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About FlyingSpoon

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  • Birthday 12/03/2000


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    San Andreas
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  1. Just my review so far, since I decided to take it for a test ride. The support seems to not be trained that well, lacking in communication. I asked where they rented out their servers which should be basic information any client should know, they were not willing to give it. I asked for an IP to ping, didn't receive that either. So far, seems a bit sketchy. I'll keep reviewing them.
  2. YESSSSSSSSSSSSSS! The awaited gamemodeeee is back again!
  3. It still moves with my camera
  4. dxDrawMaterialLine3D( v.x, v.y, v.z, v.x + 1/9, v.y + 1/9, v.z + 0, self.material, 1/9, tocolor(v.r, v.g, v.b, 255), ?, ?, ? ) I want to make it so that, when you move around the image doesn't move. Not sure what I am meant to put at faceX, faceY, faceZ
  5. FlyingSpoon


    Well you seem inexperienced, you might want to do some more research before trying to set up a server. You can do some research regarding MySQL, and MySQL Servers; there's plenty of YouTube Tutorials available.
  6. Since you're using leaked/stolen scripts, I don't think anyone will help you. And as you can see, the debug string is saying that you're trying to compare a number with a nil value.
  7. Nvm, thisdp gave me an easier solution
  8. Using 50p's Masked Texture creator, I was trying to mess with it a little and was wondering if you could apply solid colors over the textures? I've given it a try below, but it doesn't work so therefore it's wrong. Can anyone help out? Lua File float red; float green; float blue; float alpha; texture ScreenTexture; sampler implicitInputTexture = sampler_state { Texture = <ScreenTexture>; }; texture MaskTexture; sampler implicitMaskTexture = sampler_state { Texture = <MaskTexture>; }; float4 MaskTextureMain( float2 uv : TEXCOORD0 ) : COLOR0 { float4 sampledT
  9. I've tried it, you can still see the imperfection. Plus I think it might be better to use images since there's less rendering to do.
  10. I tried DGS, it's still not as smooth as I want it to be, you can see the rough edges. It's a good try though, thanks. Perfect that's what I needed.
  11. Yeah I know its possible with CEF, but I want to avoid that. Trying to do it through Dx, I've seen people do something with dxDrawImageSection, any idea on that?
  12. Already did, problem with that is that it's not really smooth on the edges, you see it breaking. What do you recommend?
  13. function drawRoundedRectangle ( x, y, w, h ) -- draw image end Curious if I'm able to make a function like this, and resize the image without blurring it out. Resizing both the width and height. For example, using this image -
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