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YoungerTiny

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Posts posted by YoungerTiny

  1. In game : /add admin [your nick]

    This is error I get!

      
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:625: Bad argument @ 'createVehicle' [Expected vector3 at argument 2, got nil] 
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:626: Bad argument @ 'createColSphere' [Expected vector3 at argument 1, got nil] 
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:627: Bad argument @ 'attachElements' [Expected element at argument 1, got boolean] 
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:628: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:629: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:630: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:631: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] 
    [2015-03-09 08:54:24] WARNING: [DayZ]\DayZ\vehicle_spawns.lua:633: Bad argument @ 'getElementModel' [Expected element at argument 1, got boolean] 
    [2015-03-09 08:54:24] ERROR: [DayZ]\DayZ\vehicle_spawns.lua:634: bad argument #2 to 'random' (number expected, got nil) 
      
    

  2. Hi, my DayZ is bugged.. if someone dies, they keep dying over and over again and can't respawn.. this is in log..

    [2015-03-08 11:19:40] ERROR: [DayZ]\DayZ\spawn.lua_dayz:494: attempt to perform arithmetic on a boolean value 
    [2015-03-08 11:19:40] WARNING: [DayZ]\DayZ\survivorSystem.lua:308: Bad argument @ 'destroyElement' [Expected element at argument 1] 
    

  3. Hi, I want to spawn any car of my choice and have it fully working on the dayz script.

    Like, infernus, Buffalo, etc, and i'd like it in a command like /spawninfernus and if it could be to admin only please? thanks

  4. Hello, I'm using the Global DayZ points script..

    I can purchase pizza, etc but some things like backpack are not working.. here's one I can't purchase.

    --- Outros 
      
    function BuyWeaponOnServer(outros_name,data,value) 
        player_money      = getPlayerMoney(source) 
      
            if(outros_name == "Outro_Alice") then 
                  if ( player_money >= 100) then 
                    setElementData(source, "MAX_Slots" , 42 ) 
                    takePlayerMoney(source, 100) 
                    outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) 
                else 
                    outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) 
                end 
        end 
                if(outros_name == "Outro_Road") then 
                  if ( player_money >= 10) then 
                    setElementData(source, "Roadflare",getElementData(source,"Roadflare") + 5) 
                    takePlayerMoney(source, 10) 
                    outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) 
                else 
                    outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) 
                end 
        end 
                    if(outros_name == "Outro_Wire") then 
                  if ( player_money >= 50) then 
                    setElementData(source, "Wire Fence",getElementData(source,"Wire Fence") + 10) 
                    takePlayerMoney(source, 50) 
                    outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) 
                else 
                    outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) 
                end 
        end 
                if(outros_name == "Outro_Czech") then 
                  if ( player_money >= 200) then 
                    setElementData(source, "MAX_Slots" , 60 ) 
                    takePlayerMoney(source, 200) 
                    outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) 
                else 
                    outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) 
                end 
        end 
                    if(outros_name == "Outro_Full") then 
                  if ( player_money >= 300) then 
                    setElementData(source, "Full Gas Canister",getElementData(source,"Full Gas Canister") + 2) 
                    takePlayerMoney(source, 300) 
                    outputChatBox("#FF0000[sHOP] #FFFFFFPthe item was purchased successfully.", source, 255, 255, 255 , true) 
                else 
                    outputChatBox("#FF0000[sHOP] #FFFFFFYou don't have enough GP.(Gracz - 20 GP, Zombie - 1 GP)", source, 255, 255, 255 , true) 
                end 
        end 
    end 
      
    addEvent("onClientBuyOutros", true) 
    addEventHandler("onClientBuyOutros", getRootElement(), BuyWeaponOnServer) 
      
      
    

  5. Go in survivorSystem.lua and search the function:
    onPlayerPitchATent 
    

    After, look at this:

    setPedAnimation(source, "BOMBER", "BOM_Plant", nil, false, false, nil, false) 
    

    And replace by that

    setPedAnimation(source, "BOMBER", "BOM_Plant", -1, false, false, nil, false) 
    

    You are just amazing! THANK You so much!

