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DzMGZXL

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  1. Hey guys so i make script if player doesn't wear seatbelt it warns he.But Idk why my code doesn't work. function seatbeltW() if (getElementData(thePlayer, "seatbelt") == false) then local x, y = guiGetScreenSize() image = guiCreateStaticImage(x - 180, y - 140.5, 64, 64, "seatbelt.png", false) setTimer(destroyImage, 500, 1, image) end end addEventHandler("onVehicleEnter", getRootElement(), seatbeltW)
  2. Thanks now everything works perfect!
  3. client addEvent("onLock",true) addEventHandler("onLock",root, function() if isElement(source) then local x,y,z = getElementPosition(source) -- source = vehicle playSound3D("CarAlarmChirp.mp3",x,y,z) end end) And in SERVER triggerClientEvent("onLock", root)
  4. Better look is Dx but easy is GUI.
  5. I use it because i have locks with key "K" and i trigger it in server side.
  6. Read this on another post Doesn't work
  7. can you please help me make it when everyone can hear sound?I use root doesn't work.
  8. Okay i want make for my Roleplay server when you start engine it starts 3 secunds.When you press J it starts after 3 secunds. I try use setTimer but i don't know why it doesn't work. function toggleEngine(source, key, keystate) local veh = getPedOccupiedVehicle(source) local inVehicle = getElementData(source, "realinvehicle") if veh and inVehicle == 1 then local seat = getPedOccupiedVehicleSeat(source) if (seat == 0) then local model = getElementModel(veh) if not (enginelessVehicle[model]) then local engine = getElementData(veh, "engine") local vehID = getElementData(veh, "dbid") local vehKey = exports['global']:hasItem(source, 3, vehID) if engine == 0 then local vjob = tonumber(getElementData(veh, "job")) local job = getElementData(source, "job") local owner = getElementData(veh, "owner") local faction = tonumber(getElementData(veh, "faction")) local playerFaction = tonumber(getElementData(source, "faction")) if (vehKey) or (owner < 0) and (faction == -1) or (playerFaction == faction) and (faction ~= -1) or ((getElementData(source, "adminduty") or 0) == 1) then local fuel = getElementData(veh, "fuel") local broke = getElementData(veh, "enginebroke") if broke == 1 then exports.global:sendLocalMeAction(source, "cenšās piestartēt transportlīdzekļa dzinēju, bet tas atsakās strādāt.") outputChatBox("Transportlīdzekļa dzinējs ir sabojājies.", source) elseif exports.global:hasItem(veh, 74) then elseif fuel >= 1 then toggleControl(source, 'brake_reverse', true) setVehicleEngineState(veh, true) setTimer(setVehicleEngineState, 9200, 1, true) exports['anticheat-system']:changeProtectedElementDataEx(veh, "engine", 1, false) elseif fuel < 1 then exports.global:sendLocalMeAction(source, "cenšās piestartēt transportlīdzekļa dzinēju, bet tas atsakās strādāt.") outputChatBox("Transportlīdzeklim ir beigusies degviela.", source) end else outputChatBox("Jums ir nepieciešamas transportlīdzekļa atslēgas, lai piestartētu tā dzinēju.", source, 255, 0, 0) end else toggleControl(source, 'brake_reverse', false) setVehicleEngineState(veh, false) exports['anticheat-system']:changeProtectedElementDataEx(veh, "engine", 0, false) end end end end end addCommandHandler("engine", toggleEngine)
  9. Now it works but sound can hear only that who lock car
  10. Thanks!Now everything work fine
  11. So i want make when player write /handbrake in CAR it play sound.Maybe anybody can help?
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