the money must set when a player login not when he join
function onPlayerQuit ( )
-- when a player leaves, store his current money amount in his account data
local playeraccount = getClientAccount ( source )
-- check if the account is a guest account or not
if not isGuestAccount( playeraccount ) then
local playermoney = getPlayerMoney ( source )
local suc = setAccountData ( playeraccount, "money", playermoney )
end
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )
function onPlayerLogin ( )
-- when a player login, retrieve his money amount from his account data and set it
local playeraccount = getClientAccount ( source )
if ( playeraccount ) then
local playermoney = getAccountData ( playeraccount, "money" )
if ( playermoney ) then
setPlayerMoney ( source, playermoney )
end
end
end
addEventHandler ( "onClientLogin", getRootElement ( ), onPlayerLogin )