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Swagy

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Posts posted by Swagy

  1. So guys, I made my own mod, the DFF and COL file both work fine, but the TXD isn't loading, it returns this error

     

    WARNING: UGAmodloader\client.lua:54: Error loading TXD @ 'engineLoadTXD' [objects/chests/chest.txd]

     

    I use a modloader from the community, it works fine with the rest of mods, but this one has errors, I think the problem is from the TXD file, can anyone check it?

     

    PS: I use .tga files in TXD

     

    https://www.upload.ee/files/8647584/chest.txd.html

    here is the TXD file

  2. Hello everyone, I'm basically new to 3Ds Max, I downloaded a 3ds max treasure chest object mod from the web, edited its size the fit the replaced DFF, and the expirted it ignoring the COL file, so when I loaded the mod, nothing happened, not even a single change, the mod is still the same, and a friend of mine told me that the DFF file is blank, it shows nothing in the DFF viewer, Do you know what shall I do ?

  3. peaNFvx.png

    What's the meaning of the server's name;

    I think y'all wondering what's the meaning of this name? why this name exactly? isn't that bull:~? Well, I got the answers, I was in a server before with a friend of mine called Samer aka Baseplate, the server was named Utopia Prosperous Gamers, I loved the idea of Utopia which is an imaginary island which is an ideal place or state. then comes Democratic Community, this expresses the transparency and democracy in our server, our Administration team will handle all the situations democraticly, no dictatorship nor personal decisions, and everything will be infront of players' eyes.

    About the community;

    UDC is a project which has been developed since probably 1 year. It's a CnR/RPG/RP project, in this server we're trying to make things as much realistic as we can, we try to give the player the best RP experiance in a RPG/CnR server. We can say this server is based on CIT (Community of Integrity and Transparency) but we got our unique ideas and code. Our goal is the make a completely enjoyable atmosphere for our players to enjoy and not get fed up. Nevertheless, we won't hide the truth that we got some scripts from MTA community (not more that 3 tho).

    Objectives;

    • Reach a decent amount of players.
    • Make realistic scripts and improve the gameplay.
    • Make this community to the top.
    • Create a funny and enjoyable atmosphere for the players.

     

    Features;

    • Login panel: An advanced UI and simple interface to make it easier for the players.
    Spoiler

    zivnkNG.png

     

    • Vehicles System: An advanced and Realistic vehicles system that hasn't been used in any other servers before.
    Spoiler

    M3T0841.jpg

    XbLgDC2.jpg

    bxCKs7L.jpg

     

    • Spawners System: An advanced vehicles system, it's not really realistic but does the job.
    Spoiler

    CDwJ5Po.png

    jZ9NQaK.png

     

    • Jobs/Employment System: An advanced employment system which contains "SOME" of the jobs as we're still developing the rest of the jobs, you can find jobs all around SA marked with blips in the map.
    Spoiler

    3028p34.png

     

    • Groups System: Simple UI that allows players to understand the system faster, it contains alot of features for the leaders, and will be improved in further versions.
    Spoiler

    xHqvndw.png

    SRu1bbK.png

    KrJoU9W.png

    d9OSrKW.png

    1MSfPRR.png

     

    • Rules Panel (F1): DX based UI which contains all server rules.
    Spoiler

    KwJlNRd.png

     

    • Banking System: Realistic banking system, which offers different payment methods (using UDC Card) which is a unique idea that hasn't been used before, the banking system is synchronized with players' accounts using a specific PIN Code that the player should enter.
    Spoiler

    NgEgWN1.png

    vnr1Kv4.png

    Indf78E.png

     

    • Turfing System: for a better CnR experiance we offer you the best choice which is turfing, actually it might be only for criminals since police officers can't turf, but this feature is well designed and has alot of perks.
    Spoiler

    X8UVmUk.png

     

    • Fuel System: We tried to make this as much realistic as we could so we made a fuel system which synchronizes fuel refilling with vehicles type (i.e: a truck pays more than a bike to refill)
    Spoiler

    7nMHbh3.png

     

    • Customs Shop (Credits: Al3grab): While searching the community to gain time, we found this epic modshop resource made by  @Al3grab.
    Spoiler

    HeVScPB.png

    Fjslk9b.png

    nU5QtrT.png

     

    • Housing System: Make your own real estate, or have your own house, this system isn't finished, but V1.0 is ready to be launched (in further versions you'll be able to buy apartments and add your own furniture).
    Spoiler

    HttKpej.png

    F5Elaf8.png

    rNbhkDH.png

     

    Future Resources Ideas;

    • Criminal Boss & Police Chief systems. Progress: 45%
    • More CnR events and Police events. Progress: 0%
    • Battle Royal Mod event (PUBG event which occurs each 30minutes). Progress: 3%
    • Garages System (GTA V garages system, just like GTA V xD ). Progress: 0%
    • Business System (Build your own company and start investing in stocks market !). Progress: 0%
    • Drug Farms (Buy a drug farm, farm drugs and hide it from cops, make it secure with bots and cops will barely find you). Progress: 0%
    • More Jobs and Current jobs improvement. Progress: 30%
    • Tolls system. Progress: 0%

    Release Date & Grand Opening Party;

    Saturday, January 13th, 2018 - 19:00 PM GMT (20:00 GMT + 1)

    We have already planned a big party for the grand opening, this will contain giveaways, gifts, music, fun, introductions. Party will mostly occur in Santa Maria Beach, Los Santos, where we will drop drugs, weapons..etc and players will have to find it in order to gain it, there will be competitions, races,..etc and alot of fun waiting you !

