TheSmart
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Posts posted by TheSmart
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woh cit ma kal tha ha
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ehm ehm
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On 10/25/2016 at 13:29, Khadeer143 said:
Cup to omar ch ka server ta bhai ?
g bhai
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aaj kafi dinno baad aya ho ma wapis
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still not working D:
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Law Enforement team is already created but still not working.
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yep =_=
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anyone?
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still not working
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hey guys!
i have GTIPolice script but its have some problem that is police cant arrest wanted players..no error in debugscript 3
so anyone can try to fix it? plz
meta
exports.slua
----------------------------------------->> -- GTI: Grand Theft International -- Date: 29 Jan 2014 -- Resource: GTIpoliceArrest/arrest.slua -- Type: Server Side -- Author: JT Pennington (JTPenn) ----------------------------------------->> LAW_TEAMS = {["Law Enforcement"] = true} ARREST_TIMEOUT = 7500 HITS_TO_ARREST = 2 DISTANCE_FROM_PD_FOR_JAIL = 150 DISTANCE_WATER_ARREST = 1.5 SECONDS_PER_WP = 3 criminals = {} -- Storage of Hits for Arrests arrester = {} -- Storage of Arrester by Criminal arrests = {} -- Storage of Arrests by Cop numberOfArrests = {} -- Number of Arrests by Cop surrendered = {} -- Players that have Surrendered -- Get Nearest Police Station ------------------------------>> policeStations = { {1564.620, -1694.241, 4.891, {["Los Santos"] = true}}, -- Los Santos {-1589.558, 712.194, -6.242, {["San Fierro"] = true, ["Flint County"] = true, ["Whetstone"] = true}}, -- San Fierro {2267.884, 2443.085, 2.273, {["Las Venturas"] = true}}, -- Las Venturas {614.479, -588.599, 16.233, {["Red County"] = true}}, -- Dillimore {-1404.558, 2651.708, 54.688, {["Tierra Robada"] = true}}, -- El Quebrados {-222.686, 992.906, 18.573, {["Bone County"] = true}}, -- Fort Carson } function getNearestPoliceStation(player) if (not player or not isElement(player)) then return end local x,y,z = getElementPosition(player) local closestPD local closestMtrs = 65535 for i,v in ipairs(policeStations) do local zone = getZoneName(x,y,z,true) if (v[4][zone]) then return v[1], v[2], v[3] end local dist = getDistanceBetweenPoints3D(x, y, z, v[1], v[2], v[3]) if (closestMtrs > dist) then closestMtrs = dist closestPD = i end end return policeStations[closestPD][1], policeStations[closestPD][2], policeStations[closestPD][3] end function getDistanceFromPoliceStation(player) local x,y,z = getElementPosition(player) local x2,y2,z2 = getNearestPoliceStation(player) local dist = getDistanceBetweenPoints3D(x,y,z, x2,y2,z2) return dist end -- Exports ----------->> function isPlayerLaw(player) if (not isElement(player) or getElementType(player) ~= "player") then return false end local team = getPlayerTeam(player) local team = getTeamName(team) if (LAW_TEAMS[team]) then return true end return false end function isPlayerArrested(player) if (arrester[player]) then return true end return false end function canPlayerArrest(player) return arrester[player] or false end function getPlayerArrester(player) return arrester[player] or false end function getPlayerArrests(player) return arrests[player] or false end function isPlayerInPoliceCustody(player) return arrester[player] or false end function getPlayerTotalArrests(player) return numberOfArrests[player] or 