Jump to content

Zsoltisz

Members
  • Posts

    43
  • Joined

  • Last visited

About Zsoltisz

  • Birthday 16/08/2000

Details

  • Location
    Hungary

Recent Profile Visitors

794 profile views

Zsoltisz's Achievements

Rat

Rat (9/54)

1

Reputation

  1. You need a fuel-system.
  2. Yepp. Works. Thanks a lot But now. I need to draw this with dxDrawText and row. Like this: How can i make it? BTW. Can i made this script in server side?
  3. Oookay. It's still working. But i got some problem. Please help me. Code: function asd (message,level,file,line) if exports.StarMTA_core:Fejleszto(localPlayer) and level == 1 then outputChatBox("#7CC576[StarMTA-Debugscript]: #FF3333ERROR:#FFFFFF"..message.." (#FFA500"..line.."#FFFFFF)",255,255,255,true) end end addEventHandler ("onClientDebugMessage",getRootElement(),asd) Debugscript: ERROR:StarMTA_debugscript\client.lua:3 attempt to concatenate local 'line' (nil value)
  4. This script is client sided.
  5. I translate it i f exports.core:isPlayerDeveloper() then
  6. I try this but it's dont working. What's the prob? addEventHandler ("onClientDebugMessage",getRootElement(), function(message,level,file,line) if exports.StarMTA_core:Fejleszto(thePlayer) then outputChatBox (message) end end) I just type for outputChatBox because i want to test first.
  7. http://kepfeltoltes.hu/161015/461313452N_vtelen_www.kepfeltoltes.hu_.png I mean this.
  8. Thank you very much my friends!
  9. Okay. It's looks hard How can i get the errors from scripts?
  10. Yeah. And can i color this with HEX Codes?
  11. How? With outputDebugString?
  12. Hello guys. Can I change the debugscript colors? It's just an idea. I see in video and i see the debugscript is create with dxDrawText. How can i do it?
  13. the gui editor give you a local strings. Paste this too.
  14. Zsoltisz

