hi all. I have an problem. Im new in this lua framework, and i have issues with triggers.
i have no problems to send from client to server, but from server to client - its an a problem.
I have on server side check code. this code will send on client trigger.like so.
server:
if (UserCreated == false) then
// some code ...
clientTriggerEvent("LoginType",resourceRoot, "register")
elseif(UserCreated == true) then
//some code ...
clientTriggerEvent("LoginType",resourceRoot, "login")
client:
function guiA(Type)
if (Type == "register") then
//some code
elseif (Type == "login") then
//some code
end
addEvent("LoginType",true)
addEventHandler( "LoginType", localPlayer, guiA)
So now. The problem is - if connect player to the server, on side server - all fine. But client can not show gui. i think its wrong with triggers. also In log files - no errors or warnigs.
Yes. I know. i can use ofc the register of MTA, but i want to understand my error and the mta mehanics, to the future scripting.
p.s. sorry for my bad english