2 gb ram
2.1 ghz CPU
that script..
addEvent("sortTopclans", true)
addEventHandler("sortTopclans", root,
function()
triggerClientEvent("returnTopclans", source, loadall("wins"))
end)
function loadall (datatype)
local root = xmlLoadFile ("DataBase.xml")
if (root) then
local usersNode = xmlFindChild (root,"user",0)
if (usersNode) then
local allPlayers = xmlNodeGetChildren(usersNode)
allPlayersData = {}
nrDD = 0
nrDM = 0
for i,data in ipairs(allPlayers) do
if datatype == "achievements" then
AchCount = 0
for j=1,#AchievementsName do
local ac = tonumber(xmlNodeGetAttribute (data,"ac"..j..""))
if ac == 1 then
AchCount = AchCount + 1
end
end
local playerName = xmlNodeGetAttribute (data,"playerName")
allPlayersData[i] = {pName = playerName or "???",dType = AchCount or 0}
elseif datatype == "ddratio" then
local played = tonumber(xmlNodeGetAttribute (data,"mapsPlayedDD")) or 0
local wins = tonumber(xmlNodeGetAttribute (data,"mapsWonDD")) or 0
local ratio = 0
if played == 0 and wins == 0 then
ratio = 0
elseif played ~= 0 and wins == 0 then
ratio = 0
elseif played ~= 0 and wins ~= 0 then
ratio = (100/played)*wins
elseif wins > played then
ratio = 0
end
if played >= 100 then
nrDD = nrDD + 1
local playerName = xmlNodeGetAttribute (data,"playerName")
allPlayersData[nrDD] = {pName = playerName or "???",dType = ratio or 0}
end
elseif datatype == "dmratio" then
local played = tonumber(xmlNodeGetAttribute (data,"mapsPlayedDM")) or 0
local wins = tonumber(xmlNodeGetAttribute (data,"mapsWonDM")) or 0
local ratio = 0
if played == 0 and wins == 0 then
ratio = 0
elseif played ~= 0 and wins == 0 then
ratio = 0
elseif played ~= 0 and wins ~= 0 then
ratio = (100/played)*wins
elseif wins > played then
ratio = 0
end
if played >= 100 then
nrDM = nrDM + 1
local playerName = xmlNodeGetAttribute (data,"playerName")
allPlayersData[nrDM] = {pName = playerName or "???",dType = ratio or 0}
end
else
local playerData = tonumber(xmlNodeGetAttribute (data,datatype))
local playerName = xmlNodeGetAttribute (data,"nick")
local playerKill = xmlNodeGetAttribute (data,"kills")
allPlayersData[i] = {pName = playerName or "???",dType = playerData or 0 ,pKill = playerKill or 0}
end
end
xmlUnloadFile (root)
return allPlayersData
end
end
end