    Namtags

    Hello guys I got error in this script. please help me. ERROR:names/nametags.lua:75:attempt to perform arithmetic on local "sy" (a nil value) local myfont = "" local nametags = { } local nevekbe = false -- settings local _max_distance = 300 local _adminszoli_tavolsag = 20 local _adminszoli_textsize = 1.3 local _min_distance = 7.5 local _alpha_distance = 20 local _nametag_alpha = 170 local _bar_alpha = 300 local _scale = 0.2 local _nametag_textsize = 1.5 local _chatbubble_size = 15 local _bar_width = 40 local _bar_height = 6 local _bar_border = 1.2 local _, screenY = guiGetScreenSize( ) real_scale = screenY / ( _scale * 800 ) local _alpha_distance_diff = _max_distance - _alpha_distance local localPlayer = getLocalPlayer( ) addEventHandler( 'onClientRender', root, function( ) -- get the camera position of the local player local cx, cy, cz = getCameraMatrix( ) local dimension = getElementDimension( localPlayer ) local interior = getElementInterior( localPlayer ) -- loop through all players for player, chaticon in pairs( nametags ) do if (getElementDimension( player ) == dimension and getElementInterior( player ) == interior and isElementOnScreen( player )) then local px, py, pz = getElementPosition( player ) local distance = getDistanceBetweenPoints3D( px, py, pz, cx, cy, cz ) if distance <= _adminszoli_tavolsag then local dz = 1 + 2 * math.min( 1, distance / _min_distance ) * _scale if isPedDucked( player ) then dz = dz / 2 end pz = pz + dz local sx, sy = getScreenFromWorldPosition( px, py, pz ) if sx and sy then local cx = sx distance = math.max( distance, _min_distance ) local scale = 1 local alpha = ( ( distance - _alpha_distance ) / _alpha_distance_diff ) local bar_alpha = ( ( alpha < 0 ) and _bar_alpha or _bar_alpha - (alpha * _bar_alpha) ) * ( getElementData( localPlayer, "collisionless" ) and 1 or getElementAlpha( player ) / 255 ) if bar_alpha > 0 then end local nametag_alpha = 1000 end local jatekosid = getElementData ( player, "playerid" ) local adminduty = getElementData ( player, "adminduty" ) local adminrang = exports.StarMTA_core:AdminRang( player ) local alpha = getElementAlpha(player) or 0 if (adminduty == 0 and getElementAlpha(player, 255)) then local jatekosid = getElementData ( player, "playerid" ) dxDrawText(getPlayerNametagText( player ).." #FFFFFF("..jatekosid..")", sx, sy+75, sx, sy+75, tocolor( 255, 255, 255, 255 ), 1.5, 'arial', 'center', 'bottom',false,false,false,true ) end if (exports.StarMTA_core:Tulajdonos(player) and adminduty == 1 and alpha == 255) then local jatekosid = getElementData ( player, "playerid" ) local adminduty = getElementData ( player, "adminduty" ) local adminrang = exports.StarMTA_core:AdminRang( player ) dxDrawText("#FFFFFF"..getPlayerNametagText( player ).." #FF3333(#"..adminrang..") #FFFFFF("..jatekosid..")", sx, sy+75, sx, sy+75, tocolor( 0, 240, 255, 255), 1.7, 'arial', 'center', 'bottom',false,false,false,true ) elseif (exports.StarMTA_core:Fejleszto(player) and adminduty == 1 and alpha == 255) then dxDrawText("#FFFFFF"..getPlayerNametagText( player ).." #32B3EF<"..adminrang.."/> #FFFFFF("..jatekosid..")", sx, sy, sx, sy+75, tocolor( 0, 240, 255, 255 ), 1.7, 'arial', 'center', 'bottom',false,false,false,true ) elseif (exports.StarMTA_core:Rendszergazda(player) and adminduty == 1 and alpha == 255) then dxDrawText("#FFFFFF"..getPlayerNametagText( player ).." #ec9d9d("..adminrang..") #FFFFFF("..jatekosid..")", sx, sy, sx, sy+75, tocolor( 0, 240, 255, 255 ), 1.7, 'arial', 'center', 'bottom',false,false,false,true ) elseif (exports.StarMTA_core:SzuperAdmin(player) and adminduty == 1 and alpha == 255) then dxDrawText("#FFFFFF"..getPlayerNametagText( player ).." #9c00ff("..adminrang..") #FFFFFF("..jatekosid..")", sx, sy, sx, sy+75, tocolor( 0, 240, 255, 255 ), 1.7, 'arial', 'center', 'bottom',false,false,false,true ) elseif (exports.StarMTA_core:FoAdmin(player) and adminduty == 1 and alpha == 255) then dxDrawText("#FFFFFF"..getPlayerNametagText( player ).." #ffb32f("..adminrang..") #FFFFFF("..jatekosid..")", sx, sy, sx, sy+75, tocolor( 0, 240, 255, 255 ), 1.7, 'arial', 'center', 'bottom',false,false,false,true ) elseif (exports.StarMTA_core:EgyesAdmin(player) and adminduty == 1 and alpha == 255) then dxDrawText("#FFFFFF"..getPlayerNametagText( player ).." #7cc576("..adminrang..") #FFFFFF("..jatekosid..")", sx, sy, sx, sy+75, tocolor( 0, 240, 255, 255 ), 1.7, 'arial', 'center', 'bottom',false,false,false,true ) end end end end end ) addEventHandler( 'onClientResourceStart', getResourceRootElement( ), function( ) for _, player in pairs( getElementsByType( 'player' ) ) do if player ~= localPlayer then -- hide the default nametag setPlayerNametagShowing( player, false ) if isElementStreamedIn( player ) then -- save the player data nametags[ player ] = false end end end end ) addEventHandler( 'onClientResourceStop', getResourceRootElement( ), function( ) -- handle stopping this resource for player in pairs( nametags ) do -- restore the nametag setPlayerNametagShowing( player, true ) -- remove saved data nametags[ player ] = nil end end ) addEventHandler ( 'onClientPlayerJoin', root, function( ) -- hide the nametag setPlayerNametagShowing( source, false ) end ) addEventHandler ( 'onClientElementStreamIn', root, function( ) if source ~= localPlayer and getElementType( source ) == "player" then -- save the player data nametags[ source ] = false triggerServerEvent( "nametags:chatbubble", source ) end end ) addEventHandler ( 'onClientElementStreamOut', root, function( ) if nametags[ source ] then -- cleanup nametags[ source ] = nil end end ) addEventHandler ( 'onClientPlayerQuit', root, function( ) if nametags[ source ] then -- cleanup nametags[ source ] = nil end end ) -- local oldConsoleState = false local oldInputState = false local tag = dxCreateTexture("Duty/Tulajdonos_Duty.png") local tag2 = dxCreateTexture("Duty/Fejleszto_Duty.png") local tag3 = dxCreateTexture("Duty/Rendszergazda_Duty.png") local tag4 = dxCreateTexture("Duty/SzuperAdmin_Duty.png") local tag5 = dxCreateTexture("Duty/FoAdmin_Duty.png") local tag6 = dxCreateTexture("Duty/Admin_Duty.png") function Fejleszto_Duty() local players = getElementsByType("player") for i = 1 , #players do local adminduty = getElementData(players[i], "adminduty") or 0 local alpha = getElementAlpha(players[i]) or 0 if tonumber(adminduty) == 1 and alpha == 255 then if players[i] ~= localPlayer then if exports.StarMTA_core:Tulajdonos(players[i]) then dxDrawImageOnElement(players[i],tag) elseif exports.StarMTA_core:Fejleszto(players[i]) then dxDrawImageOnElement(players[i],tag2) elseif exports.StarMTA_core:Rendszergazda(players[i]) then dxDrawImageOnElement(players[i],tag3) elseif exports.StarMTA_core:SzuperAdmin(players[i]) then dxDrawImageOnElement(players[i],tag4) elseif exports.StarMTA_core:FoAdmin(players[i]) then dxDrawImageOnElement(players[i],tag5) elseif exports.StarMTA_core:EgyesAdmin(players[i]) then dxDrawImageOnElement(players[i],tag6) end end end end end addEventHandler("onClientRender", root, Fejleszto_Duty) function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(localPlayer) local distance = distance or 20 local height = height or 1 local width = width or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255)) end end end end
  15. Zsoltisz

    Admin logo

    Working perfectly! I love you :* Thank you very much.
×
×
  • Create New...