Tekken

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About Tekken

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    Road Dawg
  • Birthday 26/08/97

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    Romania
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  1. [Buying] DayZ gamemode

    Delete everything and restart the server, make sure you have the DayZ, login and slothbot. Also you may provide some screenshots and/or errors?
  2. [Buying] DayZ gamemode

    Pretty sure this is what you want: https://mega.nz/#!xgAGAJjC!vPEE7pNEmVkDa4tlz7DKotVMUhEK1Ca7rF9lmPRdgKk You are welcome.
  3. kick a player is not working?

    What is the name of the resource that should kick the player and it doesn't work?
  4. How to change sniper scope

    Yup, you can edit the preferred sniper model with TXD Workshop.
  5. Image

    He want's the image to keep the size when the player move as if the image is somehow tied to the player.
  6. Sniper Alpha HELP!

    Try this local weapons = { {fileName="full", model=356}, {fileName="full", model=357}, {fileName="full", model=355} }; function load() txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 356 ) dff = engineLoadDFF('m4.dff', 356) engineReplaceModel ( dff, 356 ) txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 355 ) dff = engineLoadDFF('m4.dff', 355) engineReplaceModel ( dff, 355 ) txd = engineLoadTXD ( 'sniper.txd' ) engineImportTXD ( txd, 358 ) dff = engineLoadDFF('sniper.dff', 358) engineReplaceModel ( dff, 358 ) txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 357 ) dff = engineLoadDFF('m4.dff', 357) engineReplaceModel ( dff, 357 ) txd = engineLoadTXD ( 'bat.txd' ) engineImportTXD ( txd, 336 ) dff = engineLoadDFF('bat.dff', 336) engineReplaceModel ( dff, 336 ) txd = engineLoadTXD ( 'magnum.txd' ) engineImportTXD ( txd, 348 ) dff = engineLoadDFF('magnum.dff', 348) engineReplaceModel ( dff, 348 ) txd = engineLoadTXD ( 'm9sd.txd' ) engineImportTXD ( txd, 347 ) dff = engineLoadDFF('m9sd.dff', 347) engineReplaceModel ( dff, 347 ) --txd = engineLoadTXD ( 'm9sd.txd' ) --engineImportTXD ( txd, 1717 ) --dff = engineLoadDFF('m9sd.dff', 1717) --engineReplaceModel ( dff, 1717 ) txd = engineLoadTXD ( '1911.txd' ) engineImportTXD ( txd, 346 ) dff = engineLoadDFF('1911.dff', 346) engineReplaceModel ( dff, 346 ) txd = engineLoadTXD("armas/ak107.txd", 2725 ) engineImportTXD(txd, 2725) dff = engineLoadDFF("armas/ak107.dff", 2725 ) engineReplaceModel(dff, 2725) txd = engineLoadTXD("armas/m4.txd", 2468 ) engineImportTXD(txd, 2468) dff = engineLoadDFF("armas/m4.dff", 2468 ) engineReplaceModel(dff, 2468) txd = engineLoadTXD("armas/aks.txd", 3000 ) engineImportTXD(txd, 3000) dff = engineLoadDFF("armas/aks.dff", 3000 ) engineReplaceModel(dff, 3000) txd = engineLoadTXD("armas/mk48.txd", 2571 ) engineImportTXD(txd, 2571) dff = engineLoadDFF("armas/mk48.dff", 2571 ) engineReplaceModel(dff, 2571) txd = engineLoadTXD("armas/as50.txd", 2731 ) engineImportTXD(txd, 2731) dff = engineLoadDFF("armas/as50.dff", 2731 ) engineReplaceModel(dff, 2731) txd = engineLoadTXD("armas/acr.txd", 2747 ) engineImportTXD(txd, 2747) dff = engineLoadDFF("armas/acr.dff", 2747 ) engineReplaceModel(dff, 2747) txd = engineLoadTXD("armas/g36sd.txd", 2751 ) engineImportTXD(txd, 2751) dff = engineLoadDFF("armas/g36sd.dff", 2751 ) engineReplaceModel(dff, 2751) txd = engineLoadTXD("armas/m4a1holo.txd", 2742 ) engineImportTXD(txd, 2742) dff = engineLoadDFF("armas/m4a1holo.dff", 2742 ) engineReplaceModel(dff, 2742) txd = engineLoadTXD("armas/sa58acog.txd", 2745 ) engineImportTXD(txd, 2745) dff = engineLoadDFF("armas/sa58acog.dff", 