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Rio

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Posts posted by Rio

  1. Hey Guys, i'm working on a DJ script. Till now i have made it like the player needs 100k to become a DJ. But i cant figure it out how to minus 100k from the money the player has!

    The current one i made works on the basis that it checks whether the player has >=100,000 then his allowed to become DJ else his not..But what i actually need is to minus 100k from the player's money. Please Help.

  2. Hey Guys, i'm working on a DJ script. Till now i have made it like the player needs 100k to become a DJ. But i cant figure it out how to minus 100k from the money the player has!

    The current one i made works on the basis that it checks whether the player has >=100,000 then his allowed to become DJ else his not..But what i actually need is to minus 100k from the player's money. Please Help.

  3. I've been working on making a samsite for my admin base.. I tried everything searching searching fixed the code still i'm getting this error :

       
    [2016-04-03 10:04:47] WARNING: WTA-basesamsite\ad_base_s.lua:26: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] 
    [2016-04-03 10:04:53] WARNING: WTA-basesamsite\ad_base_s.lua:60: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] 
      
    

    My isObjectInACLGroup part Code:

      
    function hit ( pla, dim ) 
         
        if getElementType ( pla ) == "player" then 
         
        local vehicle = getPedOccupiedVehicle ( pla ) 
            if vehicle or not vehicle then 
               
                local account = getPlayerAccount ( pla ) 
                if account then 
                local accountname = getAccountName ( account ) 
                if isObjectInACLGroup ( "user." .. tostring(accountname), aclGetGroup ( "Admin" ) ) then 
                 
            else  
             
           if isObjectInACLGroup ( "user." .. tostring(accountname), aclGetGroup ( "Super Moderator" ) ) then   
                 
            else  
             
           if isObjectInACLGroup ( "user." .. tostring(accountname), aclGetGroup ( "Moderator" ) ) then 
                  
                    outputChatBox ( "[WTA]Welcome Sir, "..getPlayerName(pla).."!", pla, 0, 150, 0 ) 
                     
            else 
                    setElementData ( pla, "inRestrictedArea", "true" ) 
                    triggerClientEvent ( pla, "destroyTrepassor", g_root, pla ) 
                    outputChatBox ( "***WTA Headquarters Restricted Area!***", pla, 255, 0, 0 ) 
                    outputChatBox ( "* "..getPlayerName(pla)..".has entered The WTA Headquarters Restricted Area.Enjoy The Fireworks Bro!", g_root, 70, 251, 45 ) 
                            end  
                        end 
                    end 
                end 
            end 
         end 
    end 
    addEventHandler ( "onColShapeHit", g_base_col, hit ) 
      
    

  4. rio.png

    Hey Guys I Have Started A New Department For Graphics.

    I Can Help Anytime when you need some logos, signatures or that kind of stuff..(Free Of Cost).

    TIll Today I Have Created Beautiful Graphics And Helped Many On Their FB Page.Thus Getting Many Greetings :D.

    So I've Decided To Help Others On Multi Theft Auto With Concern To GRAPHICS.

    You Can PM Me Anytime If You Need Help With Graphics.I will always be there to help you.

    Logos:

    Since Then I've Created many logos for servers e.g. Cryorustic Gaming And For Groups On The Servers.I Use Photoshop To Do all This Stuff At which i am good at . :)

    Signatures For Forums:

    To Create Cool Signatures Like The One I've Created for my Profile, it requires SKILL.Thus I Can Help You With It.

    And Last But Not The Least; It's Free Of Cost!.

    -------------------------------------------------------------------------------------------------------------------------------------------

    UPDATED*

    Some Of My Skilled Graphics:- (Currently used by many fb pages).

    Graphics #1

    Graphics #2

    Graphics #3

    Graphics #4

  5. I want to know how to loop a sound.

    I wanted to use it during my map.Please Help me.

    What i know is this:

    function mapMisc()  
      
                  local misc = playSound("misc/map.mp3")  
                  setSoundVolume(misc, 0.5) 
      
    end 
    addEventHandler( "OnClientPlayerSpawn", root, mapmisc) 
    

  6. Well there is no such 'degree of view'...

    But You can accomplish it with the help of the Z axis.

    You need to add this in your script:

     bool setCameraTarget( float targetX, float targetY, float targetZ )  
    

    Set the coordinates of your camera and make the z axis a little more...

    This will make the camera set to the above of the player

    :)

    Regards, Rio.