0 end function didPlayerSurrender(player) return surrendered[player] or false end function getPlayerFromNamePart(name, officer) if (not arrests[officer]) then return false end local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if (not name) then return false end local selectedPlayer, results = nil, 0 for player,_ in pairs(arrests[officer]) do if (isElement(player)) then local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then selectedPlayer = player results = results + 1 end else arrests[officer][player] = nil end end if (results > 1) then return nil end return selectedPlayer end
arrest.lua
----------------------------------------->> -- GTI: Grand Theft International -- Date: 28 Jan 2014 -- Resource: GTIpoliceArrest/arrest.lua -- Type: Client Side -- Author: JT Pennington (JTPenn) ----------------------------------------->> addEvent("onClientPlayerArrested", true) addEvent("onClientPlayerReleased", true) local policeMarkers = {} -- Table of Markers local policeBlip -- Police Blip -- Take Player to Jail ----------------------->> function takePlayerToJail(criminal, x, y, z, all) for i,v in ipairs(all) do policeMarkers[i] = createMarker(v[1], v[2], v[3], "cylinder", 4, 30, 155, 255, 175) addEventHandler("onClientMarkerHit", policeMarkers[i], jailPlayer) end policeBlip = createBlip(x, y, z, 30) end addEvent("GTIpoliceArrest.takePlayerToJail", true) addEventHandler("GTIpoliceArrest.takePlayerToJail", root, takePlayerToJail) function jailPlayer(player, dim) if (player ~= localPlayer or not dim) then return end for i,marker in ipairs(policeMarkers) do removeEventHandler("onClientMarkerHit", marker, jailPlayer) destroyElement(marker) end policeMarkers = {} destroyElement(policeBlip) policeBlip = nil triggerServerEvent("GTIpoliceArrest.throwAllPlayersInJail", resourceRoot) end
arrest.slua
----------------------------------------->>
-- GTI: Grand Theft International
-- Date: 29 Jan 2014
-- Resource: GTIpoliceArrest/arrest.slua
-- Type: Server Side
-- Author: JT Pennington (JTPenn)
----------------------------------------->>
addEvent("onPlayerArrested", true)
addEvent("onPlayerReleased", true)
-- Attempt Arrest
------------------>>
function attemptArrest(criminal, officer, weapon)
if (not criminal or not officer or not weapon) then return end
if (not isPlayerLaw(officer) or weapon ~= 3) then return end
if (not exports.GTIpoliceWanted:isPlayerWanted(criminal)) then
exports.GTIhud:drawTextOnPlayer(criminal, "Unwanted", officer, 255, 25, 25, 5000)
return
end
if (isPlayerArrested(criminal)) then return end
if (didPlayerSurrender(criminal)) then
arrestPlayer(criminal, officer)
criminals[criminal] = nil
end
local hits = criminals[criminal]
if (not hits) then criminals[criminal] = {} hits = criminals[criminal] end
if (not hits[officer] or getTickCount() > hits[officer][2]) then
hits[officer] = {0, getTickCount()+ARREST_TIMEOUT}
end
hits[officer][1] = hits[officer][1] + 1
exports.GTIhud:drawTextOnPlayer(criminal, "[Hits: "..hits[officer][1].."/"..HITS_TO_ARREST.."]", officer, 30, 155, 255, 5000)
if (hits[officer][1] == HITS_TO_ARREST) then
arrestPlayer(criminal, officer)
criminals[criminal] = nil
end
end
addEvent("GTIpoliceArrest.attemptArrest", true)
addEventHandler("GTIpoliceArrest.attemptArrest", root, attemptArrest)
function arrestPlayer(criminal, officer)
arrester[criminal] = officer
setElementData(criminal, "arrested", officer)
if (not arrests[officer]) then arrests[officer] = {} end
local arrestTable = arrests[officer]
if (not arrestTable) then arrestTable = {} end
arrestTable[criminal] = true
if (not numberOfArrests[officer]) then numberOfArrests[officer] = 0 end
numberOfArrests[officer] = numberOfArrests[officer] + 1
