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waspen123

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About waspen123

  • Birthday 08/03/1995

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    Sweden
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    BMX FTW !!

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  1. it was like that when i installed gta? and it worked before.. but thanks! ill try it right away
  2. bump really want to map.. cant even connect to localhost without that fucked up download thingy
  3. Here is my port forwarding: And heres my mtaserver.conf.. <mtusize>1500</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22010</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>5</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>0</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport> . It is a required parameter if <httpserver> is set to 1. --> <httpport>22011</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>0</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>0</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>0</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/editor_server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile></authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>editor_acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/editor_scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="editor" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> </config>
  4. Now i get this.. and my friend get it when he connects to my server, and i get it when i connect to his server (Mine works when i dont use router, and he use router)
  5. Sorry i cant right now but, i got it port forwarded on the ports betwen 22003 and 22011 on both UCP/UDP ! And i got a map server so my mtaserver.conf is really my editor.conf heh.. But it worked flawless some day before i made this topic !
  6. Oh yeah ofcourse i ment 0.25mb/s.. he he.. sorry was so damn tired when i wrote that, and it stands that some of the ports are not open for UDP ? but i got them port forwarded. But i think i may have typed wrong port/http port? how to check that?
  7. I have port forwarded, but is it possible that i get timeouts because my internet is to slow? because we got two computers connected to a shit internet with both shit moden and router.. i get 2.95mb/s download speed in speed tests -___- and 0.25kb/s in up speed.. Yupp, other comp is off, so connected my computer right into modem and now its working -__-
  8. Hello, my port forwarded map server stoped working yeasterday, what can be wrong? I went to 192.168.0.1 (my router) and edited the forward then saved then made it right again and saved, so i unsaved/saved it, and it worked, but even that dosent work anymore!! Me and my friends wanna map.. and alot of people hire me to map for them, and they like to watch me map.. Please help! /Dennis
  9. Thanks for everything dude! Let me know if you need any type of map for your gamemode or something PEACE!
  10. Okey, i sent you IP in a pm, and huh? weird haha.. but i dont even want it to show at gamemonitor, i just use it for personal use.. to map with friends, i just give them ip and they connect
  11. Hehe sorry... but uhm when i connect to my ip (from whatismyip not local one) with port 22010 i get in server so everyone else should to right?, there was some serverlist error first time but not now, i guess it created the serverlist file ? stod it couldnt find first, thanks to you and most of all thanks to my friend Tardasaurus!
  12. Anyone!? I really need to fix this fast, ive fixed that .conf thing, just need to know the proper way of portforwarding it... !
  13. waspen123

    Bikeskill

    You have to do it everytime before testing
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