  7. The design could be better , i like that you made it with MySQL what's awesome.

    I plan to create a dx login panel for my server , could you decompile the scripts or at least the part where you create the accounts using MySQL it would help me a lot to learn because there isn't any MySQL tutorial or a working MySQL login panel on community.

    And where i can insert my database information in your script? i don't see any configuration file.

    Good job.

    Good job, keep it going.
    Nice :)
    good job man

    Thanks Guys For Encouraging me!!! :):):):):):):):):):)

  8. LoginPanel By Rio

    ------------------------------------------------------------------------

    Hey Guys I Made A Powerfull Loginpanel for the users.

    Please test it, its cool. Enjoy :D:D

    ----------------------------------------------------------------------

    Features:

    Features:

    -Recover Account

    -Register Button

    -Background Panorama script inbuilt.

    -MySQL

    -HUD Components Scripts.

    --------------------------------------------------------------------------

    Check It Out Here:

    https://community.multitheftauto.com/index.php?p=resources&s=details&id=11257

  9. NO NO NO! THIS IS THE BEST RESOURCE ONE CAN MAKE! CONGRATULATIONS! I COULDN'T MAKE THIS IF I'M BETTER THAN BAUSS IN PROGRAMMING! CONGRATZ KEEP GOING!

    By the way, can you please give me download link? :(

    Thank You Very Much Guys :D Just Started To Learn Functions and Got Such Success!! Thnks...

    And Backflip, plz check the url now. I changed its color xD. Its At The Bottom

  10. Guys, i'm having a problem with my chatbubbles. :| They Do Not Dissapear. If I Type Something, They Remain There Forever.

    Can Anyone help me with it plz? I Also Wanted To Make It to LocalChat.

    Here is my client-side Script:

      
    local textsToDraw = {} 
      
    local hideown 
    local showtime 
    local characteraddition 
    local maxbubbles 
      
    local showthebubbles = true 
      
    function income(message,messagetype) 
        if source ~= getLocalPlayer() or not hideown then 
            if messagetype == 2 then 
                if getPlayerTeam(source) == getPlayerTeam(getLocalPlayer()) then 
                    addText(source,message,messagetype) 
                end 
            else 
                addText(source,message,messagetype) 
            end 
        end 
    end 
      
    function addText(source,message,messagetype) 
        local notfirst = false 
        for i,v in ipairs(textsToDraw) do 
            if v[1] == source then 
                v[4] = v[4] + 1 
                notfirst = true 
            end 
        end 
        local infotable = {source,message,messagetype,0} 
        table.insert(textsToDraw,infotable) 
        if not notfirst then 
            setTimer(removeText,showtime + (#message * characteraddition),1,infotable) 
        end 
    end 
      
    function removeText(infotable) 
        for i,v in ipairs(textsToDraw) do 
            if v[1] == infotable[1] and v[2] == infotable[2] then 
                for i2,v2 in ipairs(textsToDraw) do 
                    if v2[1] == v[1] and v[4] - v2[4] == 1 then 
                        setTimer(removeText,showtime + (#v2[2] * characteraddition),1,v2) 
                    end 
                end 
                table.remove(textsToDraw,i) 
                break 
            end 
        end 
    end 
      
    function getTextsToRemove() 
        for i,v in ipairs(textsToDraw) do 
            if v[1] == source then 
                removeText(v) 
            end 
        end 
    end 
      
    function handleDisplay() 
        if showthebubbles then 
            for i,v in ipairs(textsToDraw) do 
                if isElement(v[1]) then 
                    if getElementHealth(v[1]) > 0 then 
                        local camPosXl, camPosYl, camPosZl = getPedBonePosition (v[1], 6) 
                        local camPosXr, camPosYr, camPosZr = getPedBonePosition (v[1], 7) 
                        local x,y,z = (camPosXl + camPosXr) / 2, (camPosYl + camPosYr) / 2, (camPosZl + camPosZr) / 2 
                        --local posx,posy = getScreenFromWorldPosition(x,y,z+0.25) 
                        local cx,cy,cz = getCameraMatrix() 
                        local px,py,pz = getElementPosition(v[1]) 
                        local distance = getDistanceBetweenPoints3D(cx,cy,cz,px,py,pz) 
                        local posx,posy = getScreenFromWorldPosition(x,y,z+0.020*distance+0.10) 
                        local elementtoignore1 = getPedOccupiedVehicle(getLocalPlayer()) or getLocalPlayer() 
                        local elementtoignore2 = getPedOccupiedVehicle(v[1]) or v[1] 
                        if posx and distance <= 45 and ( isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore1) or isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore2) ) and ( not maxbubbles or  v[4] < maxbubbles ) then -- change this when multiple ignored elements can be specified 
                            local width = dxGetTextWidth(v[2],1,"default") 
                             
