Swagy
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Posts
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Posts posted by Swagy
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Can you check your PM? I don't know how to upgrade.
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3 minutes ago, Necktrox said:
2014.06.05, Version 0.10.29 (Stable)
You need a newer release.
my version is 0.10.29 @Necktrox
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Here is the SSH console
@Necktrox v0.10.29 this is my version
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3 minutes ago, Necktrox said:
You need a newer release of Node.js
I'm using the latest one @Necktrox
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@Necktrox I was running your JS on my Debian 8 machine, but I got 2 Errors, the first was solved thanks to Luca, the second one, isn't fixed which is: SyntaxError: Unexpected Identifier.
at Module._compile (module.js:439:25)
at Object.Module._extensions (module.js:470:10)
at Module.load (module.js:356:32)
...etc what to do? -
Selling a leaked resource from CIT?
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Well, I'm moderating a facebook page, and I want to advert for it, so I need money
I decided to work as a developer in some communities and earn money, I simply request 5$ for now, I mean, I'll work on what you want starting from 5$, if you want a hard work, price will be upper and so on.
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Add me on skype: blid-boy93
I can do some great things.
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I can work if you'll pay me.
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I'm interested, add me on skype: blid.boy93
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Still interested? I'm up to work!
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I'm ready to work on anything you suggest from 5$ contact me on skype: blid.boy93
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- --[[
- -- Resource Name: Information.
- -- Author: Om (RipeMangoes69)
- -- Date: 4/12/2016
- -- File: client.lua
- ]]--
- -- GUI
- GUIEditor = {
- window = {},
- label = {},
- memo = {}
- }
- GUIEditor.window[1] = guiCreateWindow(645, 250, 266, 378, "Information: " .. m.area, false)
- guiWindowSetSizable(GUIEditor.window[1], false)
- guiSetVisible(GUIEditor.window[1], false)
- GUIEditor.label[1] = guiCreateLabel(5, 353, 190, 15, "* Click anywhere on GUI Window to close it.", false, GUIEditor.window[1])
- guiSetFont(GUIEditor.label[1], "default-small")
- GUIEditor.memo[1] = guiCreateMemo(9, 24, 247, 324, "", false, GUIEditor.window[1])
- guiMemoSetReadOnly(GUIEditor.memo[1], true)
- local markers = {}
- function createInfoObjects()
- local markers = {
- {area = "Los Santos Airport", x = 1582.45, y = -2286.32, z = 12},
- {area = "Las Vegas Airport", x = 1674.30859375, y = 1444.9501953125, z = 9.2}
- }
- for i, m in ipairs(markers) do
- local marker = createMarker(m.x, m.y, m.z, "cylinder", 1, 255, 255, 255, 100)
- markers[marker] = i
- end
- end
- addEventHandler("onClientResourceStart", getRootElement(), createInfoObjects)
- function openGUI( hitElement, matchingDimension )
- if getElementType( hitElement ) == "player" and markers[source] then
- if isPedInVehicle(hitElement) then
- outputChatBox("You cannot access GUI from vehicle!", 255, 0, 0)
- guiSetVisible(GUIEditor.window[1], false)
- showCursor(false)
- else
- guiSetVisible(GUIEditor.window[1], true)
- guiSetText(GUIEditor.window[1],makers[source]["area"])
- showCursor(true)
- end
- end
- end
- addEventHandler("onClientMarkerHit", resourceRoot, openGUI)
- function closeGUI()
- guiSetVisible(GUIEditor.window[1], false)
- showCursor(false)
- end
- addEventHandler("onClientGUIClick", resourceRoot, closeGUI)
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I liked how we can import VC and LC maps into SA, but how does it work? I know that LC objects are already in MTA, but what to do with this tool ? what's its use ? can you explain, please?
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Well, I don't have material or idk, how to fix this? I don't know what's the material? I just want to add a new TXD file to a vehicle, is that possible?
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Well, I want to make some skin TXDs for some donators;
example;
local skinShaders = { ["blid1"] = {"infernus.txd", "Infernus"}, }
and I want to make this table
if k == getAccountName(acc) then
EngineApplyShaderToWorldTexture.
end
I want to enable the mod only for that person, but everyone can see it, any help?