exports.GTIhud:drawNote("Arrested By", "You have been arrested by #1E9BFF"..getPlayerName(officer), criminal, 255, 255, 255)
exports.GTIhud:drawNote("Arrested", "You have taken #AF1919"..getPlayerName(criminal).." #FFFFFFinto custody", officer, 255, 255, 255)
exports.GTIhud:drawTextOnPlayer(criminal, "[Arrested]\nBy "..getPlayerName(officer), officer, 30, 155, 255)
exports.GTIhud:dm("You have taken "..getPlayerName(criminal).." into custody. Take the detainee to the indicated police station.", officer, 30, 155, 255)
setCriminalUnderPoliceControl(criminal, officer)
toggleAllControls(criminal, false, true, false)
triggerEvent("onPlayerArrested", criminal, officer)
triggerClientEvent("onClientPlayerArrested", criminal, officer)
local x,y,z = getNearestPoliceStation(officer)
local all = policeStations
triggerClientEvent("GTIpoliceArrest.takePlayerToJail", resourceRoot, criminal, x, y, z, all)
end
addEvent("GTIpolice.arrestPlayer", true)
addEventHandler("GTIpolice.arrestPlayer", root, arrestPlayer)
-- Set Criminal Under Control
------------------------------>>
function setCriminalUnderPoliceControl(criminal, officer)
if (not isElement(criminal) or not isElement(officer)) then return end
if (isPedInVehicle(criminal) or not isPlayerArrested(criminal) or not arrests[officer][criminal]) then return end
local copx, copy = getElementPosition(officer)
local criminalx, criminaly = getElementPosition(criminal)
local copangle = (360 - math.deg(math.atan2((copx - criminalx), (copy - criminaly)))) % 360
setPedRotation(criminal, copangle)
setCameraTarget(criminal, criminal)
local dist = getDistanceBetweenPoints2D(copx, copy, criminalx, criminaly)
if (dist > 16) then
local x, y, z = getElementPosition(officer)
setElementPosition(criminal, x, y, z)
setTimer(setCriminalUnderPoliceControl, 500, 1, criminal, officer)
elseif (dist > 12) then
setControlState(criminal, "sprint", true)
setControlState(criminal, "walk", false)
setControlState(criminal, "forwards", true)
setTimer(setCriminalUnderPoliceControl, 500, 1, criminal, officer)
elseif (dist > 6) then
setControlState(criminal, "sprint", false)
setControlState(criminal, "walk", false)
setControlState(criminal, "forwards", true)
setTimer(setCriminalUnderPoliceControl, 500, 1, criminal, officer)
elseif (dist > 1.5) then
setControlState(criminal, "sprint", false)
setControlState(criminal, "walk", true)
setControlState(criminal, "forwards", true)
setTimer(setCriminalUnderPoliceControl, 500, 1, criminal, officer)
elseif (dist <= 1.5) then
setControlState(criminal, "sprint", false)
setControlState(criminal, "walk", false)
setControlState(criminal, "forwards", false)
setTimer(setCriminalUnderPoliceControl, 500, 1, criminal, officer)
end
end
function transferCriminalsToVehicle(player, seat, jacked, door)
if (not isPlayerLaw(player) or not getPlayerArrests(player)) then return end
local maxAllowed = getVehicleMaxPassengers(source)
local occupantsTbl = getVehicleOccupants(source)
for plr,_ in pairs(getPlayerArrests(player)) do
local seat = 1
local done = warpPedIntoVehicle(plr, source, seat)
while (not done) do
seat = seat + 1
if (seat >= maxAllowed) then break end
warpPedIntoVehicle(plr, source, seat)
end
end
end
addEventHandler("onVehicleStartEnter", root, transferCriminalsToVehicle)
-- Release Player
------------------>>
function releasePlayerOnCommand(player, command, criminal)
if (not arrests[player] or numberOfArrests[player] == 0) then return end
-- Release All Criminals
if (criminal == "*") then
for criminal,v in pairs(arrests[player]) do
releasePlayer(criminal)
end
return end
-- Release a Single Criminal
if (not criminal and numberOfArrests[player] == 1) then
releasePlayer(criminal)
end
-- Release a Criminal By Name
if (not criminal) then
