YoungerTiny
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Posts
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Posts posted by YoungerTiny
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Hey guy's I could type /svp and spawn vehicles in before, but now it seems I can't? Could you guide me where to look and possibly fix it? thanks
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Hi, my DayZ is bugged.. if someone dies, they keep dying over and over again and can't respawn.. this is in log..
[2015-03-08 11:19:40] ERROR: [DayZ]\DayZ\spawn.lua_dayz:494: attempt to perform arithmetic on a boolean value [2015-03-08 11:19:40] WARNING: [DayZ]\DayZ\survivorSystem.lua:308: Bad argument @ 'destroyElement' [Expected element at argument 1]
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Solved.
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No such file exist, if you're talking about;
https://community.multitheftauto.com/in ... ls&id=8860
the file is compiled can't edit..
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Hi, I want to spawn any car of my choice and have it fully working on the dayz script.
Like, infernus, Buffalo, etc, and i'd like it in a command like /spawninfernus and if it could be to admin only please? thanks
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Hello, I'm using the Global DayZ points script..
I can purchase pizza, etc but some things like backpack are not working.. here's one I can't purchase.
--- Outros function BuyWeaponOnServer(outros_name,data,value) player_money = getPlayerMoney(source) if(outros_name == "Outro_Alice") then if ( player_money >= 100) then setElementData(source, "MAX_Slots" , 42 ) takePlayerMoney(source, 100) outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) else outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) end end if(outros_name == "Outro_Road") then if ( player_money >= 10) then setElementData(source, "Roadflare",getElementData(source,"Roadflare") + 5) takePlayerMoney(source, 10) outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) else outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) end end if(outros_name == "Outro_Wire") then if ( player_money >= 50) then setElementData(source, "Wire Fence",getElementData(source,"Wire Fence") + 10) takePlayerMoney(source, 50) outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) else outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) end end if(outros_name == "Outro_Czech") then if ( player_money >= 200) then setElementData(source, "MAX_Slots" , 60 ) takePlayerMoney(source, 200) outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) else outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) end end if(outros_name == "Outro_Full") then if ( player_money >= 300) then setElementData(source, "Full Gas Canister",getElementData(source,"Full Gas Canister") + 2) takePlayerMoney(source, 300) outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) else outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) end end end addEvent("onClientBuyOutros", true) addEventHandler("onClientBuyOutros", getRootElement(), BuyWeaponOnServer)
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Hello, how would I change my backpack skin & add new backpacks?
If you could tell me where the file that'd be great.
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Go in survivorSystem.lua and search the function:
onPlayerPitchATent
After, look at this:
setPedAnimation(source, "BOMBER", "BOM_Plant", nil, false, false, nil, false)
And replace by that
setPedAnimation(source, "BOMBER", "BOM_Plant", -1, false, false, nil, false)
You are just amazing! THANK You so much!
Do I do this too all the animations? Thanks
(Update, I changed all and its all fixed, thanks alot)
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Here's a video on my problem!
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Copy and paste code from menu_client.lua
--[[
#---------------------------------------------------------------#
----* DayZ MTA Script menu_client.lua *----
----* Esse Script foi Modificado por Maikao da mtaZ.wikiforum.net
----* Criadores: Mawrin -L- -ffs-sniper
----* Skype: Pergunta no Posto ipiranga
----* *----
#---------------------------------------------------------------#
]]
local spalten = {}
local spalteGuiImage = {}
local spalteGuiText = {}
local optionsTable = {
player = {
{
"Give Painkillers"
},
{
"Give Bandage"
},
{
"Give Morphine"
}
}
}
spalten[1] = ""
spalten[2] = ""
spalten[3] = ""
spalten[4] = ""
spalteGuiImage[1] = guiCreateStaticImage(0, 0.45, 0.1, 0.025, "images/scrollmenu_1.png", true)
spalteGuiImage[2] = guiCreateStaticImage(0, 0.475, 0.1, 0.025, "images/scrollmenu_1.png", true)
spalteGuiImage[3] = guiCreateStaticImage(0, 0.5, 0.1, 0.025, "images/scrollmenu_1.png", true)
spalteGuiImage[4] = guiCreateStaticImage(0, 0.525, 0.1, 0.025, "images/scrollmenu_1.png", true)
spalteGuiText[1] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[1], true, spalteGuiImage[1])
