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1. ## disable camera adjustment in vehicles?

Ohh no haha. I want to disable the auto camera adjustment (the cam rotates in the direction where the vehicle is looking at while moving. But i think its not possible, just wanted to make sure.
2. ## disable camera adjustment in vehicles?

I dont know how this should solve my problem
3. ## disable camera adjustment in vehicles?

Is it possible to disable camera adjustment in vehicles?
4. ## calculate fall time

I fixed some bugs but its still not perfect. idk why. https://www.mediafire.com/file/frrcxykix48mg29/crosshair.rar/file
5. ## calculate fall time

No, that's not exactly what i need. I have problems with maths. Look, i uploaded the script to mediafire! https://www.mediafire.com/file/b3xd1n4ws979zgu/crosshair.rar/file I did not express myself clearly enough so i think the easiest way is if i give you the script so you can test it.
6. ## calculate fall time

But im trying to add a croshair to the ground position where the bomb will fall to. I am using the free fall formula: local time = vz - math.sqrt( vz*vz + height * 19.6 ) / -9.8 VZ : initial speed of the element when its released from the plane height : height of the plane (in meters) and the 19.6 (9.8x2) is the gravitational acceleration. When i get the time then i can calculate the y distance by multiplicating the time with the planes speed (m/s).
7. ## calculate fall time

Hi. I started creating a new plane bombing script. I created this code that calculates the x,y,z position, where the element (bomb) will fall to. There is only one problem. It's bugging (the positions are not always correct) and i can't fix it. Any idea? Thx. local face = dxCreateTexture( "crosshair.png" ) function output_bombs() local veh = getPedOccupiedVehicle(localPlayer) local speed = getElementSpeed(veh, 0) local px,py,pz = getElementPosition(veh) local rx,ry,rz = getElementRotation(veh) local vx,vy,vz = getElementVelocity(veh) local ground = getGroundPosition(px,py,pz) local height = pz - ground local vz = vz * -50 if vz < 0 then vz = vz * -1 end local time = vz - math.sqrt( vz*vz + height * 19.6 ) / -9.8 -- THAT'S IT if time < 0 then time = time * -1 end local distanceY = speed * time local npx = px + distanceY local npy = py + distanceY local x,y,z = getPositionFromElementOffset(veh,0,distanceY,0) local ground = getGroundPosition(npx,npy,pz) dxDrawImage3D( x,y-10,ground+1, 0,20, face, tocolor( 255,255,255, 255 ), 0, false, x,y,z ) dxDrawText ( "height: "..height, 400,100, 0,0, tocolor ( 240,240,240, 255 ), 1.5 ) dxDrawText ( "speed: "..speed, 400,50, 0,0, tocolor ( 240,240,240, 255 ), 1.5 ) dxDrawText ( "fall time: "..time, 400,150, 0,0, tocolor ( 240,240,240, 255 ), 1.5 ) dxDrawText ( "initial speed: "..vz, 400,250, 0,0, tocolor ( 240,240,240, 255 ), 1.5 ) end

lol
9. ## shader issue

Hello, is there anybody who's good with shaders? I have this UV scroll shader code that is scrolling a texture, but i have no clue how to create parameters for mta lua. I want to create a parameter to set the speed of the texture scrolling. float gTime : TIME; float3x3 getTextureTransform() { float posU = -fmod( gTime/20 ,1 ); float posV = 0; return float3x3( 0, 1, 0, 1, 0, 0, posU, posV, 1 ); } technique tec0 { pass P0 { TextureTransform[0] = getTextureTransform (); TextureTransformFlags[0] = Count2; } }
10. ## UV Scroll Shader

https://wiki.multitheftauto.com/wiki/Shader_examples#UV_scroll how can i set the scrolling direction? Should i use dxSetShaderValue? Thanks in advance.
11. ## Synch question

If i create a weapon in client side and fire it through server side, will other players see the gun firing? with other words (to be sure) if the createWeapon is not synched but the fireWeapon is, will other players see the gun firing?
12. ## loop question

That's not exactly what i need. I want to loop throught all peds and get the one that is the closest to a given position. Its not that difficult, i just wanna know if theres any simpler way to do it, so i dont have to loop twice
13. ## loop question

I want to check which ped is the closest to the wx,wy,wz position. Is there any easier way do it then this method? local wx = 0 local wy = 0 local wz = 0 function test() for i,v in ipairs(getElementsByType("ped")) do local x,y,z = getElementPosition(v) local distance = getDistanceBetweenPoints3D(x,y,z,wx,wy,wz) for i,v2 in ipairs(getElementsByType("ped")) do local x,y,z = getElementPosition(v) local distance2 = getDistanceBetweenPoints3D(x,y,z,wx,wy,wz) if distance < distance2 then --- end end end
14. ## getElementData

Yes thats it. It was not working because the script had other gui static elements that didnt have the data.
15. ## getElementData

But i need the data[2].
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