kit de armas e skin, o código está funcionando bem, normal e tals, mas o unico problema é que ao digitar o comando ele só vem as armas e não vem a skin no personagem. Acredito que eu tenha tido um simples erro, tentei resolver mas não obtive sucesso, espero uma ajuda nisso, apesar de ser simples para quem já "manja" da programação, eu sou bem inexperiente nisso. A Script: function kitarmas ( source ) accountname = getAccountName ( getPlayerAccount ( source ) ) if isObjectInACLGroup("user." .. accountname, aclGetGroup("BOPE")) then giveWeapon(source, 4, 200, true) giveWeapon(source, 24, 200, true) giveWeapon(source, 26, 200, true) giveWeapon(source, 28, 200, true) giveWeapon(source, 31, 200, true) giveWeapon(source, 34, 200, true) giveWeapon(source, 37, 200, true) giveWeapon(source, 16, 200, true) giveWeapon(source, 46, 200, true) setElementData(thePlayer,"invincible",false) setElementModel(thePlayer, 283) outputChatBox("#00ff00[bOPE]: Você pegou o Kit de Armas e Skin do BOPE", source, 255, 255, 255, true) end end addCommandHandler("kitbope", kitarmas) Obrigado desde já!
  12. Acabei errando nisso mesmo, acabei colocando a meta do lado client, Muito Obrigado pela Ajuda!
  13. oi, tranquilos? eu gostaria de saber como eu colocaria os argumentos que eu colocaria na meta.xml para essa script? Sei que é uma pergunta meio boba, mas eu acho que o erro está na meta que eu fiz A Script: local acls = { "SuperModerator", "Admin", "Console" } local on = "nao" local coisa = nil function event (thePlayer) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then if(on == "sim")then outputChatBox("#FFF000[sERVER#FFFFFF Evento criado, use #FF0000/devent#FFFFFF to close the Event!",thePlayer,255,255,255,true) else local x,y,z = getElementPosition(thePlayer) on = "sim" coisa = createMarker(x,y,z-1,"cylinder",2,0,255,0) dimen = getElementDimension(thePlayer) inte = getElementInterior(thePlayer) outputChatBox("#FFF000[sERVER]#FFFFFF Administrador #FF0000"..getPlayerName(thePlayer).."#FFFFFF criou um evento, digite #FF0000/irevento#FFFFFF para participar!",root,255,255,255,true) if(inte)then setElementInterior(coisa, inte) end if(dimen)then setElementDimension(coisa, dimen) end end else outputChatBox("#FFF000[sERVER]#FFFFFF Você não é um admin para criar um evento!",thePlayer,255,255,255,true) end end end addCommandHandler("cevento", event)local acls = { "SuperModerator", "Admin", "Console" } local on = "nao" local coisa = nil function event (thePlayer) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then if(on == "sim")then outputChatBox("#FFF000[sERVER#FFFFFF Evento created, use #FF0000/cancelarevento#FFFFFF to close the Event!",thePlayer,255,255,255,true) else local x,y,z = getElementPosition(thePlayer) on = "sim" coisa = createMarker(x,y,z-1,"cylinder",2,0,255,0) dimen = getElementDimension(thePlayer) inte = getElementInterior(thePlayer) outputChatBox("#FFF000[sERVER]#FFFFFF Administrador #FF0000"..getPlayerName(thePlayer).."#FFFFFF criou um evento, digite #FF0000/irevento#FFFFFF para participar!",root,255,255,255,true) setElementInterior(coisa, inte) if (dimen)then setElementDimension(coisa, dimen) end end end end end if not (isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then outputChatBox("#FFF000[sERVER]#FFFFFF Você não é um Admin para criar um evento!",thePlayer,255,255,255,true) end addCommandHandler("devento", event) function irevento(thePlayer,cmd) local x,y,z = getElementPosition(coisa) local inEvent = getElementData(thePlayer, "Evento") if(on == "sim")then -- "on == sim", on is a string var? setted in outside of this code? if(getPedOccupiedVehicle (thePlayer))then outputChatBox("#FFF000[sERVER]#FFFFFF Leave your vehicle to enter the event",thePlayer,255,255,255,true) else if (inEvent) then -- if the var "Evento" is true then say to player: outputChatBox("#FFF000[sERVER]#FFFFFF You're already at the event.",thePlayer,255,255,255,true) else -- only take weapons and give armor and helth if the player joined in event. takeAllWeapons ( thePlayer ) setElementHealth ( thePlayer, 100 ) setPedArmor ( thePlayer, 100 ) setElementData(thePlayer, "Evento", true) -- set var "Evento" to true setElementPosition(thePlayer,x,y,z+1) -- set player position