     

    Social Links;

    Forums

    Facebook Page (New)

    Temporary Unofficial Trailer;

     

     

  4. Utopia Democratic Community

    Introduction;

    UDC is a CnR/RPG server based on Roleplay, was founded on 26th May, 2017. This gameserver isn't as usual, you'll have the opportunity to express your likes, the server will contain fresh resources, and not leaked ones. Our current goal is to make an enjoyable community with cool features and offer our users a great experiance during their visit, we are willing to make a perfect gameplay. Nevertheless, we have a massive lack of staffs.

     

    Staffs Requirements;

    • Acceptable English skills.
    • Enough experiance in this gamemode (CnR/RPG)
    • General knowledge about the staff duty.
    • Mature and wise person.

    Mappers Requirements;

    • Acceptable English skills.
    • Enough experiance in mapping domain.
    • Mature and wise person.

    Contact Details;

    • Like 1
  5. On 13/07/2017 at 11:52, koragg said:

    You shouldn't do that. The html css and js files should remain in their original position in the scoreboard resource on your server. To access the scoreboard you need to go to this link: http://<serverip>:<httpport>/scoreboard/ You can find the http port when you open your mtaserver.conf file and the IP, well, is the IP of the server :D

    thanks for helping but it tells me this when I access the page

     

    Authentication is required to access the resource

  6. 12 minutes ago, Steven'Bc said:
    
    setTimer(function()
    	local time = getRealTime()
    	local hours = time.hour
    	local minutes = time.minute
    	if hours == 7 and minutes == 00 then
    		outputChatBox("Time: "..hours..":"..minute"", source, 255, 0, 0)
    		givePlayerMoney(source, 1500)
    	end
    end, 1000, 0)
    

    i have not tried it

    Actually, if you increase the time interval it would be better and it will save CPU usage, so each 1second? what about adding each one hour?

    setTimer(function()
        local time = getRealTime()
        local hours = time.hour
        local minutes = time.minute
        if hours == 7 and minutes == 00 then
            outputChatBox("Time: "..hours..":"..minute"", source, 255, 0, 0)
            givePlayerMoney(source, 1500)
        end
    end, 60000*60, 0)

    This would work fine and comfortable
     

     

  7. well, no specific, you have to set a timer using setTimer(function, timeInterval, timestoexecute)

    and then run the script at 7:00AM and set time interval to 1000*60*60*24 and the times to execute to 0

    this will work for you

    • Like 1
  8. <?php
    require "mta_sdk.php"; 
    
    $mtaServer = new mta( '137.74.164.56', 22006);
    $resource = $mtaServer->getResource ( 'UDCupdates', $mtaServer );
    $returns[] = $resource->call('addUpdate', $_POST['name'], $_POST['dev']);
    
    ?>

    ok I use this in the PHP file, don't mind the HTML file since it works fine, now I'll show you my MTA script

     

    local sql = executeSQLQuery
    
    function createTables ()
    
    	sql("CREATE TABLE IF NOT EXISTS updates (update TEXT, developer TEXT, date TIMESTAMP DEFAULT CURRENT_TIMESTAMP)")
    end
    addEventHandler("onClientGUIClick", root, createTables)
    
    function addUpdate (text, dev)
    
    	if (text) then
    		if (dev) then
    			sql("INSERT INTO updates (update, developer) VALUES (?,?)", text, dev)
    			outputChatBox("[Updates] "..text.." ("..dev..")",root,255,130,4)
    			return true
    		else
    			return false
    		end
    	else
    		return false
    	end
    end

     

    resource is started and export is added, but the problem is call function in PHP, help please.

  9. sure

    function spawn (plr, r,g,b, id, vr,vg,vb,vx,vy,vz,vrot, occ, team, group)
    
        if (isElement(vehicles[plr])) then
            destroyElement(vehicles[plr])
            vehicles[plr] = createVehicle(id, vx,vy,vz+2, 0,0,vrot)
            warpPedIntoVehicle (plr, vehicles[plr])
            setVehicleColor(vehicles[plr], vr,vg,vb)
            triggerClientEvent(plr, "CHGvehicles:close", plr)
        else
            vehicles[plr] = createVehicle(id, vx,vy,vz+2, 0,0,vrot)
            warpPedIntoVehicle(plr, vehicles[plr])
            setVehicleColor(vehicles[plr], vr,vg,vb)
            triggerClientEvent(plr, "CHGvehicles:close", plr)
        end
    end
    addEvent("CHGvehicles:spawn", true)
    addEventHandler("CHGvehicles:spawn", root, spawn)

     

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