Jump to content

Xwad

Members
  • Posts

    1,089
  • Joined

  • Last visited

Everything posted by Xwad

  1. ohh i thoguht createBlipAttachedTo would create a blip the wiki says: This function creates a blip that is attached to an element. So it creates the blip
  2. The player blip is not working when the player spawns with id 21:/ server function setBlip(theSkin) if theSkin == 21 then outputChatBox("medic_blip") local blip_medic = createBlipAttachedTo ( source, 22 ) local team_axis = getTeamFromName(Axis) local players = getPlayersInTeam(team_axis) setElementVisibleTo(blip_medic, players, true) end end addEventHandler ( "onPlayerSpawn", getRootElement(), setBlip )
  3. ohh bug fiex i just triggered the wrong function
  4. lol thats true, i did not see that, thanks:D But now i got a new bug: moveObject Bad Argumentum expected element at argument 1, got none plane = createObject(10757, -3926, 138, 150, 10, 10, 180) setObjectScale ( plane, 0.-- s8) --> function bomber() setTimer(moveObject, 1000, 1) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), bomber) function move_object() local x,y,z = getElementPosition(plane) local newX = x - 100 moveObject(plane, 8500, newX,y,z ) end
  5. why is the script not working? the debugscript says: stack overflow plane = createObject(10757, -3926, 138, 100, 10, 10, 180) setObjectScale ( plane, 2) function bomber() setTimer(moveObject, 1000, 1) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), bomber) function moveObject() local x,y,z = getElementPosition(plane) local newX = x - 100 moveObject(plane, 8500, x,y,newX ) end
  6. why is the sound not random? client sounds = {"files/sounds/g_grenade1.mp3", "files/sounds/g_grenade2.mp3", "files/sounds/g_grenade3.mp3", "files/sounds/g_grenade4.mp3", "files/sounds/g_grenade5.mp3", "files/sounds/g_grenade6.mp3"} sound = sounds [ math.random ( #sounds ) ] function onClientPlayerWeaponFireFunc(weapon) if (weapon == 16) then outputChatBox("g",1,55,32) local x,y,z = getElementPosition(localPlayer) local sound_grenade = playSound3D(sound, x,y,z, false) setSoundVolume(sound_grenade, 1) setSoundMaxDistance(sound_grenade, 100) end end addEventHandler("onClientPlayerWeaponFire", root, onClientPlayerWeaponFireFunc)
  7. I have the same problem:/ if somebody knows the solution pls tell it me!
  8. Xwad

    play random sound

    i want to sync it lol thats why i used server side
  9. Xwad

    play random sound

    client sounds = {"files/fire1.wav", "files/fire2.wav", "files/fire3.wav"} sound = sounds [ math.random ( #sounds ) ] fired = false function projectile_sound(veh) local x,y,z = getElementPosition (veh) local sound_shoot = playSound3D(sound,x,y,z, false) setSoundMaxDistance( sound_shoot, 400 ) setSoundVolume(sound_shoot, 1) attachElements ( sound_shoot, veh, 0,0,0 ) setTimer ( function() local sound_reload = playSound3D("files/reload.wav",x,y,z, false) setSoundMaxDistance( sound_reload, 100 ) setSoundVolume(sound_reload, 1) attachElements ( sound_reload, veh, 0,0,0 ) end, 1000, 1 ) end addEvent( "projectile_sound", true ) addEventHandler( "projectile_sound", localPlayer, projectile_sound ) function projectile_client() if fired == false then local veh = getPedOccupiedVehicle(localPlayer) if getElementModel(veh) == 457 then triggerServerEvent ( "projectile_server", resourceRoot, veh ) fired = true setTimer ( function() fired = false end, 5000, 1 ) end end end bindKey("mouse1", "down", projectile_client) server function projectile_server(veh) triggerClientEvent ("projectile_sound", getRootElement(), veh) end addEvent( "projectile_server", true ) addEventHandler( "projectile_server", getRootElement(), projectile_server )
  10. Xwad

    play random sound

    I am sure its defined
  11. Xwad

    play random sound

    and why is this one not working? sounds = {"files/fire1.wav", "files/fire2.wav", "files/fire3.wav"} sound = sounds [ math.random ( #sounds ) ] fired = false function projectile_sound(veh) local x,y,z = getElementPosition (veh) local sound_shoot = playSound3D(sound,x,y,z, false) setSoundMaxDistance( sound_shoot, 400 ) setSoundVolume(sound_shoot, 1) attachElements ( sound_shoot, veh, 0,0,0 ) local sound_reload = playSound3D("files/reload.wav",x,y,z, false) setSoundMaxDistance( sound_reload, 100 ) setSoundVolume(sound_reload, 1) attachElements ( sound_reload, veh, 0,0,0 ) end addEvent( "projectile_sound", true ) addEventHandler( "projectile_sound", localPlayer, projectile_sound )
  12. Scripter es modellezo Skype: obersovszky
  13. Xwad

    3ds max help

    I did, and export the dff with that selected col. Mta crashed again
  14. Xwad

    3ds max help

    ok, but first i want to make the model work 100%. How can i fix the col issue? Because if i export it with skip col or vehicle parts, then it still will have the col of the gta sa car, and not of the model
  15. Xwad

    3ds max help

    but whats the problem with my model? it has no col:/ and the misc_b component is rotating in the wrong direction
  16. Xwad

    3ds max help

    Maybe its outdated, but its possible to do, because one of my friend did the same , just with another model! CodyL heres the resource with the dff included: http://www.mediafire.com/download/hfztb ... V_flak.rar
  17. Xwad

    3ds max help

    now i exported it somehow, and it works, but very buggy:/ 1 min , i upload the dff
  18. Xwad

    3ds max help

    40185 polygons.
  19. Xwad

    3ds max help

    Hi guys, i really need help. I want to replace this model on the rihno, but i have some problems with the vehiccle parts (components). I cant export it to dff because it says that i can only export 1 selected object, but sometimes i can export it somehow, but then it always crashes mta:/ file: http://www.mediafire.com/download/dwwru ... _model.max if someone could help me, pls mark me on skype : obersovszkyf
  20. Hmm interesting. I tested it on my local server, and it works. its only not working on he hoster server. But the way thanks!
  21. oh no sry! I exported it now , and it works:D! Thanks a lot. I just thought, if i want to use it like a vehicle then i have to export it with "vehicle parts"
  22. Cant because it only allows to export one selected object. Thats why i exported it with vehicle parts.
×
×
  • Create New...