hey guys i have bought decompiled for my dayz server but the anime problem is still on when i eat or use medkit or any thing ;/
so here's my SurvivorSystem.lua
---- DeCompiled Dayz 0.6.0 ---------------------- -- Bought from Ahfoof99--------------------- ----------------------------------------------------- ----------------------------------------------------- ----------------------------------------------------- local vehicleDataTableForTent = { {"Wood Pile"}, {"Bandage"}, { "Bouteille" }, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, { "Box of Matches" }, {"M911 Mag"}, {"M9 SD Mag"}, { "Desert Eagle Mag" }, {"M911"}, {"M9 SD"}, { "Winchester 1866" }, {"PDW"}, { "Hunting Knife" }, {"Morphine"}, {"Hatchet"}, {"Pizza"}, { "Soda Bottle" }, { "Empty Gas Canister" }, { "Full Gas Canister" }, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, { "Desert Eagle" }, { "Sawn-Off Shotgun" }, { "SPAZ-12 Combat Shotgun" }, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, { "Lee Enfield" }, {"AK-47"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, {"CZ 550 Mag"}, { "Lee Enfield Mag" }, {"M4"}, {"CZ 550"}, {"Satchel"}, { "Infrared Goggles" }, { "Night Vision Goggles" }, {"Tent"}, {"Raw Meat"}, { "Cooked Meat" }, { "Camouflage[M] Clothing" }, { "Ghillie[M] Suit" }, { "Civilian[M] Clothing" }, { "Survivor[M] Clothing" }, { "Survivor[F] Clothing" }, { "Civilian[F] Clothing" }, { "Camouflage[F] Clothing" }, { "Ghillie[F] Suit" }, {"Painkiller"}, {"Binoculars"}, { "Empty Water Bottle" }, { "Empty Soda Cans" }, { "Scruffy Burgers" }, {"1866 Slug"}, {"2Rnd. Slug"}, { "SPAZ-12 Pellet" }, { "Assault Pack (ACU)" }, {"Alice Pack"}, { "Radio Device" }, { "Coyote Backpack" }, { "Czech Backpack" }, { "Baseball Bat" }, {"Shovel"}, {"Golf Club"} } weaponAmmoTable = { ["M1911 Mag"] = { {"M1911", 22} }, ["M9 SD Mag"] = { {"M9 SD", 23} }, ["Desert Eagle Mag"] = { { "Desert Eagle", 24 } }, ["PDW Mag"] = { {"PDW", 28} }, ["MP5A5 Mag"] = { {"MP5A5", 29} }, ["AK Mag"] = { {"AK-47", 30} }, ["M4 Mag"] = { {"M4", 31} }, ["1866 Slug"] = { { "Winchester 1866", 25 } }, ["2Rnd. Slug"] = { { "Sawn-Off Shotgun", 26 } }, ["SPAZ-12 Pellet"] = { { "SPAZ-12 Combat Shotgun", 27 } }, ["CZ 550 Mag"] = { {"CZ 550", 34} }, ["Lee Enfield Mag"] = { { "Lee Enfield", 33 } }, ["M136 Rocket"] = { { "Heat-Seeking RPG", 36 }, { "M136 Rocket Launcher", 35 } }, ["others"] = { {"Parachute", 46}, {"Satchel", 39}, {"Tear Gas", 17}, {"Grenade", 16}, {"Hunting Knife", 4}, {"Hatchet", 8}, {"Binoculars", 43}, {"Baseball Bat", 5}, {"Shovel", 6}, {"Golf Club", 2}, {"Radio Device", 1} } } function getWeaponAmmoType(weaponName, notOthers) if not notOthers then for i, weaponData in ipairs(weaponAmmoTable.others) do if weaponName == weaponData[1] then return weaponData[1], weaponData[2] end end end for i, weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[1] then return "M1911 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[1] then return "M9 SD Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[1] then