.Decimal

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About .Decimal

  • Rank
    Hoodsta
  • Birthday 12/03/2000

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    Developer
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    Never underestimate a decimal, it may be small, but it is capable of doing a lot.

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  1. .Decimal

    dxDrawMaterialLine3D

    It still moves with my camera
  2. .Decimal

    dxDrawMaterialLine3D

    dxDrawMaterialLine3D( v.x, v.y, v.z, v.x + 1/9, v.y + 1/9, v.z + 0, self.material, 1/9, tocolor(v.r, v.g, v.b, 255), ?, ?, ? ) I want to make it so that, when you move around the image doesn't move. Not sure what I am meant to put at faceX, faceY, faceZ
  3. .Decimal

    MySql?

    Well you seem inexperienced, you might want to do some more research before trying to set up a server. You can do some research regarding MySQL, and MySQL Servers; there's plenty of YouTube Tutorials available.
  4. .Decimal

    [HELP] Delete Character From PHPMYADMIN

    Since you're using leaked/stolen scripts, I don't think anyone will help you. And as you can see, the debug string is saying that you're trying to compare a number with a nil value.
  5. .Decimal

    Applying colors to masked textures

    Nvm, thisdp gave me an easier solution
  6. .Decimal

    Applying colors to masked textures

    Do you have an example?
  7. Using 50p's Masked Texture creator, I was trying to mess with it a little and was wondering if you could apply solid colors over the textures? I've given it a try below, but it doesn't work so therefore it's wrong. Can anyone help out? Lua File float red; float green; float blue; float alpha; texture ScreenTexture; sampler implicitInputTexture = sampler_state { Texture = <ScreenTexture>; }; texture MaskTexture; sampler implicitMaskTexture = sampler_state { Texture = <MaskTexture>; }; float4 MaskTextureMain( float2 uv : TEXCOORD0 ) : COLOR0 { float4 sampledTexture = tex2D( implicitInputTexture, uv ); float4 maskSampled = tex2D( implicitMaskTexture, uv ); sampledTexture.a = (maskSampled.r + maskSampled.g + maskSampled.b) / 3.0f; return sampledTexture; } technique Technique1 { pass Pass1 { MaterialAmbient = float4(red, green, blue, alpha); AlphaBlendEnable = true; SrcBlend = SrcAlpha; DestBlend = InvSrcAlpha; PixelShader = compile ps_2_0 MaskTextureMain(); } } Shader CMasker = { }; CMasker.__index = CMasker; function CMasker: create( texture, mask ) local cShader = { shader = dxCreateShader( "/files/50masktexture.fx" ), texture = dxCreateTexture( texture, "argb", true, "clamp" ), maskTexture = dxCreateTexture( mask, "argb", true, "clamp" ), }; dxSetShaderValue( cShader.shader, "ScreenTexture", cShader.texture ); dxSetShaderValue( cShader.shader, "MaskTexture", cShader.maskTexture ); self.__index = self; setmetatable( cShader, self ); return cShader; end function CMasker: draw( x, y, width, height ) if self.shader then dxDrawImage( x, y, width, height, self.shader ); end end function CMasker: color ( r, g, b ) if self.shader then dxSetShaderValue ( self.shader, 'red', r/255 ) dxSetShaderValue ( self.shader, 'green', g/255 ) dxSetShaderValue ( self.shader, 'blue', b/255 ) dxSetShaderValue ( self.shader, 'alpha', 255/255 ) end end function CMasker: destroy( ) if self.shader then destroyElement( self.shader ); end if self.texture then destroyElement( self.texture ); end if self.maskTexture then destroyElement( self.maskTexture ); end end
  8. .Decimal

    dxDrawRounded using Images

    I've tried it, you can still see the imperfection. Plus I think it might be better to use images since there's less rendering to do.
  9. .Decimal

    dxDrawRounded using Images

    I tried DGS, it's still not as smooth as I want it to be, you can see the rough edges. It's a good try though, thanks. Perfect that's what I needed.
  10. .Decimal

    dxDrawRounded using Images

    Yeah I know its possible with CEF, but I want to avoid that. Trying to do it through Dx, I've seen people do something with dxDrawImageSection, any idea on that?
  11. .Decimal

    dxDrawRounded using Images

    Already did, problem with that is that it's not really smooth on the edges, you see it breaking. What do you recommend?
  12. .Decimal

    dxDrawRounded using Images

    function drawRoundedRectangle ( x, y, w, h ) -- draw image end Curious if I'm able to make a function like this, and resize the image without blurring it out. Resizing both the width and height. For example, using this image -
  13. Hi there, I'm looking for a designer who can help me with my dxLib, struggling to come up with designs at the moment, and I'm willing to pay for the design. Also need a logo with an icon. If you are interested, please make sure you have some previous work to show. We can discuss more about this through Discord. Contact: ℓιgнт#6633
  14. .Decimal

    Replacing CJ Head [MTA Crash]

    Any ideas on what I can do?
  15. .Decimal

    Replacing CJ Head [MTA Crash]

    You can only replace CJ's face as a whole, yeah you can add a texture to make it look a little different but the outline is still there. Even if I make a different face, the jawline, face outline still resembles CJ. That's what I want to change basically.