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Dimmitry007

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Everything posted by Dimmitry007

  1. function admin () if isPlayerInTeam(player, "Staff") then if ( playerName == true ) then setElementData(source,"admin",true) if ( playerTeam == false ) then setElementData(source,"admin",false) end end end addEventHandler("onPlayerChangeTeam",resourceRoot,admin) Maybe?
  2. What does debug script say?
  3. function dAllC(thePlayer) accountname = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup("user." .. accountname, aclGetGroup("Admin")) then vehicles = getElementsByType("vehicle") for i,v in ipairs(vehicles) do destroyElement(getElementData(v, "parent")) destroyElement(v) outputChatBox("Cars have been deleted !",thePlayer, 255, 0, 0, false) end end end addCommandHandler("dallvehs", dAllC) Try this
  4. Are u sure that ur using That file is cilent side?
  5. Can I use SetPlayerNameTagText, ("player",False) ?
  6. Hello I'm working in onduty script That show some thing says OnDuty in admin head the problem is that I want to disable it. But I don't know Here is my code function adminduty(player) giveWeapon (player,26,30) setPlayerNametagText (player,"onDuty") setPedArmor (player,100) setPedSkin (player,260) end addCommandHandler("aduty",adminduty) I want to disable it by typing off duty please help Peace!
  7. The problem was that i add a safe zone script that is buggy
  8. local screenW, screenH = guiGetScreenSize() local x, y = (screenW/1024), (screenH/768) just change that
  9. https://community.multitheftauto.com/in ... ls&id=8914
  10. send me link to download it please
  11. <meta> <info name="duty" author="JACK" description="duty" version="1.0" type="script"></info> <script src="onduty2.lua" type="server"></script> <script src="3D.lua" type="server"></script> <script src="goduty.lua" type="server"></script> </meta> This should work?
  12. hello peeps i've a problem i've a script that when u type /duty u have godmode and a text on ur head i've a problem when i type /duty it's show Admin On Duty But it's not showing for other ppl so here's my code Text.lua addEvent ( "onDuty", true ) function duty() if getElementData(getLocalPlayer( ),"duty") == true then timer = setTimer ( function() setElementData(getLocalPlayer( ),"onDuty",true) local x, y, z = getElementPosition( getLocalPlayer( ) ) local playerName = getPlayerName( getLocalPlayer( ) ) local theText = dxDraw3DText( "Admin On Duty [NO DM]", x, y, z+1,05,"default",255,0,0,200) setTimer ( function() destroyElement(theText) end, 59, 1) end, 60, 0 ) else if isTimer(timer) then killTimer(timer) end setElementData(getLocalPlayer( ),"duty",true) end end addEventHandler ( "onDuty", getRootElement(), duty) addCommandHandler("duty",duty) 3dtext.lua local fonts = { [ "default" ] = true, [ "default-bold" ] = true,[ "clear" ] = true,[ "arial" ] = true,[ "sans" ] = true, [ "pricedown" ] = true, [ "bankgothic" ] = true,[ "diploma" ] = true,[ "beckett" ] = true }; function dxDraw3DText( text, x, y, z, scale, font, r, g, b, maxDistance ) assert( type( text ) == "string", "Bad argument @ dxDraw3DText" ); assert( type( x ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( y ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( z ) == "number", "Bad argument @ dxDraw3DText" ); if not scale or type( scale ) ~= "number" or scale <= 0 then scale = 2 end if not font or type( font ) ~= "string" or not fonts[ font ] then font = "default" end if not r or type( r ) ~= "number" or r < 0 or r > 255 then r = 255 end if not g or type( g ) ~= "number" or g < 0 or g > 255 then g = 255 end if not b or type( b ) ~= "number" or b < 0 or b > 255 then b = 255 end if not maxDistance or type( maxDistance ) ~= "number" or maxDistance <= 1 then maxDistance = 12 end local textElement = createElement( "text" ); if textElement then setElementData( textElement, "text", text ); setElementData( textElement, "x", x ); setElementData( textElement, "y", y ); setElementData( textElement, "z", z ); setElementData( textElement, "scale", scale ); setElementData( textElement, "font", font ); setElementData( textElement, "rgba", { r, g, b, 255 } ); setElementData( textElement, "maxDistance", maxDistance ); return textElement end return false end addEventHandler( "onClientRender", root, function( ) local texts = getElementsByType( "text" ); if #texts > 0 then local pX, pY, pZ = getElementPosition( localPlayer ); for i = 1, #texts do local text = getElementData( texts[i], "text" ); local tX, tY, tZ = getElementData( texts[i], "x" ), getElementData( texts[i], "y" ), getElementData( texts[i], "z" ); local font = getElementData( texts[i], "font" ); local scale = getElementData( texts[i], "scale" ); local color = getElementData( texts[i], "rgba" ); local maxDistance = getElementData( texts[i], "maxDistance" ); if not text or not tX or not tY or not tZ then return end if not font then font = "default" end if not scale then scale = 2 end if not color or type( color ) ~= "table" then color = { 255, 255, 255, 255 }; end if not maxDistance then maxDistance = 12 end local distance = getDistanceBetweenPoints3D( pX, pY, pZ, tX, tY, tZ ); if distance <= maxDistance then local x, y = getScreenFromWorldPosition( tX, tY, tZ ); if x and y then dxDrawText( text, x, y, _, _, tocolor( color[1], color[2], color[3], color[4] ), scale, font, "center", "center" ); end end end end end ); goduty.lua function aduty ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then outputChatBox(" Administrator "..getPlayerName(player).." Is Now OnDuty!",getRootElement(),255,0,0) outputChatBox("",getRootElement(),255,0,0) outputServerLog(" Administrator "..getPlayerName(player).." Is Now OnDuty!") setElementData( player, "blood", 99999999999999999999999 ) heal = "9999999999999999999999999999" end end addCommandHandler("duty",aduty) function offaduty ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then outputChatBox(" Administrator "..getPlayerName(player).." Is No Longer OnDuty!",getRootElement(),255,0,0) outputChatBox("",getRootElement(),255,0,0) outputServerLog(" Administrator "..getPlayerName(player).." Is No Longer OnDuty!") setElementData( player, "blood", 12000 ) end end addCommandHandler("offaduty",offduty) function heal_func ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then if heal == "an" then setElementData( player, "food", 250 ) setElementData( player, "thirst", 250 ) end end end setTimer(heal_func, 60000, 0) meta.xml <meta> <info name="duty" author="JACK" description="duty" version="1.0" type="script"></info> <script src="onduty2.lua" type="client"></script> <script src="3D.lua" type="client"></script> <script src="goduty.lua" type="server"></script> </meta>
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