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Albert221

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  1. Hello! I want to create a surprises system. On resource start it will generate x markers with coordinates from list. It have to be unique, no one markers should have the same position. And when player hit this marker, it will destroy itself and create another marker. Sorry for my bad english. My code: local surprisesCoords = { {-2090.885, 1154.33, 67.205}, {-1705.405, 1012, 17.585}, {-2211.785, 622.69, 44.24}, {-2186.19, 697.065, 53.89}, {-2672.855, 919.92, 87.11} } local surprisesMarkers = {} local atOneTimeAmount = 2 local allAmount = 0 for _ in pairs(surprisesCoords) do allAmount = allAmount + 1 end function markerExists(marker) for _, value in pairs(surprisesMarkers) do if marker.position.x == value.position.x and marker.position.y == value.position.y then return true end end return false end function createSurprise() local coords = surprisesCoords[math.random(allAmount)] local marker = Marker(coords[1], coords[2], coords[3], 'corona', 1, 255, 255, 0) if not markerExists(marker) then table.insert(surprisesMarkers, marker) else marker:destroy() createSurprise() end end addEventHandler('onResourceStart', resourceRoot, function() for i = 1, atOneTimeAmount do createSurprise() end end) addEventHandler('onMarkerHit', resourceRoot, function(element) if not element.type == 'player' then return end for index, marker in ipairs(surprisesMarkers) do if marker == source then source:destroy() table.remove(surprises, index) break end end createSurprise() end)
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