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FlyingSpoon

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Everything posted by FlyingSpoon

  1. function test() txd = engineLoadTXD ( "head.txd" ) engineImportTXD ( txd, 30207 ) dff = engineLoadDFF ( "head.dff" ) engineReplaceModel ( dff, 30207 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), test) For the when the player switches the head to bald, it crashes MTA. Also says, Bad usage @ 'engineReplaceModel' [Model ID 30207 replace failed] Any ideas on what I may be doing wrong? Following the wiki.
  2. Okay what about the CJ Ped, say if I use CJ, and replace textures for him only. The Ped will still have a CJ outline. However in servers like PUBG MTA they have already created such a feature. So how would they do that?
  3. Yeah but how would I make it so that each client can see which mod the player is using on that model. For example say there's 2 Peds, how can I set 2 skin mods at the same time?
  4. Is it possible to load 2 different types of mods on the same model at the same time? So if one player has one mod loaded on the same model, and another player has another variation of the mod loaded on the same model, would that be possible?
  5. Looking for someone who can create skin textures, will be paying accordingly to your designs. All textures will be based on CJ. Contact me through Discord for more information: FlyingSpoon#6633
  6. I think it's unfair for the players if you have an Account Manager that shows their password which shows that you are not using proper encryption. You should try to work around that and add an encryption to passwords. Then you can match hashes to see if the passwords match and update their account the new password, or if you are the one managing the account, you can force new hashes; I still don't agree with admin's being able to see account passwords.
  7. New Github: https://github.com/FlyingSpoo9/vehicle-system
  8. https://github.com/FlyingSpoo9/vehicle-system An update on my previous code, I've remade the system added in new features. I'm working on the tuning system as you read, it'll be done and ready by tomorrow. All current features are listed on the README.md, if you have any questions or need help please leave me a message.
  9. I'll do that now. I'm remaking the code to make it more expandable for you guys.
  10. I'm working on a realism based project, don't want to say too much on it here. But I'm looking for a partner who has experience in basic development and some type of texture designing (Photoshop). It'll be a fun project, and could possibly go live as a real server if it ever turns out to be worthy enough. I can supply images/plans/more information via Discord. Discord: FlyingSpoon#6633 The project is focused around a more RPG-RP Scene but with more realism, expanding on Multi Theft Auto and creating and implementing features that no other server has, or seen. Also its completely from scratch.
  11. Sure dude, hit me up on Discord I've had a lot of ideas for a DxLibrary before I can throw some great ideas your way. Adventure#6633
  12. Nice one dude, this can go really far if you keep developing on it. The Interface is obviously basic at the moment which is quite nice to see, would be nice if you can support images in the future or rounded borders for buttons and windows as an option. Also throw in a few stock fonts I guess, rather than relying on the default one's, would also be nice. Maybe add in a resizing feature if possible. Overall great work, hope to see this being worked on more, gl.
  13. Use, https://wiki.multitheftauto.com/wiki/SetPedAnimation And find the one that you'd like, https://wiki.multitheftauto.com/wiki/Animations
  14. It's not really, but it would be better to enable TLS. You can search more about it on Google.
  15. Zade Servers is a personal favourite. Great specifications and worth the price.
  16. I agree, it's way too risky to use a service like this to host big servers.
  17. You're not meant to use the example given to you, you're meant to adapt it to your own personal usage and way. So for you want to hide the Default MTA Hud (GTA's), you'd hide the health, money, armor, weapon, wanted and clock. It would be best to disable it on when the player join's the server, server sided.
  18. Use this, https://wiki.multitheftauto.com/wiki/SetPlayerHudComponentVisible Use this section next time for help with scripts, https://forum.multitheftauto.com/forum/71-scripting/
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