    Do I do this too all the animations? Thanks ;)

    (Update, I changed all and its all fixed, thanks alot)

  6. Copy and paste code from menu_client.lua

    --[[ 
    #---------------------------------------------------------------#
    ----*           DayZ MTA Script menu_client.lua           *----
    ----* Esse Script foi Modificado por Maikao da mtaZ.wikiforum.net
    ----* Criadores: Mawrin -L- -ffs-sniper
    ----* Skype: Pergunta no Posto ipiranga
    ----*                                                       *----
    #---------------------------------------------------------------#
    ]]
    local spalten = {}
    local spalteGuiImage = {}
    local spalteGuiText = {}
    local optionsTable = {
      player = {
        {
          "Give Painkillers"
        },
        {
          "Give Bandage"
        },
        {
          "Give Morphine"
        }
      }
    }
    spalten[1] = ""
    spalten[2] = ""
    spalten[3] = ""
    spalten[4] = ""
    spalteGuiImage[1] = guiCreateStaticImage(0, 0.45, 0.1, 0.025, "images/scrollmenu_1.png", true)
    spalteGuiImage[2] = guiCreateStaticImage(0, 0.475, 0.1, 0.025, "images/scrollmenu_1.png", true)
    spalteGuiImage[3] = guiCreateStaticImage(0, 0.5, 0.1, 0.025, "images/scrollmenu_1.png", true)
    spalteGuiImage[4] = guiCreateStaticImage(0, 0.525, 0.1, 0.025, "images/scrollmenu_1.png", true)
    spalteGuiText[1] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[1], true, spalteGuiImage[1])
    spalteGuiText[2] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[2], true, spalteGuiImage[2])
    spalteGuiText[3] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[3], true, spalteGuiImage[3])
    spalteGuiText[4] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[4], true, spalteGuiImage[4])
    guiSetVisible(spalteGuiImage[1], false)
    guiSetVisible(spalteGuiImage[2], false)
    guiSetVisible(spalteGuiImage[3], false)
    guiSetVisible(spalteGuiImage[4], false)
    function showClientMenuItem(arg1, arg2, arg3, arg4)
      local number = 0
      if arg1 == "Take" then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Take " .. arg2)
        if number == 1 then
          guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
          setElementData(spalteGuiText[number], "markedMenuItem", true)
        end
        setElementData(spalteGuiText[number], "usedItem", arg2)
      end
      if arg1 == "stop" then
        disableMenu()
        refreshLoot(false)
      end
      if arg1 == "Helicrashsite" then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Gear (Helicrash)")
        if number == 1 then
          guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
          setElementData(spalteGuiText[number], "markedMenuItem", true)
        end
        setElementData(spalteGuiText[number], "usedItem", "helicrashsite")
      end
      if arg1 == "Hospitalbox" then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Gear (Hospitalbox)")
        if number == 1 then
          guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
          setElementData(spalteGuiText[number], "markedMenuItem", true)
        end
        setElementData(spalteGuiText[number], "usedItem", "hospitalbox")
      end
      if arg1 == "Vehicle" then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")")
        guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
        setElementData(spalteGuiText[number], "markedMenuItem", true)
        setElementData(spalteGuiText[number], "usedItem", "vehicle")
        if getElementData(getElementData(arg3, "parent"), "tent") then
          number = number + 1
          guiSetVisible(spalteGuiImage[number], true)
          guiSetText(spalteGuiText[number], "Remove Tent")
          if number == 1 then
            guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
            setElementData(spalteGuiText[number], "markedMenuItem", true)
          end
          setElementData(spalteGuiText[number], "usedItem", "tent")
          return
        end
        if getElementHealth(arg3) < 1000 and 50 <= getElementHealth(arg3) and 1 <= getElementData(getLocalPlayer(), "Toolbox") then
          number = number + 1
          guiSetVisible(spalteGuiImage[number], true)
          guiSetText(spalteGuiText[number], "Repair (" .. arg2 .. ")")
          setElementData(spalteGuiText[number], "usedItem", "repairvehicle")
        end
      end
      if arg1 == "Player" then
        if 0 < getElementData(arg2, "bleeding") and 1 <= getElementData(getLocalPlayer(), "Bandage") then
          number = number + 1
          guiSetVisible(spalteGuiImage[number], true)
          guiSetText(spalteGuiText[number], "Give Bandage")
          guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
          setElementData(spalteGuiText[1], "markedMenuItem", true)
          setElementData(spalteGuiText[number], "usedItem", "bandage")
        end
        if getElementData(arg2, "blood") < 11900 and 1 <= getElementData(getLocalPlayer(), "Blood Bag") then
          number = number + 1
          guiSetVisible(spalteGuiImage[number], true)
          guiSetText(spalteGuiText[number], "Administer Blood Bag")
          setElementData(spalteGuiText[number], "usedItem", "giveblood")
          if number == 1 then
            guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
            setElementData(spalteGuiText[number], "markedMenuItem", true)
          end
        end
      end
      if arg1 == "Dead" then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")")
        if number == 1 then
          guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
          setElementData(spalteGuiText[number], "markedMenuItem", true)
        end
        setElementData(spalteGuiText[number], "usedItem", "dead")
        number = number + 1
        setElementData(spalteGuiText[number], "usedItem", "deadreason")
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Check Body")
      end
      if arg1 == "Fireplace" and 1 <= getElementData(getLocalPlayer(), "Raw Meat") then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Cook Meat")
        guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
        setElementData(spalteGuiText[number], "markedMenuItem", true)
        setElementData(spalteGuiText[number], "usedItem", "fireplace")
      end
      if arg1 == "patrol" and 1 <= getElementData(getLocalPlayer(), "Empty Gas Canister") then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Refill (Empty Gas Canister)")
        if number == 1 then
          guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
          setElementData(spalteGuiText[number], "markedMenuItem", true)
        end
        setElementData(spalteGuiText[number], "usedItem", "patrolstation")
      end
      if arg1 == "Wirefence" and 1 <= getElementData(getLocalPlayer(), "Toolbox") then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Remove Wirefence")
        if number == 1 then
          guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
          setElementData(spalteGuiText[number], "markedMenuItem", true)
        end
        setElementData(spalteGuiText[number], "usedItem", "wirefence")
      end
      if arg1 == "Gear" then
        number = number + 1
        guiSetVisible(spalteGuiImage[number], true)
        guiSetText(spalteGuiText[number], "Gear")
        if number == 1 then
          guiLabelSetColor(spalteGuiText[number], 50, 255, 50)
          setElementData(spalteGuiText[number], "markedMenuItem", true)
        end
        setElementData(spalteGuiText[number], "usedItem", "itemloot")
      end
    end
    addEvent("showClientMenuItem", true)
    addEventHandler("showClientMenuItem", getLocalPlayer(), showClientMenuItem)
    function PlayerScrollMenu(key, keyState, arg)
      if keyState == "down" then
        if not guiGetVisible(spalteGuiImage[2]) then
          return
        end
        if arg == "up" then
          if getElementData(spalteGuiText[1], "markedMenuItem") then
            setElementData(spalteGuiText[1], "markedMenuItem", false)
            setElementData(spalteGuiText[2], "markedMenuItem", true)
            guiLabelSetColor(spalteGuiText[2], 50, 255, 50)
            guiLabelSetColor(spalteGuiText[1], 255, 255, 255)
          elseif getElementData(spalteGuiText[2], "markedMenuItem") then
            setElementData(spalteGuiText[2], "markedMenuItem", false)
            setElementData(spalteGuiText[1], "markedMenuItem", true)
            guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
            guiLabelSetColor(spalteGuiText[2], 255, 255, 255)
          end
        elseif arg == "down" then
          if getElementData(spalteGuiText[1], "markedMenuItem") then
            setElementData(spalteGuiText[1], "markedMenuItem", false)
            setElementData(spalteGuiText[2], "markedMenuItem", true)
            guiLabelSetColor(spalteGuiText[2], 50, 255, 50)
            guiLabelSetColor(spalteGuiText[1], 255, 255, 255)
          elseif getElementData(spalteGuiText[2], "markedMenuItem") then
            setElementData(spalteGuiText[2], "markedMenuItem", false)
            setElementData(spalteGuiText[1], "markedMenuItem", true)
            guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
            guiLabelSetColor(spalteGuiText[2], 255, 255, 255)
          end
        end
      end
    end
    bindKey("mouse_wheel_up", "down", PlayerScrollMenu, "up")
    bindKey("mouse_wheel_down", "down", PlayerScrollMenu, "down")
    function disableMenu()
      guiSetVisible(spalteGuiImage[1], false)
      guiSetVisible(spalteGuiImage[2], false)
      guiSetVisible(spalteGuiImage[3], false)
      guiSetVisible(spalteGuiImage[4], false)
      setElementData(spalteGuiText[1], "markedMenuItem", false)
      setElementData(spalteGuiText[2], "markedMenuItem", false)
      setElementData(spalteGuiText[3], "markedMenuItem", false)
      setElementData(spalteGuiText[4], "markedMenuItem", false)
      setNewbieInfo(false, "", "")
    end
    addEvent("disableMenu", true)
    addEventHandler("disableMenu", getLocalPlayer(), disableMenu)
    function getPlayerInCol(tab)
      for theKey, thePlayer in ipairs(tab) do
        if thePlayer ~= getLocalPlayer() then
          return true
        end
      end
      return false
    end
    isInFirePlace = false
    function onPlayerTargetPickup(theElement)
      if theElement == getLocalPlayer() then
        if getElementData(source, "parent") == getLocalPlayer() then
          return
        end
        local player = getPlayerInCol(getElementsWithinColShape(source, "player"))
        if getPedOccupiedVehicle(getLocalPlayer()) then
          return
        end
        isInFirePlace = false
        setElementData(spalteGuiText[2], "markedMenuItem", false)
        setElementData(spalteGuiText[1], "markedMenuItem", true)
        guiLabelSetColor(spalteGuiText[1], 50, 255, 50)
        guiLabelSetColor(spalteGuiText[2], 255, 255, 255)
        if getElementData(source, "player") then
          showClientMenuItem("Player", getElementData(source, "parent"))
          setElementData(getLocalPlayer(), "currentCol", source)
  7. Hello,