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Not even cool scripts, in the job system try to use setBlipVisibleDistance (element, distance) for a better view..
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https://wiki.multitheftauto.com/wiki/GuiRadioButtonGetSelected
use this
Quoteif guiRadioButtonGetSelected (theRadioButton) then
function stopKnifeKilling ()
cancelEvent()
else
...etc
It's like this try it.
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Try using "if guiRadioBoxGetSelected (radiobox) == true then.." and add you code
Try using wiki so you get the right function.
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Any help please ? I need to know how to fix this please.
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It didn't work, I just want to use the pickups later on.
I mean, add a new function but use those pickups in the function, I want to make the pickups as global variables work in the eventHandler..
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Well, this is an inventory system, so If you drop the item, it will create a pickup and when you take the pickup it gives +1 that item,
the error is: Expected element at argument 2, got boolean
for addEventHandler ("onClientPickupHit", pickUp, function)
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Well title says it all, check this
GUIEditor = { gridlist = {}, window = {}, button = {} } GUIEditor.window[1] = guiCreateWindow(0.04, 0.22, 0.40, 0.71, "My Inventory", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.gridlist[1] = guiCreateGridList(0.03, 0.07, 0.93, 0.82, true, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Item", 0.5) guiGridListAddColumn(GUIEditor.gridlist[1], "Amount", 0.5) GUIEditor.button[1] = guiCreateButton(0.03, 0.89, 0.31, 0.08, "Use", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") GUIEditor.button[2] = guiCreateButton(0.66, 0.89, 0.31, 0.08, "Drop", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") guiSetVisible (GUIEditor.window[1], false) PR = { label = {}, progressbar = {} } PR.progressbar[1] = guiCreateProgressBar(0.18, 0.47, 0.64, 0.06, true) PR.label[1] = guiCreateLabel((516 - 101) / 2, (34 - 16) / 2, 101, 16, "Using Repair Kit...", false, PR.progressbar[1]) guiSetFont(PR.label[1], "default-bold-small") guiLabelSetColor(PR.label[1], 1, 126, 253) guiProgressBarSetProgress(PR.progressbar[1], 0) guiSetVisible (PR.progressbar[1], false) function openGUI (result) if guiGetVisible (GUIEditor.window[1]) == true then guiSetVisible (GUIEditor.window[1], false) showCursor (false) guiGridListClear (GUIEditor.gridlist[1], true) outputChatBox ("Bag closed successfully !", 255,0,0) else guiSetVisible (GUIEditor.window[1], true) showCursor (true) guiGridListClear (GUIEditor.gridlist[1], true) outputChatBox ("Bag opened successfully !", 255,255,0) for k,v in ipairs (result) do local row1 = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row1, 1, v["itemname"] , false, false) guiGridListSetItemText(GUIEditor.gridlist[1], row1, 2, v["amoun"] , false, false) end end end addEvent ("onOpenGUI", true) addEventHandler ("onOpenGUI", root, openGUI) function useObject () local item = guiGridListGetItemText(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1) local amount = guiGridListGetItemText(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 2) if (source == GUIEditor.button[1]) then if item == "Medic Kits" then if tonumber(amount) > 0 then local pHp = getElementHealth (localPlayer) if tonumber (pHp) < 100 then guiSetVisible (PR.progressbar[1], true) guiSetText (PR.label[1], "Using Medic Kit...") guiProgressBarSetProgress(PR.progressbar[1], 0) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 20)end,500,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 40)end,1000,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 60)end,1500,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 80)end,2000,1) setTimer (function ()setElementHealth (localPlayer, pHp+30) guiProgressBarSetProgress (PR.progressbar[1],100) guiSetVisible (PR.progressbar[1], false)end,2500,1) triggerServerEvent ("onUse", localPlayer, item) outputChatBox ("You have taken 1 Medic Kit It will take effect in 5 seconds.", 255,255,255) guiSetVisible (GUIEditor.window[1], false) showCursor (false) else outputChatBox ("Your HP is full!", 