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About Novadex

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  1. A walk around would be pretty cool, PM me a link. I've always been a caprice man (For any generation) so im definitely interested
  2. When you get the chance, get a vid of those suckers running. Otherwise, cool story. I have grown to like the sound, but realized after some comparisons that it was pretty distorted. Update Speaking of 396 however. I tried a little harder on the sound in this update. Some minor tweaks to the drive train simulation, with more realistic numbers. Along with a less annoying interface, just for you. The demo vehicle featured: 1970 Chevelle SS 396 (Sabre) 3 Speed Manual with 3.31 Rear end. Trans ratios: Reverse 2.07:1 First 2.48:1 Second 1.48:1 Third 1.00:1 http://ww
  3. Temperatures make a difference on which gear is selected and what condition the motor is in. Gear slippage occurs when the gears condition is very low (Because of high temperatures and engine speed on shift). Its really to simulate wear and tear on a parts of the motor and transmission. You wont see any of this (or any other features currently under the hood) as nobody will use it. I tried to make it as real as i possibly could (College was a journey of Automotive and Math classes) All of which i loved. I tried to apply all of it in this as best as i could. I also wanted it to be used by oth
  4. How is it well made, if its closed source? You never even tested the automatic, Which will require analog gas/braking for best experience. You only tested the manual which was the smallest part of this project. If you just use a keyboard or something other than analog controls for such, you will only full throttle the drive train and you'll only use one mode. (Just like you would in any automatic vehicle). It will sound terrible, because the semi has barely any room to play with engine speed wise, and full throttling it will make it run through each gear in a quick and ugly manner. Your use do
  5. To be honest, i just picked a host and tossed it there. I had no idea the bandwidth was terrible. Update: New Link for better download convenience.
  6. I hate it when people bump, because i know its because nobody probably knows the answer to this, so ill try and be a little more clear Is there a procedure to get a vehicles wheel size, and if so is the size in GTA units? (Meters i believe)
  7. What is a good estimate on tire sizes on in game vehicles?
  8. Is that a reference to my work? Absolutely, yours was truely the best one around when i was looking for them. Would of been so much better if i could make a video of mine to display its features, but my sound card doesnt support what-you-hear recording. Sound was the best part in my opinion.
  9. Months ago i had seen numerous attempts at Manual and Automatic transmissions on MTA. Seeing that it was possible, i decided to throw something of my own together. Today im going to release a demo of it, something i spent a couple days on. (Way too busy to have it done sooner). GTA Drivetrain Simulator (Engine and Automatic/Manual Transmission Simulator) Demo Features: Automatic Transmission The automatic transmission is equipped with a version of my own gear management, using numerous sensors of the vehicle that MTA allows, and three modes of forward navigation. -Light driving.
  10. Is there a way i can get the grade a vehicle is driving on?
  11. Is there a way i can over write analog information before it reaches the game? When a controller sends 90% in Y+ axis to the game, i can intercept it, and change it to 40%. So that the game thinks the user only put the analog stick 40% in the Y+ axis. Etc. Is this possible?
  12. How does one add his/her own game key command listing?
  13. Does anyone know where i can find an engine starter sound. Just a repeating starter sound. No transition into an engine idling, but just the starter sound.
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