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xScander

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. I tried to change the ..player.. to ..playername.. and insert the following line: local playername = getPlayerName ( player ) but it doesn't work and I got a new error: [2014-08-07 22:15:40] ERROR: script/fraktionen/lapd/SFPD_deliver.lua:28: attempt to perform arithmetic on global 'SFPDGeld' (a nil value) Can someone tell me how I get this working? I'm not so new at scripting but this problem is something wich I can't solve
  2. Hello, I tried to make a Moneytruck for my Reallife Server with the Los Angeles Reallife Script. But if i drive through the marker, the truck doesn't disappear and you donn't get money. I have to files. The SFPD_Deliver.lua and the moneytruck.lua. I can't find the failure and i got only these errors: [2014-08-06 20:03:42] WARNING: script/jobs/robs/moneytruck.lua:164: Bad argument @ 'setElementPosition' [Expected element at argument 1] [2014-08-06 20:26:24] ERROR: script/jobs/robs/SFPD_deliver.lua:23: attempt to concatenate local 'player' (a userdata value) [2014-08-06 20:22:04] ERROR: script/jobs/robs/moneytruck.lua:86: attempt to concatenate global 'kokstruckcount' (a nil value) Moneytruck.lua : --]]moneyTRUCK[[-- MoneyTruck = createBlip (-1590.4000244141, 717.40002441406, 8.1000003814697, 42, 2, 255, 0, 0, 255, 0, 200, getRootElement() ) local moneyTruckEntrance = createMarker (-1590.4000244141, 717.40002441406, 8.1000003814697, "cylinder", 2, 255, 0, 0, 150) function moneyTruckEntrance_func ( player, dim ) if getElementType(player) == "player" and (dim) then if isPedInVehicle ( player ) == false then if isArmy(player) or isFBI(player) or isOnStateDuty(player) then outputChatBox ( "[iNFO]: Verwende /moneytruck [sUMME] um einen Truck zu starten! Maximal 20.000 Euro Maximal und 1 Truck pro Stunde!", player, 0, 200, 200 ) else outputChatBox ( "Du bist kein Staatsbeamter im Dienst!", player, 200, 0, 0 ) end end end end addEventHandler ( "onMarkerHit", moneyTruckEntrance, moneyTruckEntrance_func ) function MoneyTruck_func ( player, cmd, money ) if not money then infobox ( player, "\n\nVerwende: /moneytruck [sUMME]", 5000, 125, 0, 0 ) else if isArmy ( player ) or isFBI ( player ) or isOnStateDuty ( player ) then moneynumber = tonumber(money) moneyprice = moneynumber * 0 local x, y, z = getElementPosition ( player ) if getDistanceBetweenPoints3D ( -1590.4000244141, 717.40002441406, 8.1000003814697, x, y, z ) < 5 then if moneytransport == nil then moneytransport = 0 end if moneytransport == 0 then if (20000 >= moneynumber) and (moneynumber > 0) then if laGetElementData ( player, "money" ) >= moneyprice then laSetElementData ( player, "money", laGetElementData(player,"money")-moneyprice ) takePlayerMoney ( player, moneyprice ) triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) loadMoneyTruck ( player, moneynumber, moneyprice ) else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu hast zu wenig Geld!", 7000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nVerwende: /moneytruck [sUMME]\n(maximal 20000 Euro!)!", 7000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nEs ist bereits ein\nGeldtruck unterwegs!", 7000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu bist zu\nweit weg!", 7000, 125, 0, 0 ) end else triggerClientEvent ( player, "infobox_start", getRootElement(), "\n\nDu bist kein Staatsbeamter im Dienst!", 7000, 125, 0, 0 ) end end end addCommandHandler ( "moneytruck", MoneyTruck_func ) function loadMoneyTruck ( player, money, moneyprice ) moneyanzahl = moneynumber moneypreis = moneyprice local msg = "[LEGAL]: Ein Geldtruck wurde beladen!" sendMSGForFaction ( msg, 1, 200, 0, 0 ) sendMSGForFaction ( msg, 2, 200, 200, 0 ) sendMSGForFaction ( msg, 3, 200, 200, 0 ) sendMSGForFaction ( msg, 5, 200, 200, 0 ) sendMSGForFaction ( msg, 6, 200, 0, 0 ) sendMSGForFaction ( msg, 7, 200, 200, 0 ) sendMSGForFaction ( msg, 8, 200, 0, 0 ) sendMSGForFaction ( msg, 9, 0, 150, 0 ) sendMSGForFaction ( msg, 10, 200, 200, 0 ) outputLog ( "[GELDTRUCK]: "..getPlayerName ( player ).." hat einen Geldtruck gestartet!", "bad" ) if MoneyTruckcount == nil then MoneyTruckcount = 1 else MoneyTruckcount = MoneyTruckcount + 1 end moneytransport = 1 _G["MoneyTruck"..MoneyTruckcount] = createVehicle ( 609, -1607.4000244141, 742, -5, 0, 0, 88, "money" ) setVehiclePaintjob ( _G["MoneyTruck"..MoneyTruckcount], 2 ) setVehicleColor ( _G["MoneyTruck"..MoneyTruckcount], 86, 86, 0, 0 ) setElementHealth ( _G["MoneyTruck"..MoneyTruckcount], 1500 ) laSetElementData ( _G["MoneyTruck"..MoneyTruckcount], "money", moneyanzahl ) laSetElementData ( _G["MoneyTruck"..MoneyTruckcount], "kosten", moneypreis ) laSetElementData ( _G["MoneyTruck"..MoneyTruckcount], "MoneyTruck", 1 ) warpPedIntoVehicle ( player, _G["MoneyTruck"..MoneyTruckcount] ) outputChatBox ( "[AUFGABE]: Bringe nun den Geldtruck zur PD-Garage in LS!", player, 0, 100, 200 ) setElementVisibleTo ( SFPDDeliver, player, true ) setElementVisibleTo ( SFPDDeliverBlip, player, true ) laSetElementData ( _G["MoneyTruck"..kokstruckcount], "moneycar", 1 ) end function vehicleEnterMoneyTruck (veh) local driver = source if laGetElementData ( veh, "MoneyTruck" ) == 1 then if laGetElementData ( driver, "fraktion" ) == 2 then setElementVisibleTo ( CamorraDeliver, driver, true ) setElementVisibleTo ( CamorraDeliverBlip, driver, true ) end if laGetElementData ( driver, "fraktion" ) == 3 then setElementVisibleTo ( YakuzaDeliver, driver, true ) setElementVisibleTo ( YakuzaDeliverBlip, driver, true ) end if laGetElementData ( driver, "fraktion" ) == 7 then setElementVisibleTo ( SurenosDeliver, driver, true ) setElementVisibleTo ( SurenosDeliverBlip, driver, true ) end if laGetElementData ( driver, "fraktion" ) == 9 then setElementVisibleTo ( ComptonDeliver, driver, true ) setElementVisibleTo ( ComptonDeliverBlip, driver, true ) end if laGetElementData ( driver, "fraktion" ) == 10 then setElementVisibleTo ( WattsDeliver, driver, true ) setElementVisibleTo ( WattsDeliverBlip, driver, true ) end if laGetElementData ( driver, "fraktion" ) == 1 then setElementVisibleTo ( SFPDDeliver, driver, true ) setElementVisibleTo ( SFPDDeliverBlip, driver, true ) end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), vehicleEnterMoneyTruck ) function vehicleExitMoneyTruck (veh) if laGetElementData ( veh, "MoneyTruck" ) == 1 then if laGetElementData ( source, "fraktion" ) == 2 then setElementVisibleTo ( CamorraDeliver, source, false ) setElementVisibleTo ( CamorraDeliverBlip, source, false ) end if laGetElementData ( source, "fraktion" ) == 3 then setElementVisibleTo ( YakuzaDeliver, source, false ) setElementVisibleTo ( YakuzaDeliverBlip, source, false ) end if laGetElementData ( source, "fraktion" ) == 7 then setElementVisibleTo ( SurenosDeliver, source, false ) setElementVisibleTo ( SurenosDeliverBlip, source, false ) end if laGetElementData ( source, "fraktion" ) == 9 then setElementVisibleTo ( ComptonDeliver, source, false ) setElementVisibleTo ( ComptonDeliverBlip, source, false ) end if laGetElementData ( source, "fraktion" ) == 10 then setElementVisibleTo ( WattsDeliver, source, false ) setElementVisibleTo ( WattsDeliverBlip, source, false ) end if laGetElementData ( driver, "fraktion" ) == 1 then setElementVisibleTo ( SFPDDeliver, driver, true ) setElementVisibleTo ( SFPDDeliverBlip, driver, true ) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), vehicleExitMoneyTruck ) function vehicleDestroyedMoneyTruck () if laGetElementData ( source, "MoneyTruck" ) == 1 then setTimer(moneyclean, 3600000, 1) destroyElement ( veh, "MoneyTruck" ) destroyElement ( source ) setElementPosition ( veh, 999999, 999999, -50 ) local msg = "[GELDTRUCK]: Der Geldtruck ist explodiert!" sendMSGForFaction ( msg, 1, 0, 150, 0 ) sendMSGForFaction ( msg, 2, 200, 200, 0 ) sendMSGForFaction ( msg, 3, 200, 200, 0 ) sendMSGForFaction ( msg, 5, 200, 200, 0 ) sendMSGForFaction ( msg, 6, 0, 150, 0 ) sendMSGForFaction ( msg, 7, 200, 200, 0 ) sendMSGForFaction ( msg, 8, 0, 150, 0 ) sendMSGForFaction ( msg, 9, 200, 0, 0 ) sendMSGForFaction ( msg, 10, 200, 200, 0 ) outputLog ( "[GELDTRUCK]: Der Geldtruck ist explodiert!", "bad" ) end end addEventHandler ( "onVehicleExplode", getRootElement(), vehicleDestroyedMoneyTruck ) function moneyclean () moneytransport = 0 end SFPD_Deliver.lua : SFPDDeliver = createMarker ( 1592.6999511719, -1685.5, 4.8000099999999, "checkpoint", 7, 255, 0, 0, 150, getRootElement() ) SFPDDeliverBlip = createBlip ( 1592.6999511719, -1685.5, 4.8000001907349, 19, 2, 255, 0, 0, 255, 0, 99999.0, getRootElement() ) setElementVisibleTo ( SFPDDeliver, getRootElement(), false ) setElementVisibleTo ( SFPDDeliverBlip, getRootElement(), false ) function SFPDDeliver_func ( player, dim ) if isOnStateDuty (player) then local veh = getPedOccupiedVehicle ( player ) if veh then if getPedOccupiedVehicleSeat ( player ) == 0 then if getElementModel ( veh ) == 609 then if laGetElementData ( veh, "MoneyTruck" ) == 1 then local money = laGetElementData ( veh, "money" ) local kosten = laGetElementData ( veh, "kosten" ) SPFDGeld = tonumber ( MySQL_GetString("userdata", "Geld", "Name LIKE '"..player.."'") ) SFPDKASSE = tonumber ( MySQL_GetString("userdata", "Geld", "Name LIKE '"..player.."'") ) local SFPDGeldNEU = SFPDGeld + money local SFPDKASSENew = SFPDKASSE - kosten MySQL_SetString("userdata", "Geld", SFPDGeldNEU, "Name LIKE '"..player.."'") MySQL_SetString("userdata", "Geld", SFPDKASSENew, "Name LIKE '"..player.."'") SFPDGeld = tonumber ( MySQL_GetString("userdata", "Geld", "Name LIKE '"..player.."'") ) SFPDKASSE = tonumber ( MySQL_GetString("userdata", "Geld", "Name LIKE '"..player.."'") ) outputChatBox ( "Geldtruck abgegeben. Du erhältst "..money.."$ aus dem Geldtruck zurück!", player, 0, 200, 0 ) local msg = "[GELDTRUCK]: Der Geldtruck wurde erfolgreich abgegeben!" sendMSGForFaction ( msg, 1, 200, 0, 0 ) sendMSGForFaction ( msg, 2, 200, 200, 0 ) sendMSGForFaction ( msg, 3, 200, 200, 0 ) sendMSGForFaction ( msg, 6, 200, 0, 0 ) sendMSGForFaction ( msg, 7, 200, 200, 0 ) sendMSGForFaction ( msg, 8, 200, 0, 0 ) sendMSGForFaction ( msg, 9, 0, 150, 0 ) sendMSGForFaction ( msg, 10, 200, 200, 0 ) outputLog ( "[GELDTRUCK]: "..getPlayerName ( player ).." hat beim SFPD einen Moneytruck fuer "..money.."$ abgegeben!", "bad" ) laSetElementData ( player, "money", laGetElementData ( player, "money" ) + money ) givePlayerMoney ( player, money ) setElementVisibleTo ( SFPDDeliver, player, false ) setElementVisibleTo ( SFPDDeliverBlip, player, false ) triggerClientEvent ( player, "HudEinblendenMoney", getRootElement() ) removePedFromVehicle ( player ) removePedFromVehicle ( getVehicleOccupant ( veh, 1 ) ) setElementPosition ( veh, 0, 0, -500 ) destroyElement ( veh ) setTimer(moneyclean, 3600000, 1) end end end end end end addEventHandler ( "onMarkerHit", SFPDDeliver, SFPDDeliver_func ) I hope that anyone can help me with that problem. PS: Sorry for my bad english.. i'm from germany
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