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kidvnet

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  1. well, look like u got wrong idea. what I mean is that I guess MTA:SA only bind one ip address with HTTP server, which does not respond the request from other IP address. because the technician told me they did not block any connection.
  2. my server have two ip carry by two totally different ISP, only one ip address can access to internal http server to download file or management. if a player can only connect to the other one and he cannot access to the main ip, the result is he cannot download file from the main ip address.
  3. i tried a few of maps, which work perfect in rotation. maybe test more later If I find a problem I will fix it. by the way can u consider about the new suggestion about client fetchremote function. because I really need this function
  4. well, figured it out..I put it on wiki, there is the link https://wiki.multitheftauto.com/wiki/Quaternion hope it is helpful for you guys
  5. What do you mean? You could use your clients to target someone and send constant requests. The actual reason for the limitation is security. how about adding a ip address which is defined by external URL ( ) from mtaserver.conf. if this URL does not belong to me, the resources donwload wouldn't work
  6. hey, there Recently I have script a automatic mod loader,which need to summary files detail (by php without meta.xml)from remote ftp server and download all of files from ftp server. it doesnt work, because the client cant fetch remote anything from remote server. due to the limit of host bandwidth,I dont want to player download any file from host. so can u update this function to allow client download file from remote? thank so much!
  7. I tried to copy some maps from GTA SA, due to there is no function support to create a object by quaternions rotation. as we all know that IPL file from mtasa is based on quaternions for rotation. I have tried lots of algorithm but I failed. So I hope the mtasa can provide a function which can create a object based on quaternions rotation Thanks a lot !
  8. on client resource started check is player join the server first time, which I have give you a example above if so, create a AT-400 local plane = createVehicle( id, x,y,z) -- create a AT-400 --create a camera to plane cam = getCamera() setElementPosition( cam, 0,0,0 ) -- Clear camera target attachElements( cam, plane , 0,-4,2, -20,0,0 ) -- set camera focus on the plane -- let the plane fly local origX, origY, origZ = getElementPosition ( plane ) --get the origanal position local newZ = origZ + 100 -- make a new z position, so on for x,y moveObject ( theObject, 10000, newX, newY, newZ ) --move the object to this position in 10 seconds. the camera will focus on the plane when the plane is flying. after that you can set a 10s timer to destory all of those elements and shows up your login panel.
  9. https://community.multitheftauto.com/in ... ls&id=8064 here is a example, inside some function, which meet your requirements. hope it is helpful
  10. is this a server side script? if so, of course it will remove the colshape for all of players. because the hillarea is a server side element which sync to all of players
  11. kidvnet

    Question

    I think the getPedSkin function have already been removed in mtasa 1.4. try to use getElementModel and setElementModel
  12. kidvnet

    Question

    spawnPlayer (source, 1182.04358, -2223.13159, 43.62173, math.random(0,360),tonumber(playerSkin),0, 0, nil) replace line 5
  13. kidvnet

    Question

    outputChatBox("playerAccount is:"..tostring(playeraccount).."Skin is"..tostring(playerSkin),source,0,255,0,true) put this on line 6, and see what will happen
  14. Error shows up on client 1.4, the last force update
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