                            dxDrawRectangle(posx - (3 + (0.5 * width)),posy - (2 + (v[4] * 20)),width + 5,19,tocolor(0,0,0,255)) 
                            dxDrawRectangle(posx - (6 + (0.5 * width)),posy - (2 + (v[4] * 20)),width + 11,19,tocolor(0,0,0,40)) 
                            dxDrawRectangle(posx - (8 + (0.5 * width)),posy - (1 + (v[4] * 20)),width + 15,17,tocolor(0,0,0,255)) 
                            dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (1 + (v[4] * 20)),width + 19,17,tocolor(0,0,0,40)) 
                            dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (v[4] * 20) + 1,width + 19,13,tocolor(0,0,0,255)) 
                            dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (v[4] * 20) + 1,width + 23,13,tocolor(0,0,0,40)) 
                            dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (v[4] * 20) + 4,width + 23,7,tocolor(0,0,0,255)) 
                             
                            local r,g,b = 255,255,255 
                            if v[3] == 2 then 
                                r,g,b = getTeamColor(getPlayerTeam(v[1])) 
                            end 
                             
                            dxDrawText(v[2],posx - (0.5 * width),posy - (v[4] * 20),posx - (0.5 * width),posy - (v[4] * 20),tocolor(r,g,b,255),1,"default","left","top",false,false,false) 
                        end 
                    end 
                end 
            end 
        end 
    end 
      
    function getServerSettings() 
        triggerServerEvent("onAskForBubbleSettings",getLocalPlayer()) 
    end 
      
    function saveSettings(settings) 
        showtime = settings[1] 
        characteraddition = settings[2] 
        maxbubbles = settings[3] 
        hideown = settings[4] 
        addEvent("onChatbubblesMessageIncome",true) 
        addEventHandler("onChatbubblesMessageIncome",getRootElement(),income) 
    end 
      
    function toggleBubblesOnOff() 
        showthebubbles = not showthebubbles 
        outputChatBox("Toggled chatbubbles " ..( not showthebubbles and "#FF0000off#FFFFFF." or "#00FF00on#FFFFFF." ),255,255,255,true) 
    end 
      
    addEventHandler("onClientPlayerQuit",getRootElement(),getTextsToRemove) 
    addEventHandler("onClientRender",getRootElement(),handleDisplay) 
    addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),getServerSettings) 
    addEvent("onBubbleSettingsReturn",true) 
    addEventHandler("onBubbleSettingsReturn",getRootElement(),saveSettings) 
    addCommandHandler("chatbubbles",toggleBubblesOnOff) 
      
      
    

    Here is my Server-side script:

      
      
    local showtime = tonumber(get("chatbubbles.DefaultTime")) 
    local characteraddition = tonumber(get("chatbubbles.PerCharacterAddition")) 
    local maxbubbles = get("chatbubbles.MaxBubbles") 
    if maxbubbles == "false" then maxbubbles = false else maxbubbles = tonumber(maxbubbles) end 
    local hideown = get("chatbubbles.HideOwn") 
    if hideown == "true" then hideown = true else hideown = false end 
      
    function sendMessageToClient(message,messagetype) 
        if not wasEventCancelled() then 
            if messagetype == 0 or messagetype == 2 then 
                triggerClientEvent("onChatbubblesMessageIncome",source,message,messagetype) 
            end 
        end 
    end 
      
    function returnSettings() 
        local settings = 
        { 
        showtime, 
        characteraddition, 
        maxbubbles, 
        hideown 
        } 
        triggerClientEvent(source,"onBubbleSettingsReturn",getRootElement(),settings) 
    end 
      
    addEventHandler("onPlayerChat",getRootElement(),sendMessageToClient) 
    addEvent("onAskForBubbleSettings",true) 
    addEventHandler("onAskForBubbleSettings",getRootElement(),returnSettings) 
      
    

    I Tried The Settings in my meta.xml where its written The time for the bubbles to disappear, but it does work out.

    Here is my meta.xml:

      
      
    
      
        "Cryorustic" description="chatbubbles" type="script" version="1.0.6" /> 
      
        

    Plz Guys Can Anyone Help.....

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