    I have a bug when placing/bandaging/eating.. the stuff was working perfectly in 1.3 but when I moved my files to 1.4 if I eat something or anything that includes an animation it keep's on repeating the same animation over, and over again..

    here;

    uJW9d.jpg

    original link, (full image)

    https://i.epvpimg.com/uJW9d.jpg

    please help, also I'm new to scripting if you could guide me that would be great. thanks again :)

  8. Hello,

    I need help regarding my DayZ server, everything is working but just some skin's and backpack won't show or have a texture. if you could help me explain on how to add the texture that'd be great. thanks!

  9. 1000 milliseconds = 1 second. So, 1000*60=60000 milliseconds =1 minute*5= 300000 milliseconds = 5 minutes

    @setTimer

    Thank you so much! It's working. but just one last thing, so will this give everyone money if they play for 5 minute? Thanks :)

  10. Post your meta.xml

    PS: 1000 milliseconds = 1 second. So, 1000*60=60000 milliseconds =1 minute*5= 300000 milliseconds = 5 minutes

    This is what was in the meta.xml

    <meta> 
        <info author="FlameSS" version="1.2" type="script" name="Random Money" description="Random Money" /> 
                     <script src="server.lua" type="client" /> 
                     <script src="Delete.lua" type="client" /> 
    </meta> 
    

  11. What does /debugscript 3 says? and are you sure you are running this server side and not as a client? Check that and I'm sure it will work out for you.

    /Olle

    Server side? i'm new to scripting & mta. If you could explain that'd be great. ;)

  12. Hello, I got this script & I want to fix it as I need it for my server. I edited it a bit.

    setTimer(function () 
    local amount = math.random(5,35) 
    for id, player in ipairs(getElementsByType("player")) do 
    givePlayerMoney ( player, amount ) 
    outputChatBox ( "[DayZ] You have received, $"..amount.." for playing on the server.", player, 255, 255, 255, true ) 
    end 
    end,60000,0) 
      
    

    When in-game it shows the message and the ammount it choose but it does not actually pay me.

    I'd like it to pay (player) an (amount) ranging from 5$ - 35$ randomly every 5 minute. please help me thanks alot!

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