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Just my review so far, since I decided to take it for a test ride. The support seems to not be trained that well, lacking in communication. I asked where they rented out their servers which should be basic information any client should know, they were not willing to give it. I asked for an IP to ping, didn't receive that either. So far, seems a bit sketchy. I'll keep reviewing them.
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FlyingSpoon started following XaskeL
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[English] Advanced Gaming Roleplay [Custom Script]
FlyingSpoon replied to Blast3r's topic in Servers to play on
YESSSSSSSSSSSSSS! The awaited gamemodeeee is back again! -
FlyingSpoon changed their profile photo
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It still moves with my camera
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dxDrawMaterialLine3D( v.x, v.y, v.z, v.x + 1/9, v.y + 1/9, v.z + 0, self.material, 1/9, tocolor(v.r, v.g, v.b, 255), ?, ?, ? ) I want to make it so that, when you move around the image doesn't move. Not sure what I am meant to put at faceX, faceY, faceZ
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Well you seem inexperienced, you might want to do some more research before trying to set up a server. You can do some research regarding MySQL, and MySQL Servers; there's plenty of YouTube Tutorials available.
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Since you're using leaked/stolen scripts, I don't think anyone will help you. And as you can see, the debug string is saying that you're trying to compare a number with a nil value.
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Nvm, thisdp gave me an easier solution
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Do you have an example?
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Using 50p's Masked Texture creator, I was trying to mess with it a little and was wondering if you could apply solid colors over the textures? I've given it a try below, but it doesn't work so therefore it's wrong. Can anyone help out? Lua File float red; float green; float blue; float alpha; texture ScreenTexture; sampler implicitInputTexture = sampler_state { Texture = <ScreenTexture>; }; texture MaskTexture; sampler implicitMaskTexture = sampler_state { Texture = <MaskTexture>; }; float4 MaskTextureMain( float2 uv : TEXCOORD0 ) : COLOR0 { float4 sampledT
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FlyingSpoon started following tosfera
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FlyingSpoon started following Blast3r
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I've tried it, you can still see the imperfection. Plus I think it might be better to use images since there's less rendering to do.
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I tried DGS, it's still not as smooth as I want it to be, you can see the rough edges. It's a good try though, thanks. Perfect that's what I needed.
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Yeah I know its possible with CEF, but I want to avoid that. Trying to do it through Dx, I've seen people do something with dxDrawImageSection, any idea on that?
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Already did, problem with that is that it's not really smooth on the edges, you see it breaking. What do you recommend?
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function drawRoundedRectangle ( x, y, w, h ) -- draw image end Curious if I'm able to make a function like this, and resize the image without blurring it out. Resizing both the width and height. For example, using this image -