outputChatBox("Syntax: /release or /release *", player, 255, 125, 0)
else
local criminal = getPlayerFromNamePart(criminal, player)
if (not criminal) then
exports.GTIhud:dm("Police: You have no persons in custody with this name. Enter a new name." , player, 30, 155, 255)
else
releasePlayer(criminal)
end
end
end
addCommandHandler("release", releasePlayerOnCommand)
function releasePlayer(criminal)
local officer = arrester[criminal]
arrester[criminal] = nil
setElementData(criminal, "arrested", nil)
local arrestTable = arrests[officer]
if (not arrestTable) then arrestTable = {} end
arrestTable[criminal] = nil
numberOfArrests[officer] = numberOfArrests[officer] - 1
if (numberOfArrests[officer] == 0) then
arrests[officer] = nil
numberOfArrests[officer] = nil
end
exports.GTIhud:drawNote("Arrested By", "", criminal, 255, 255, 255)
exports.GTIhud:drawNote("Arrested", "", officer, 255, 255, 255)
exports.GTIhud:drawTextOnPlayer(criminal, "", officer, 30, 155, 255)
exports.GTIhud:dm("You have released "..getPlayerName(criminal).." from custody.", officer, 30, 155, 255)
exports.GTIhud:dm("You have been released from custody.", criminal, 30, 155, 255)
toggleAllControls(criminal, true, true)
triggerEvent("onPlayerReleased", criminal, officer)
triggerClientEvent("onClientPlayerReleased", criminal, officer)
end
-- Arrest Player On...
----------------------->>
function arrestPlayerInWater(criminal)
if (not criminal or not isElement(criminal) or getElementType(criminal) ~= "player") then return end
if (not isPlayerLaw(source) or not isElementInWater(source) or not isPedInWater(criminal)) then return end
if (not exports.GTIpoliceWanted:isPlayerWanted(criminal) or isPlayerArrested(criminal)) then return end
local weap = getPedWeapon(source)
if (weap ~= 3) then return end
local x1,y1,z1 = getElementPosition(criminal)
local x2,y2,z2 = getElementPosition(source)
local dist = getDistanceBetweenPoints3D(x1,y1,z1, x2,y2,z2)
if (dist > DISTANCE_WATER_ARREST) then return end
arrestPlayer(criminal, source)
end
addEventHandler("onPlayerTarget", root, arrestPlayerInWater)
-- Release Player On...
------------------------>>
function releasePlayerOnPoliceQuitOrKill()
local arrests = getPlayerArrests(source)
if (not arrests) then return end
for player,_ in ipairs(arrests) do
local dist = getDistanceFromPoliceStation(player)
if (dist > DISTANCE_FROM_PD_FOR_JAIL) then
releasePlayer(player)
else
local wantedLevel = exports.GTIpoliceWanted:getWantedLevel(player, true)
local jailTime = wantedLevel * SECONDS_PER_WP
if (didPlayerSurrender(player)) then
jailTime = jailTime * 0.90
end
exports.GTIprison:jailPlayer(source, player, jailTime)
end
end
arrests[source] = nil
numberOfArrests[source] = nil
end
addEventHandler("onPlayerQuit", root, releasePlayerOnPoliceQuitOrKill)
addEventHandler("onPlayerWasted", root, releasePlayerOnPoliceQuitOrKill)
-- Surrender
------------->>
function surrender(player)
if (not exports.GTIpoliceWanted:isPlayerWanted(player)) then return end
if (isPlayerArrested(player)) then return end
if (not surrendered[player]) then
setPedAnimation(player, "ped", "handsup", -1, false, true, false, true)
exports.GTIhud:dm("You have surrendered to the police. For complying, your jail time will be decreased by 10%", player, 30, 155, 255)
surrendered[player] = true
else
setPedAnimation(player)
exports.GTIhud:dm("You have chosen not to surrender. Jail time returned to normal.", player, 30, 155, 255)
surrendered[player] = nil
end
end
addCommandHandler("sur", surrender)
-- Throw Players In Jail
------------------------->>
function throwAllPlayersInJail()
local arrests = getPlayerArrests(client)
for player,_ in pairs(arrests) do
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Hello Guys!