2745 ) engineReplaceModel(dff, 2745) txd = engineLoadTXD("armas/svdcamo.txd", 2730 ) engineImportTXD(txd, 2730) dff = engineLoadDFF("armas/svdcamo.dff", 2730 ) engineReplaceModel(dff, 2730) txd = engineLoadTXD("armas/cz550.txd", 2732 ) engineImportTXD(txd, 2732) dff = engineLoadDFF("armas/cz550.dff", 2732 ) engineReplaceModel(dff, 2732) txd = engineLoadTXD("armas/dmr.txd", 2733 ) engineImportTXD(txd, 2733) dff = engineLoadDFF("armas/dmr.dff", 2733 ) engineReplaceModel(dff, 2733) txd = engineLoadTXD("armas/kvsk.txd", 2734 ) engineImportTXD(txd, 2734) dff = engineLoadDFF("armas/kvsk.dff", 2734 ) engineReplaceModel(dff, 2734) txd = engineLoadTXD("armas/m24.txd", 2735 ) engineImportTXD(txd, 2735) dff = engineLoadDFF("armas/m24.dff", 2735 ) engineReplaceModel(dff, 2735) txd = engineLoadTXD("armas/m249saw.txd", 2748 ) engineImportTXD(txd, 2748) dff = engineLoadDFF("armas/m249saw.dff", 2748 ) engineReplaceModel(dff, 2748) txd = engineLoadTXD("armas/m107.txd", 2737 ) engineImportTXD(txd, 2737) dff = engineLoadDFF("armas/m107.dff", 2737 ) engineReplaceModel(dff, 2737) txd = engineLoadTXD("armas/m40a3.txd", 2738 ) engineImportTXD(txd, 2738) dff = engineLoadDFF("armas/m40a3.dff", 2738 ) engineReplaceModel(dff, 2738) txd = engineLoadTXD("armas/m14.txd", 2726 ) engineImportTXD(txd, 2726) dff = engineLoadDFF("armas/m14.dff", 2726 ) engineReplaceModel(dff, 2726) txd = engineLoadTXD("armas/jng90.txd", 2729 ) engineImportTXD(txd, 2729) dff = engineLoadDFF("armas/jng90.dff", 2729 ) engineReplaceModel(dff, 2729) txd = engineLoadTXD("armas/m240.txd", 2728 ) engineImportTXD(txd, 2728) dff = engineLoadDFF("armas/m240.dff", 2728 ) engineReplaceModel(dff, 2728) txd = engineLoadTXD("armas/akmgp.txd", 2724 ) engineImportTXD(txd, 2724) dff = engineLoadDFF("armas/akmgp.dff", 2724 ) engineReplaceModel(dff, 2724) txd = engineLoadTXD("armas/g36k.txd", 2708 ) engineImportTXD(txd, 2708) dff = engineLoadDFF("armas/g36k.dff", 2708 ) engineReplaceModel(dff, 2708) txd = engineLoadTXD("armas/beneli.txd", 349 ) engineImportTXD(txd, 349 ) dff = engineLoadDFF("armas/beneli.dff", 349 ) engineReplaceModel(dff, 349 ) txd = engineLoadTXD("armas/fnscar.txd", 2644 ) engineImportTXD(txd, 2644) dff = engineLoadDFF("armas/fnscar.dff", 2644 ) engineReplaceModel(dff, 2644) txd = engineLoadTXD("armas/leeenfield.txd", 2562 ) engineImportTXD(txd, 2562) dff = engineLoadDFF("armas/leeenfield.dff", 2562 ) engineReplaceModel(dff, 2562) txd = engineLoadTXD("armas/bow.txd", 2565 ) engineImportTXD(txd, 2565) dff = engineLoadDFF("armas/bow.dff", 2565 ) engineReplaceModel(dff, 2565) txd = engineLoadTXD("armas/m1911.txd", 2767 ) engineImportTXD(txd, 2767) dff = engineLoadDFF("armas/m1911.dff", 2767 ) engineReplaceModel(dff, 2767) txd = engineLoadTXD("armas/g17.txd", 2749 ) engineImportTXD(txd, 2749) dff = engineLoadDFF("armas/g17.dff", 2749 ) engineReplaceModel(dff, 2749) txd = engineLoadTXD("armas/mp5.txd", 2750 ) engineImportTXD(txd, 2750) dff = engineLoadDFF("armas/mp5.dff", 2750 ) engineReplaceModel(dff, 2750) --txd = engineLoadTXD("armas/1014.txd", 1700 ) --engineImportTXD(txd, 1700) --dff = engineLoadDFF("armas/1014.dff", 1700 ) --engineReplaceModel(dff, 1700) --txd = engineLoadTXD("armas/lee.txd", 1661 ) --engineImportTXD(txd, 1661) --dff = engineLoadDFF("armas/lee.dff", 1661 ) --engineReplaceModel(dff, 1661) --txd = engineLoadTXD("armas/dmr.txd", 1725 ) --engineImportTXD(txd, 1725) --dff = engineLoadDFF("armas/dmr.dff", 1725 ) --engineReplaceModel(dff, 1725) --txd = engineLoadTXD("armas/m14.txd", 1719 ) --engineImportTXD(txd, 1719) --dff = engineLoadDFF("armas/m14.dff", 1719 ) --engineReplaceModel(dff, 