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UniTY

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Posts posted by UniTY

  1. Very much interested in the following:

    More action means more data which means more packets. The servers at the moment eat a considerable ammount of bandwidth as they are, what is the general bandwidth usage now for say, 16 players? Since you haven't had 16 players on to test, I would expect an educated guess (answering anyone who might try to flame me).

    This is realitively important.. a nice response would be appreciated :)

  2. I don't know if this is what you want to know.. I can't tell if you are asking about how to run a server itself, or the MTA server.. I'll write this anyway since I'm bored.. If there are other howtos, whoops, use the "SEARCH" option to a forum.

    setup for MTA's server is extremely straight foward. However, I do recommend creating a different user to run the server from. This though requires root, so if you do not have root, don't do this:

    groupadd mtavc

    useradd -m -g mtavc mtavc

    passwd mtavc

    Enter your Password: (it wont show up)

    Re-enter your Password: (wont show up)

    You now have a user for MTA-VC

    if you are still root, type "su -l mtavc"

    download the linux package from a mirror using "wget"

    e.g. "wget http://path.to.mirror/[filename].tar.gz"

    Creator a directory for the files to reside in and extract the files:

    mkdir ~/mtaserver

    cd ~/mtaserver

    tar -zxf ~/[filename].tar.gz

    Edit the mta configuration file to the specifications to your server. Note its VERY detailed with comments I'm sure if you just read it you would install it without problem.

    You do need a linux server to do this - If you know nothing about linux, use Windows. If you don't have root, follow the directions on making the dir and extracting the files. To run the server type ./MTAsomething (i don't remember the filename, press tab after typing "./MTA" and it'll complete the filename for you.

  3. For the record, you've done a great job, since the complexity of what you are doing is something one usually wouldn't take on,

    I've enjoyed playing, even with the crashes.

    The only problem I'm having, other then crashes, is the fact I can't keep a server up long before it segfaults. Its happened to every server we run (MMORPG-NET). Linux server. Any information would be helpful, we just want to be stable :)

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