255,0,0) end end elseif item == "Food" then if tonumber(amount) > 0 then local pHp = getElementHealth (localPlayer) if tonumber (getElementHealth (localPlayer)) < 100 then guiSetVisible (PR.progressbar[1], true) guiSetText (PR.label[1], "Eating some food...") guiProgressBarSetProgress(PR.progressbar[1], 0) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 20)end,500,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 40)end,1000,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 60)end,1500,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 80)end,2000,1) setTimer (function ()setElementHealth (localPlayer, pHp+10) guiProgressBarSetProgress (PR.progressbar[1],100) guiSetVisible (PR.progressbar[1], false)end,2500,1) triggerServerEvent ("onUse", localPlayer, item) outputChatBox ("You have taken some Food It will take effect in 5 seconds.", 255,255,255) guiSetVisible (GUIEditor.window[1], false) showCursor (false) else outputChatBox ("Your HP is full!", 255,0,0) end end elseif item == "Repair Kits" then if tonumber(amount) > 0 then local vehicle = getPedOccupiedVehicle (localPlayer) local vehHP = getElementHealth (vehicle) if (vehicle) then if tonumber (vehHP) < 1000 then guiSetVisible (PR.progressbar[1], true) setElementFrozen (localPlayer, true) guiProgressBarSetProgress(PR.progressbar[1], 0) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 20)end,500,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 40)end,1000,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 60)end,1500,1) setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 80)end,2000,1) setTimer (function () setElementHealth (vehicle, vehHP+250) guiProgressBarSetProgress (PR.progressbar[1],100) guiSetVisible (PR.progressbar[1], false) setElementFrozen (localPlayer, false)end,2500,1) triggerServerEvent ("onUse", localPlayer, item) outputChatBox ("You have taken 1 Repair Kit It will take effect in 5 seconds.", 255,255,255) guiSetVisible (GUIEditor.window[1], false) showCursor (false) else outputChatBox ("Your Vehicle's HP is full!", 255,0,0) end else outputChatBox ("You're not in a vehicle!",255,0,0) end end else outputChatBox ("You either can't use this item or you have 0 units of this item !" ,255,0,0) end end end addEventHandler ("onClientGUIClick", root, useObject) function dropItem () local item = guiGridListGetItemText(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1) local x,y,z = getElementPosition (localPlayer) if (source == GUIEditor.button[2]) then if (item) then if item == "Medic Kits" then pickUp = createPickup ( x, y, z, 3, 1240 ) outputChatBox ("You have dropped a Medic Kit !",255,255,255) guiSetVisible(GUIEditor.window[1], false) showCursor(false) dropped = "Medic Kits" triggerServerEvent ("onUse", localPlayer, item) elseif item == "Repair Kits" then pickUp = createPickup ( x, y, z, 3, 1277 ) outputChatBox ("You have dropped a Repair Kit !",255,255,255) guiSetVisible(GUIEditor.window[1], false) showCursor(false) dropped = "Repair Kits" triggerServerEvent ("onUse", localPlayer, item) elseif item == "Food" then pickUp = createPickup ( x, y, z, 3, 2212 ) outputChatBox ("You have dropped some food !",255,255,255) guiSetVisible(GUIEditor.window[1], false) showCursor(false) dropped = "Food" triggerServerEvent ("onUse", localPlayer, item) elseif item == "Wood" then pickUp = createPickup ( x, y, z, 3, 1448 ) outputChatBox ("You have dropped wood !",255,255,255) guiSetVisible(GUIEditor.window[1], false) showCursor(false) dropped = "Wood" triggerServerEvent ("onUse", localPlayer, item) elseif item == "Oil" then pickUp = createPickup ( x, y, z, 3, 1217 ) outputChatBox ("You have dropped some Oil !",255,255,255) guiSetVisible(GUIEditor.window[1], false) showCursor(false) dropped = "Oil" triggerServerEvent ("onUse", localPlayer, item) else pickUp = createPickup ( x, y, z, 3, 1279 ) outputChatBox ("You have dropped a ".. item .." !",255,255,255) guiSetVisible(GUIEditor.window[1], false) showCursor(false) dropped = item triggerServerEvent ("onUse", localPlayer, item) end end end end addEventHandler ("onClientGUIClick", root, dropItem) function takeObject () triggerServerEvent ("onTakeObject", localPlayer, dropped) end addEventHandler ("onClientPickupHit", pickUp, takeObject)
[REL] ATM System V2.0
in Resources
Posted
these are leaked CIT resources, stop giving it dude..