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FernandoMTA

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Everything posted by FernandoMTA

  1. Released v.1.2.0 and v1.3.0! Full changelog here. Changes since v.1.1.0: Added Lua linter Added lod_distance mod attribute which allows you to set the replaced model's LOD distance. See: https://wiki.multitheftauto.com/wiki/EngineSetModelLODDistance Improved documentation Added request & force mods feature (on demand) with normal & dgs GUIs Added testing commands Updated TP system demo Fixed bug with mod file downloading
  2. Update v1.2.0: https://github.com/Fernando-A-Rocha/mta-ide-search/releases/tag/v1.2.0 vehicles.ide has columns separated by , and tabs \t but Rockstar forgot a comma after emperor and wayfarer; this change fixes parsing of this file https://gtaforums.com/topic/195694-vehicleside-possible-bug/
  3. This page is now the documentation's main README, the developer handbook: https://github.com/Fernando-A-Rocha/mta-add-models/blob/main/.github/docs/MAIN.md From there you can find other pages for Lua Examples, Example Resources/Scripts, New-Models in Map Editor, newmodels & newmodels-engine Functions & Events documented. Enjoy!
  4. With these scripts you can take advantage of MTA's custom model IDs features and use added models in the Map Editor (e.g. map with SAMP objects): https://github.com/Fernando-A-Rocha/mta-add-models/blob/main/.github/docs/custom_editor#readme
  5. New v.2.2.0 update! This update brings many improvements and two small fixes. Highlights: - added "lodDistance" parameter (there are new test mods that demonstrate it) - modList can now be optional (mod_list.lua can be removed if u dont want mods defined in newmodels - added removeExternalMods(ids_list) exported async function - moved start/stop messages from testing_server.lua to server.lua - fixed mod list checks not cancelling the resource because they were inside an Async function - (edge case) fixed startFreeingMod(...) not doing tonumber(data_id) to compare with id, so people who set id element data string had problems See the full changelog on GitHub!
  6. With all respect to the original creator of this resource, here is a mod downloader resource that I created and just published (free & open source like this resource). It supports encrypted models and is overall more customizable, so I'm leaving it here for anyone who'd like. Thank you for the inspiration!
  7. New v1.1.0 release! Full changelog here. It features the ability to have all mods in a category be grouped so they can be only activated/deactivated together + GUI updates + demo TP script update.
  8. mod_downloader is a system that allows your players to control which replacement mods (skins, vehicles, objects/weapons) they want to download and use: Highly customizable Translatable Robust Optimized Up to date The following features are available: Resource settings to control everything Minimalistic CEGUI panel Alternative DGS panel (optional) Permissions system (per mod and to use the GUI) Teleportation system with GUI (example/demo) This resource is intended for servers that want to give players the choice of which server replacement mods they can use (e.g. Freeroam/RPG/Drift/Racing servers). It supports model files encrypted with NandoCrypt so no-one can steal your mods. GitHub Repo (Download): https://github.com/Fernando-A-Rocha/mta-mod-downloader#readme (Documentation here) Screenshots: https://github.com/Fernando-A-Rocha/mta-mod-downloader#screenshots Community Page (Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18799 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy!
  9. New v2.1.0 update! The previous 2.0.4 version remains semi-stable, but it is highly recommended that you update your newmodels resource to this version, as well as make use of the new resource added, it simplifies a lot of things. See the full changelog on GitHub (link above). Thank you @httpRick once again for the help.
  10. Released v2.0.4 update. New feature: custom pickup support! createPickup + setElementData. It uses setPickupType to change the pickup model clientside. Thank you @httpRick for the idea.
  11. Portside, you need to start acknowledging facts. You were never the sole owner, you just showed it yourself in that screenshot. I don't have any agenda, and you just ignored my question on why you decided to kill SARP's legacy by selling it, which just goes to prove what your interests are. I don't need to say anything else, I didnt "choose violence".
  12. So just a SARP reboot rebranded without the owner's permission. Explain to people why you sold the SARP game mode, web services & brand for profit after I shut down the server. https://sa-roleplay.net/ San Andreas Roleplay - عيش الحياة الواقعيه What gives you the right to sell something you don't own? It became an Arabic text RP server which used the same database from the last day of SARP that you gave them, and that you're using now in this "Ardic Gaming" server. What sense does that make? That deserves a mention. Oh and hold your emotions, don't waste your time calling me out on having closed SARP, I was in my right halt the server temporarily (which became indefinitely).
  13. New v2.0.3 update. The functions changed in this update were unfortunately broken in the previous version. Please update.
  14. Ever dreamed of mapping with mods in MTA? It's now possible thanks to newmodels. All information about the project here (download).
  15. New 2.0.2 update: replaced couroutines code with use of Asyncio library + fixed removeExternalMod function + newmodels-example fixes. Full changelog on GitHub. Update recommended.
  16. Small 2.0.1 update posted with some QoL improvements & a fix for when you try to load hundreds of mods at once. Also uploaded the resource to community.mtasa.com.
  17. NEW MAJOR RELEASE: v2.0.0 Click the link above to see the Changelog on the Github Release page. Please update your newmodels & sampobj_reloaded resources to the latest version. You will greatly benefit from the changes. Enjoy!
  18. cheers to MTA's AC that is one of the main reasons this platform is very popular today
  19. thank you to all the people who make MTA great happy new year and to a bright future!
  20. There is an ongoing Closed Beta (whitelist) that you can be apart of. It's been a pleasure developing this game mode so far. Come join the Discord if you haven't already It has lots of potential.
  21. For further contact please only contact @Klis Thank you.
  22. Hey, just an advice: in 3dvoicegui.lua Line 205 you do fileDelete("3dvoicegui.lua") to delete the file from client's download cache. You can do exactly the same by instead just putting cache="false" in meta.xml for the 3dvoicegui.lua script.
  23. no cliente a setWeaponProperty é só pra armas custom q n da para usar. N pergunte porquê ;( https://wiki.multitheftauto.com/wiki/SetWeaponProperty
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