spalteGuiText[2] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[2], true, spalteGuiImage[2])
spalteGuiText[3] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[3], true, spalteGuiImage[3])
spalteGuiText[4] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[4], true, spalteGuiImage[4])
guiSetVisible(spalteGuiImage[1], false)
guiSetVisible(spalteGuiImage[2], false)
guiSetVisible(spalteGuiImage[3], false)
guiSetVisible(spalteGuiImage[4], false)
function showClientMenuItem(arg1, arg2, arg3, arg4)
local number = 0
if arg1 == "Take" then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Take " .. arg2)
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", arg2)
end
if arg1 == "stop" then
disableMenu()
refreshLoot(false)
end
if arg1 == "Helicrashsite" then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Gear (Helicrash)")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", "helicrashsite")
end
if arg1 == "Hospitalbox" then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Gear (Hospitalbox)")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", "hospitalbox")
end
if arg1 == "Vehicle" then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")")
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
setElementData(spalteGuiText[number], "usedItem", "vehicle")
if getElementData(getElementData(arg3, "parent"), "tent") then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Remove Tent")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", "tent")
return
end
if getElementHealth(arg3) < 1000 and 50 <= getElementHealth(arg3) and 1 <= getElementData(getLocalPlayer(), "Toolbox") then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Repair (" .. arg2 .. ")")
setElementData(spalteGuiText[number], "usedItem", "repairvehicle")
end
end
if arg1 == "Player" then
if 0 < getElementData(arg2, "bleeding") and 1 <= getElementData(getLocalPlayer(), "Bandage") then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Give Bandage")
guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
setElementData(spalteGuiText[1], "markedMenuItem", true)
setElementData(spalteGuiText[number], "usedItem", "bandage")
end
if getElementData(arg2, "blood") < 11900 and 1 <= getElementData(getLocalPlayer(), "Blood Bag") then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Administer Blood Bag")
setElementData(spalteGuiText[number], "usedItem", "giveblood")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
end
end
if arg1 == "Dead" then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", "dead")
number = number + 1
setElementData(spalteGuiText[number], "usedItem", "deadreason")
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Check Body")
end
if arg1 == "Fireplace" and 1 <= getElementData(getLocalPlayer(), "Raw Meat") then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Cook Meat")
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
setElementData(spalteGuiText[number], "usedItem", "fireplace")
end
if arg1 == "patrol" and 1 <= getElementData(getLocalPlayer(), "Empty Gas Canister") then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Refill (Empty Gas Canister)")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", "patrolstation")
end
if arg1 == "Wirefence" and 1 <= getElementData(getLocalPlayer(), "Toolbox") then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Remove Wirefence")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", "wirefence")
end
if arg1 == "Gear" then
number = number + 1
guiSetVisible(spalteGuiImage[number], true)
guiSetText(spalteGuiText[number], "Gear")
if number == 1 then
guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
setElementData(spalteGuiText[number], "markedMenuItem", true)
end
setElementData(spalteGuiText[number], "usedItem", "itemloot")
end
end
addEvent("showClientMenuItem", true)
addEventHandler("showClientMenuItem", getLocalPlayer(), showClientMenuItem)
function PlayerScrollMenu(key, keyState, arg)
if keyState == "down" then
if not guiGetVisible(spalteGuiImage[2]) then
return
end
if arg == "up" then
if getElementData(spalteGuiText[1], "markedMenuItem") then
setElementData(spalteGuiText[1], "markedMenuItem", false)
setElementData(spalteGuiText[2], "markedMenuItem", true)
guiLabelSetColor(spalteGuiText[2], 50, 255, 50)
guiLabelSetColor(spalteGuiText[1], 255, 255, 255)
elseif getElementData(spalteGuiText[2], "markedMenuItem") then
setElementData(spalteGuiText[2], "markedMenuItem", false)
setElementData(spalteGuiText[1], "markedMenuItem", true)
guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
guiLabelSetColor(spalteGuiText[2], 255, 255, 255)
end
elseif arg == "down" then
if getElementData(spalteGuiText[1], "markedMenuItem") then
setElementData(spalteGuiText[1], "markedMenuItem", false)
setElementData(spalteGuiText[2], "markedMenuItem", true)
guiLabelSetColor(spalteGuiText[2], 50, 255, 50)
guiLabelSetColor(spalteGuiText[1], 255, 255, 255)
elseif getElementData(spalteGuiText[2], "markedMenuItem") then
setElementData(spalteGuiText[2], "markedMenuItem", false)
setElementData(spalteGuiText[1], "markedMenuItem", true)
guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
guiLabelSetColor(spalteGuiText[2], 255, 255, 255)
end
end
end
end
bindKey("mouse_wheel_up", "down", PlayerScrollMenu, "up")
bindKey("mouse_wheel_down", "down", PlayerScrollMenu, "down")
function disableMenu()
guiSetVisible(spalteGuiImage[1], false)
guiSetVisible(spalteGuiImage[2], false)
guiSetVisible(spalteGuiImage[3], false)
guiSetVisible(spalteGuiImage[4], false)
setElementData(spalteGuiText[1], "markedMenuItem", false)
setElementData(spalteGuiText[2], "markedMenuItem", false)
setElementData(spalteGuiText[3], "markedMenuItem", false)
setElementData(spalteGuiText[4], "markedMenuItem", false)
setNewbieInfo(false, "", "")
end
addEvent("disableMenu", true)
addEventHandler("disableMenu", getLocalPlayer(), disableMenu)
function getPlayerInCol(tab)
for theKey, thePlayer in ipairs(tab) do
if thePlayer ~= getLocalPlayer() then
return true
end
end
return false
end
isInFirePlace = false
function onPlayerTargetPickup(theElement)
if theElement == getLocalPlayer() then
if getElementData(source, "parent") == getLocalPlayer() then
return
end
local player = getPlayerInCol(getElementsWithinColShape(source, "player"))
if getPedOccupiedVehicle(getLocalPlayer()) then
return
end
isInFirePlace = false
setElementData(spalteGuiText[2], "markedMenuItem", false)
setElementData(spalteGuiText[1], "markedMenuItem", true)
guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
guiLabelSetColor(spalteGuiText[2], 255, 255, 255)
if getElementData(source, "player") then
showClientMenuItem("Player", getElementData(source, "parent"))
setElementData(getLocalPlayer(), "currentCol", source) -
And code...?
I don't know where to look, this is just the DayZ script.. please guide me where to look, thanks.
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Hello,
I have a bug when placing/bandaging/eating.. the stuff was working perfectly in 1.3 but when I moved my files to 1.4 if I eat something or anything that includes an animation it keep's on repeating the same animation over, and over again..
here;
original link, (full image)
https://i.epvpimg.com/uJW9d.jpg
please help, also I'm new to scripting if you could guide me that would be great. thanks again
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DayZ Items
in Server
Hello,
I need help regarding my DayZ server, everything is working but just some skin's and backpack won't show or have a texture. if you could help me explain on how to add the texture that'd be great. thanks!
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Hey, I need a FPS counter that's on the right side if possible. It'd be great for my server thanks.
& I don't know how to script right now, hence why I need help. Thanks
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If you changed your setTimer time to what I said, then yes.
Great stuff, thank's a lot.
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1000 milliseconds = 1 second. So, 1000*60=60000 milliseconds =1 minute*5= 300000 milliseconds = 5 minutes
@setTimer
Thank you so much! It's working. but just one last thing, so will this give everyone money if they play for 5 minute? Thanks
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Put type="client" to type="server" ...
Okay, I'll give it a go!
Will this send money to everyone every 5 minute?
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<script src="server.lua" type="server" />
That's the script I'm trying to fix.
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Post your meta.xml
PS: 1000 milliseconds = 1 second. So, 1000*60=60000 milliseconds =1 minute*5= 300000 milliseconds = 5 minutes
This is what was in the meta.xml
<meta> <info author="FlameSS" version="1.2" type="script" name="Random Money" description="Random Money" /> <script src="server.lua" type="client" /> <script src="Delete.lua" type="client" /> </meta>
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What does /debugscript 3 says? and are you sure you are running this server side and not as a client? Check that and I'm sure it will work out for you.
/Olle
Server side? i'm new to scripting & mta. If you could explain that'd be great.
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getRandomPlayer
Sorry, I mean I'd like to give it to everyone if they play for 5 min, please. & if you could put the whole script that'd be great as I'm new .
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Hello, I got this script & I want to fix it as I need it for my server. I edited it a bit.
setTimer(function () local amount = math.random(5,35) for id, player in ipairs(getElementsByType("player")) do givePlayerMoney ( player, amount ) outputChatBox ( "[DayZ] You have received, $"..amount.." for playing on the server.", player, 255, 255, 255, true ) end end,60000,0)
When in-game it shows the message and the ammount it choose but it does not actually pay me.
I'd like it to pay (player) an (amount) ranging from 5$ - 35$ randomly every 5 minute. please help me thanks alot!
DayZ Can't /svp anymore?
in Scripting
Posted
This is error I get!