setElementDimension(thePlayer, getElementDimension(coisa)) setElementInterior(thePlayer,inte) outputChatBox("#FFF000[sERVER]#FFFFFF Welcome in the Event!",thePlayer,255,255,255,true) end end else outputChatBox("#FFF000[sERVER]#FFFFFF There isn't a event created!",thePlayer,255,255,255,true) end end addCommandHandler("irevento",irevento) function Infor(thePlayer) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then outputChatBox("#FFF000[sERVER]#FFFFFF - Commands for Event ",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/cevento#FFFFFF - To create a event [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/devento #FFFFFF- To close the event [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/irevento #FFFFFF- To enter the event [Players]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/sawnoff ,/m4,/tec9,/deagle #FFFFFF- To give players weapons [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/nrg500 , /dnrg500 #FFFFFF- To give and destroy a NRG-500 [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/givehealth , /takeweapons #FFFFFF- To give player health&armour and take weapons [Administators]!",thePlayer, 255, 255, 255, true) else outputChatBox("#FFF000[sERVER]#FFFFFF You aren't an admin to use this command",thePlayer,255,255,255,true) end end addCommandHandler ("event",Infor) function getWeapons ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then takeAllWeapons (events) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Removeu suas Armas",events, 255, 255, 255, true) end end end end addCommandHandler ("tirararmas",getWeapons) function GiveHealthAndArmour ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then setElementHealth ( events, 100 ) setPedArmor ( events, 100 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Deu Colete e Vida",events, 255, 255, 255, true) end end end end addCommandHandler ("darvida",GiveHealthAndArmour) function Frooze ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then setElementFrozen ( events, true ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." te Congelou",events, 255, 255, 255, true) end end end end addCommandHandler ("congelar",Frooze) function UnFrooze ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then setElementFrozen ( events, false ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Te descongelou",events, 255, 255, 255, true) end end end end addCommandHandler ("descongelar",UnFrooze) function Deagle ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then giveWeapon ( events, 24, 9999 ) setPedStat ( events, 73, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 71, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 77, 1000 ) setPedStat ( events, 78, 1000 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a Deagle !",events, 255, 255, 255, true) end end end end addCommandHandler ("deagle",Deagle) function SawnOff ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then giveWeapon ( events, 26, 9999 ) setPedStat ( events, 73, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 71, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 77, 1000 ) setPedStat ( events, 78, 1000 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a Sawn off !",events, 255, 255, 255, true) end end end end addCommandHandler ("sawnoff",SawnOff) function M4 ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then giveWeapon ( events, 31, 9999 ) setPedStat ( events, 73, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 71, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 77, 1000 ) setPedStat ( events, 78, 1000 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a M4 !",events, 255, 255, 255, true) end end end end addCommandHandler ("m4",M4) function Tec9 ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then giveWeapon ( events, 32, 9999 ) setPedStat ( events, 73, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 71, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 77, 1000 ) setPedStat ( events, 78, 1000 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a Tec 9 !",events, 255, 255, 255, true) end end end end addCommandHandler ("tec9",Tec9) function Minigun ( thePlayer ) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "SuperModerator" or "Admin" ) )) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then