Jump to content

z24d

Members
  • Posts

    570
  • Joined

  • Last visited

Everything posted by z24d

  1. function searchFromGrid(GridList,name) if guiGridListClear ( GridList ) then for i, v in next, getElementsByType ( "player" ) do if not string.find(getPlayerName(v),name) then return end local Row = guiGridListAddRow ( GridList ) guiGridListSetItemText ( GridList, Row, 1, getPlayerName ( v ), false, false ) end end end -- addEventHandler("onClientGUIChanged",root, function () if source == اسم الفراغ الابيض then searchFromGrid( اسم القريد لست,guiGetText( اسم الفراغ الابيض)) end end )
  2. z24d

    سؤال؟

    (screenW * 0.0320) - 1, (screenH * 0.3125) - 1, (screenW * 0.3187) - 1, (screenH * 0.3346) - 1 الحين الكود ذا لجميع الشاشات؟
  3. ابحث عن كلمة drawText(x,y,w,h --,toColor(red,green,blue,alpha)--هنا اختار الي تبي (255,0,0,255) احمر (0,255,0,255) اخضر (0,0,255,255) ازرق
  4. z24d

    طلب

    يعطيك العافيةة طيب انا مسوي رندر تحديث للقريد لستت هل هو يجيب لاق للاعبين؟
  5. z24d

    طلب

    Access denied @ 'executeCommandHandler'
  6. z24d

    طلب

    addEvent('CheckifAdmin',true) addEventHandler('CheckifAdmin',root, function(player) executeCommandHandler('Panel',player) end ) client addEventHandler('onClientGUIClick',root, function() if source == btn then triggerServerEvent('CheckifAdmin',localPlayer) end end )
  7. z24d

    طلب

    اعرف بس شلون يعني كذا؟ addEventHandler('onClientGUIClick',btn, function() if triggerServerEvent('check',localPlayer) then guiSetVisible(wnd,true) end end )
  8. z24d

    طلب

    الحين انا مسوي زر حلو ؟ ابي اذا ضغطته يتحقق اني ادمن او لا شلون؟
  9. z24d

    طلب

    يب شغال وكل شيء تمام لكن ابي الزومبي اذا ماتو اكون انا القاتل
  10. z24d

    طلب

    المشكله تحت بالاخير ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect() setElementData ( source, "dangercount", 0 ) end
  11. z24d

    طلب

    السلام عليكم عندي هذا الكود ابيه يقتل كل الزومبي بس ماصار شيء addCommandHandler("killz", function() for k,v in ipairs (everyZombie) do if isPedZombie(v) then killPed(v,source,26,1) end end end ) هو يقتل الزومبي كلهم بس ابيه يكون القاتل هو انا
  12. z24d

    سؤال

    انا مسوي كتابة دي اكس ؟ ابي احط فيها اكثر واحد معه فلوس شلون؟
  13. z24d

    سؤال

    ابي الفنكشات عشان اسوي المود يخوي انتضرها من امس!
  14. z24d

    سؤال

    في اشياء كثير بس ماعرفها شلون مثلا اذا ذبح احد زومبي يجيه +1 واذا وصار اعلا نقاط يحط اسمه بالتوب
  15. z24d

    سؤال

    السلام عليكم سؤال؟ الحين سويت Drawtext ابي احط فيها اكثر واحد معه فلوس شلون ؟ ماعرفت ؟ ++ ابي اسوي توب قتل زومبي؟ وبس وش الفنكشات
  16. z24d

    SQL?

    السلام عليكم ياجماعة الخير انا سويت زر حلو؟ خليته يضيف سطور بالقريد لست لكن واجهتني مشكلة؟ وشهي ؟ اذا سويت ريستارت للمود تروح كل السطور ابي اسويها SQL ماعرفت
  17. السلام عليكم ابي فنشكن اخلي طلقات سلاح اي دي 26 40 طلقه وابي اخلي اي دي 26 سلاحين تكفون عجزت وانا ادور لقيت setWeaponProperty لكن ماعرفتله خبصت
  18. z24d

    * [Question]

    kfooooooooooooo ma89rt ya4eb brb noooooooom y36ek al3afyeh
  19. z24d

    * [Question]

    addEventHandler("onPlayerLogin",root, function() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Admin")) then theData = getElementData(player,"trueCheck") setElementData(player,theData,true) end end ) addEventHandler("onPlayerLogout",root, function() if ( theData == true ) then removeElementData(player,theData) end end ) onResourceStart ماعرفت وش دخله
  20. z24d

    طلب

    شلون الكلاينت ماله شغل بالموضوع يعني؟
  21. z24d

    * [Question]

    function Adminzz() if ( hasObjectPermissionTo ( source, "function.slap" ) ) then triggerClientEvent(source,"checkIfAdmin") end end addEventHandler("onPlayerLogin",root,Adminzz) --Client Side addEvent("checkIfAdmin",true) function EnterSpawn() if team == "Admin" then -- addEventHandler("checkIfAdmin",source,function() if not ( ابي اعرف شلون اتحقق انه ادمن او لا ) then return triggerServerEvent("cantJoin",localPlayer)end end) else unbindKey("arrow_l", "down", sLeft) unbindKey("arrow_r", "down", sRight) unbindKey("enter", "down", EnterSpawn) showPlayerHudComponent("all", true) removeEventHandler("onClientPreRender", root, drawTeamName) destroyElement(sPed) triggerServerEvent("spawnMe", localPlayer, skinID, sX, sY, sZ, sR, team) end end
  22. z24d

    طلب

    ولا شيء صعبه الطريقة طيب شلون اخلي اذا تسكر المود ماتروح الاشياء الي بالقريد لست ؟
  23. z24d

    طلب

    يعطيك العافية بس شلون ازيد سيارات باللعبة؟
×
×
  • Create New...