1719) --txd = engineLoadTXD("armas/sa58cco.txd", 1738 ) --engineImportTXD(txd, 1738) --dff = engineLoadDFF("armas/sa58cco.dff", 1738 ) --engineReplaceModel(dff, 1738) --txd = engineLoadTXD("armas/sa58p.txd", 1745 ) --engineImportTXD(txd, 1745) --dff = engineLoadDFF("armas/sa58p.dff", 1745 ) --engineReplaceModel(dff, 1745) --txd = engineLoadTXD("armas/sa58vacog.txd", 1747 ) --engineImportTXD(txd, 1747) --dff = engineLoadDFF("armas/sa58vacog.dff", 1747 ) --engineReplaceModel(dff, 1747) --txd = engineLoadTXD("armas/sa58v.txd", 1748 ) --engineImportTXD(txd, 1748) --dff = engineLoadDFF("armas/sa58v.dff", 1748 ) --engineReplaceModel(dff, 1748) --txd = engineLoadTXD("armas/mosin.txd", 1749 ) --engineImportTXD(txd, 1749) --dff = engineLoadDFF("armas/mosin.dff", 1749 ) --engineReplaceModel(dff, 1749) txd = engineLoadTXD("backpack/bag.txd", 1248 ) engineImportTXD(txd, 1248) dff = engineLoadDFF("backpack/bag.dff", 1248 ) engineReplaceModel(dff, 1248) txd = engineLoadTXD("backpack/drybagblack.txd", 1575 ) engineImportTXD(txd, 1575) dff = engineLoadDFF("backpack/drybagblack.dff", 1575 ) engineReplaceModel(dff, 1575) txd = engineLoadTXD("backpack/drybagblue.txd", 1830 ) engineImportTXD(txd, 1830) dff = engineLoadDFF("backpack/drybagblue.dff", 1830 ) engineReplaceModel(dff, 1830) txd = engineLoadTXD("backpack/drybaggreen.txd", 1831 ) engineImportTXD(txd, 1831) dff = engineLoadDFF("backpack/drybaggreen.dff", 1831 ) engineReplaceModel(dff, 1831) txd = engineLoadTXD("backpack/drybagred.txd", 1832 ) engineImportTXD(txd, 1832) dff = engineLoadDFF("backpack/drybagred.dff", 1832 ) engineReplaceModel(dff, 1832) txd = engineLoadTXD("backpack/drybagwhite.txd", 1252 ) engineImportTXD(txd, 1252) dff = engineLoadDFF("backpack/drybagwhite.dff", 1252 ) engineReplaceModel(dff, 1252) txd = engineLoadTXD("backpack/drybagyellow.txd", 2000 ) engineImportTXD(txd, 2000) dff = engineLoadDFF("backpack/drybagyellow.dff", 2000 ) engineReplaceModel(dff, 2000) txd = engineLoadTXD("backpack/coyote.txd", 2405 ) engineImportTXD(txd, 2405) dff = engineLoadDFF("backpack/coyote.dff", 2405 ) engineReplaceModel(dff, 2405) txd = engineLoadTXD("backpack/coyotedesert.txd", 2410 ) engineImportTXD(txd, 2410) dff = engineLoadDFF("backpack/coyotedesert.dff", 2410 ) engineReplaceModel(dff, 2410) txd = engineLoadTXD("backpack/coyotecamo.txd", 2406 ) engineImportTXD(txd, 2406) dff = engineLoadDFF("backpack/coyotecamo.dff", 2406 ) engineReplaceModel(dff, 2406) txd = engineLoadTXD("backpack/mountaingreen.txd", 1833 ) engineImportTXD(txd, 1833) dff = engineLoadDFF("backpack/mountaingreen.dff", 1833 ) engineReplaceModel(dff, 1833) txd = engineLoadTXD("backpack/mountainblue.txd", 1834 ) engineImportTXD(txd, 1834) dff = engineLoadDFF("backpack/mountainblue.dff", 1834 ) engineReplaceModel(dff, 1834) txd = engineLoadTXD("backpack/mountainred.txd", 1835 ) engineImportTXD(txd, 1835) dff = engineLoadDFF("backpack/mountainred.dff", 1835 ) engineReplaceModel(dff, 1835) txd = engineLoadTXD("backpack/nationz.txd", 1836 ) engineImportTXD(txd, 1836) dff = engineLoadDFF("backpack/nationz.dff", 1836 ) engineReplaceModel(dff, 1836) for index, weapon in pairs(weapons) do tex = engineLoadTXD ( "mods/"..weapon.fileName.. ".txd", weapon.model ) engineImportTXD ( tex, weapon.model ) mod = engineLoadDFF ( "mods/"..weapon.fileName.. ".dff", weapon.model ) engineReplaceModel ( mod, weapon.model ) end end addEventHandler("onClientResourceStart",resourceRoot, function () setTimer ( load, 1000, 1) end) local h1, h2, h3 = debug.gethook() debug.sethook() -- Your loop here debug.sethook( _, h1, h2, h3 )
  7. [HELP] Backpack postion