Today i downloaded GTI Gamemode but i have problem in GTIaccounts script i try to solve but i fail can anyone help me? Sorry For Bad english!!
GTIaccounts/Spawn/Spawn.slua
-- On Player Login ------------------->> function spawn(player) local account = getPlayerAccount(player) if (not account or isGuestAccount(account)) then return end -- Position local pos = GAD(account, "position") if (not pos) then triggerClientEvent(player, "GTIaccounts.firstTimeSpawn", resourceRoot, spawnPoints) return end -- Skin ID local skin = GAD(account, "skin") if (not skin) then exports.GTIclothes:selectSkinFromStore(player) return end pos = split(pos, ",") x,y,z,rot,int,dim = tonumber(pos[1]), tonumber(pos[2]), tonumber(pos[3]), tonumber(pos[4]), tonumber(pos[5]), tonumber(pos[6]) -- Spawn Player spawnPlayer(player, x, y, z, rot, skin, int, dim) exports.GTIhud:showHud(player) showChat(player, true) setCameraTarget(player, player) setTimer(setElementFrozen, 1500, 1, player, false) -- Health/Armor local health = GAD(account, "health") or "0,100" health = split(health, ",") setPedArmor(player, tonumber(health[1])) setElementHealth(player, tonumber(health[2])) -- Team local team = GAD(account, "team") or DEFAULT_TEAM exports.GTIteams:assignTeam(player, team) -- Name Color local name_color = GAD(account, "name_color") if (name_color) then r,g,b = unpack( split(name_color, ",") ) r,g,b = tonumber(r), tonumber(g), tonumber(b) exports.GTIblips:setPlayerNameColor(player, r, g, b) end -- Account Creation local accCreate = GAD(account, "accountCreation") if (not accCreate) then local timestamp = getRealTime().timestamp SAD(account, "accountCreation", timestamp) end -- Last Login local timestamp = getRealTime().timestamp SAD(account, "lastLogin", timestamp) triggerEvent("onPlayerFirstTimeSpawn", player) end
ERROR
GTIaccounts\spawn\spawn.slua:36: call: failed to call 'GTIclothes:selectSkinFromStore' [string "?"]
Please Anyone help me to solve this problem D:
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yar koi bhi ap ko free scripts bna ka nahi daga anyway good luck
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meow meow
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meow meow
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Great Job Dude
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Aik simple example write ki hai.
local start = getTickCount() local time = start + 7000 addEventHandler("onClientRender", root, function () local now = getTickCount() local elapsedTime = now - start local duration = time - start local progress = elapsedTime / duration local _, y = interpolateBetween ( 0, 600, 0, 0, 300, 0, progress, "OutBounce") dxDrawRectangle(147, y, 237, 48, tocolor(255, 255, 255, 255), false) end )
EDIT: thodi se modify kerli hai.
Thanks yar..
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Hope you understand my BAD English
You Speak Portuguese ?
Nah Urdu
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Hello guys!
today i was going to make something but i want to add special thing on it so i decided to add bouncing in dx gui but i don't know how to use it, i try to understand InterpolateBetween but i failed can someone give me example to how to make it.
i want dx bounce start from here
dxDrawRectangle(147, 120, 237, 48, tocolor(255, 255, 255, 255), false)
and end to here
dxDrawRectangle(147, 424, 237, 48, tocolor(255, 255, 255, 255), false)
Hope you understand my BAD English
Gameserver-Sponsor 3
in General
Posted
why website is not working?