    It's because the backpack model you added have a different rotation. You will have to play around with the last 3 digits of the attachElementToBone function (line 23). Try this one: attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, 90); or this one attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, -90); Not sure though.
  8. Sniper Alpha HELP!

    Show me the script that replaces the weapon skins.
  9. Sniper Alpha HELP!

    I will ask again, DO YOU HAVE SEPARATE RESOURCES FOR EVERY SINGLE WEAPON SKIN?
  10. Sniper Alpha HELP!

    local wep = getElementData(localPlayer,"currentweapon_1") Will return a string. My solution is the only one that works but you simply don't know how to apply it. My guess is that you have a new resource for every single weapon skin, is that right?
  11. Sniper Alpha HELP!

    Your weapons models The M4 skin the AK skin and so on.
  12. Download MTA SE from here: https://mega.nz/#!Aw4wjAxL!75tSMz1CTenosiKBXi2ka9NTMvKDpkecAa3WyHobgl8
  13. Sniper Alpha HELP!

    Ok the script I gave you should work it's exactly how I made mine. And I know what is the problem. This time do it like this: addEventHandler("onClientResourceStart", resourceRoot, function() --!!!! APPLY YOUR SKINS HERE FIRST !!!!! --!!!! APPLY YOUR SKINS HERE FIRST !!!!! --!!!! APPLY YOUR SKINS HERE FIRST !!!!! for i = 355, 358 do local tex = engineLoadTXD("alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("sniper.txd"), 358); end);
  14. Sniper Alpha HELP!

    yes that one
  15. Sniper Alpha HELP!

    I didn't mean this code I need to see the one that adds more weapons...